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#1
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A new way of balancing games
I have realized that every game played can be broken down into 3 basic components, and balancing these components, will, for the most part balance your game.
1. Number of expected unlynchable villagers (by endgame, this is the most highly variable). 2. Number of village lynches wolves need to win. 3. Number of wolf lynches village needs to win. Taking into account these factors, I think we can encompass everything that needs to happen in a game. Obviously, quantifying these variables is harder than normal, because any power role can have effects on multiple variables, but I think it's an interesting and fairly good way to think about the game you are going to run. |
#2
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Re: A new way of balancing games
Before opening this, I figured it was going to be an awful post that I'd hate and make snide comments in.
OK, it wasn't that bad. I suck at balancing games and is probably my biggest fear of running a complicated game. |
#3
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Re: A new way of balancing games
LOL kyro.
The one thing I dislike about this post, really, is that I posted it at night before I went to bed, so I haven't fleshed it out as much as I would like. |
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