#41
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Re: Werewolf: Pogglesworth - GAME THREAD!
I'm pumped too. This player list is one of the best we've had in awhile. Plus, New Years is just around the corner, which is never bad.
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#42
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Re: Werewolf: Pogglesworth - GAME THREAD!
change to lynch Tokyo
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#43
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Re: Werewolf: Pogglesworth - GAME THREAD!
Strategy rules discussion:
Villagers need to get themselves night-killed to protect power roles and activate martyr power. Splitting up the peeks: n0 seer: aaronk amplify bluff books clowntable dmk GT1T Herbie kbar KM kumubou kyro lastchance n1 seer: Luckay Magra MDoranD nich shortline soah Tokyo traz valenzuela VR xorbie Zurvan And, let's findar some wolves. We have GT1T and traz on the loose. That's really damn nice. |
#44
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Re: Werewolf: Pogglesworth - GAME THREAD!
MDD,
fwiw, Clowntable didn't really "jump on." He hasn't changed his vote. edit for spelltarding |
#45
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Re: Werewolf: Pogglesworth - GAME THREAD!
[ QUOTE ]
Strategy rules discussion: Villagers need to get themselves night-killed to protect power roles and activate martyr power. [/ QUOTE ] lol...what a revelation :P |
#46
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Re: Werewolf: Pogglesworth - GAME THREAD!
1)First day of a new long game.
2)I am home from work sick as a dog. 3)Nothing is happening. Post people! I WANT TO BE ENTERTAINED. To start things off, I'll pick on MDorand some more. [img]/images/graemlins/heart.gif[/img] I don't like the fact that your plan requires the doc to pick a villager on day 1 and protect them all game based on a day 1 read. I DO like the concept of conserving the protects for an outed seer/doc rather than risk wasting them. I've been trying to come up with alternate ways to achieve the same end, but I don't particularly like any of them. Not protecting anyone wastes the abilities of our docs. With a serial killer in the game, denying a night kill could be key for us. Comments? |
#47
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Re: Werewolf: Pogglesworth - GAME THREAD!
Oh, give me a break. I don't think there's a lot you can do here.. But I might have missed something...
Villager faking seer may get wolfias to waste a night-kill with the max doctor protection.... Hmm.. Oh, and GT1T + traz should be doctored 1st turn, right? Rand between strong villagers. |
#48
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Re: Werewolf: Pogglesworth - GAME THREAD!
[ QUOTE ]
I don't like the fact that your plan requires the doc to pick a villager on day 1 and protect them all game based on a day 1 read. I DO like the concept of conserving the protects for an outed seer/doc rather than risk wasting them. [/ QUOTE ] I dont see how this is so different than what a doctor would normally do. Even without instruction, a doctor should just pick someone he thinks is a good guy and protect them. Besides, it's more likely that a doctor gets killed/outted before they accidentally protect each other. |
#49
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Re: Werewolf: Pogglesworth - GAME THREAD!
Lastchance
Brutal, just .... brutal |
#50
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Re: Werewolf: Pogglesworth - GAME THREAD!
[ QUOTE ]
MDD, fwiw, Clowtable didn't really "jump on." He hasn't changed his vote. [/ QUOTE ] you are correct GT1T that he didnt switch votes, but i believe how he handled it seemed more wolfy than if he did. Stirring the pot IMO. |
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