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  #41  
Old 12-28-2006, 02:02 PM
traz traz is offline
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Location: Sleeping on stacks
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Default Re: Werewolf: Pogglesworth - GAME THREAD!

I'm pumped too. This player list is one of the best we've had in awhile. Plus, New Years is just around the corner, which is never bad.
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  #42  
Old 12-28-2006, 02:15 PM
amplify amplify is offline
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Location: Always Already
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Default Re: Werewolf: Pogglesworth - GAME THREAD!

change to lynch Tokyo
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  #43  
Old 12-28-2006, 02:45 PM
lastchance lastchance is offline
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Default Re: Werewolf: Pogglesworth - GAME THREAD!

Strategy rules discussion:
Villagers need to get themselves night-killed to protect power roles and activate martyr power.

Splitting up the peeks:
n0 seer:
aaronk
amplify
bluff
books
clowntable
dmk
GT1T
Herbie
kbar
KM
kumubou
kyro
lastchance

n1 seer:
Luckay
Magra
MDoranD
nich
shortline
soah
Tokyo
traz
valenzuela
VR
xorbie
Zurvan

And, let's findar some wolves. We have GT1T and traz on the loose. That's really damn nice.
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  #44  
Old 12-28-2006, 02:46 PM
GetThere1Time GetThere1Time is offline
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Location: burning hundreds
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Default Re: Werewolf: Pogglesworth - GAME THREAD!

MDD,


fwiw, Clowntable didn't really "jump on." He hasn't changed his vote.

edit for spelltarding
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  #45  
Old 12-28-2006, 02:48 PM
traz traz is offline
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Default Re: Werewolf: Pogglesworth - GAME THREAD!

[ QUOTE ]
Strategy rules discussion:
Villagers need to get themselves night-killed to protect power roles and activate martyr power.


[/ QUOTE ]

lol...what a revelation :P
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  #46  
Old 12-28-2006, 02:51 PM
VoraciousReader VoraciousReader is offline
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Join Date: Apr 2005
Location: 11-1 and still proud
Posts: 12,449
Default Re: Werewolf: Pogglesworth - GAME THREAD!

1)First day of a new long game.

2)I am home from work sick as a dog.

3)Nothing is happening.

Post people! I WANT TO BE ENTERTAINED.

To start things off, I'll pick on MDorand some more.

[img]/images/graemlins/heart.gif[/img]

I don't like the fact that your plan requires the doc to pick a villager on day 1 and protect them all game based on a day 1 read. I DO like the concept of conserving the protects for an outed seer/doc rather than risk wasting them.

I've been trying to come up with alternate ways to achieve the same end, but I don't particularly like any of them. Not protecting anyone wastes the abilities of our docs. With a serial killer in the game, denying a night kill could be key for us.

Comments?
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  #47  
Old 12-28-2006, 02:55 PM
lastchance lastchance is offline
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Default Re: Werewolf: Pogglesworth - GAME THREAD!

Oh, give me a break. I don't think there's a lot you can do here.. But I might have missed something...

Villager faking seer may get wolfias to waste a night-kill with the max doctor protection.... Hmm..

Oh, and GT1T + traz should be doctored 1st turn, right? Rand between strong villagers.
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  #48  
Old 12-28-2006, 02:56 PM
GetThere1Time GetThere1Time is offline
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Default Re: Werewolf: Pogglesworth - GAME THREAD!

[ QUOTE ]


I don't like the fact that your plan requires the doc to pick a villager on day 1 and protect them all game based on a day 1 read. I DO like the concept of conserving the protects for an outed seer/doc rather than risk wasting them.


[/ QUOTE ]

I dont see how this is so different than what a doctor would normally do. Even without instruction, a doctor should just pick someone he thinks is a good guy and protect them.

Besides, it's more likely that a doctor gets killed/outted before they accidentally protect each other.
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  #49  
Old 12-28-2006, 02:57 PM
Zurvan Zurvan is offline
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Default Re: Werewolf: Pogglesworth - GAME THREAD!

Lastchance

Brutal, just .... brutal
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  #50  
Old 12-28-2006, 02:58 PM
MDoranD MDoranD is offline
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Default Re: Werewolf: Pogglesworth - GAME THREAD!

[ QUOTE ]
MDD,


fwiw, Clowtable didn't really "jump on." He hasn't changed his vote.

[/ QUOTE ]

you are correct GT1T that he didnt switch votes, but i believe how he handled it seemed more wolfy than if he did. Stirring the pot IMO.
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