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View Poll Results: NL
0 -20K hands 42 46.67%
20K - 30K 21 23.33%
30K - 40K 8 8.89%
40K - 50K 7 7.78%
50K - 100K 7 7.78%
100K+ 5 5.56%
Voters: 90. You may not vote on this poll

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  #21  
Old 02-23-2007, 09:29 PM
lastchance lastchance is offline
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Join Date: Aug 2004
Location: Don\'t edit my location
Posts: 22,856
Default Re: 9 Player Turbos Imbalanced?

[ QUOTE ]
villages don't win 90% of turbos, wtf are you talking about

[/ QUOTE ]
QFT.
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  #22  
Old 02-23-2007, 10:28 PM
FCBLComish FCBLComish is offline
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Join Date: Sep 2005
Location: Hi, everybody
Posts: 8,791
Default Re: 9 Player Turbos Imbalanced?

Whatever happened to...

IF IT AINT BROKE DONT FIX IT!
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  #23  
Old 02-23-2007, 10:33 PM
antidan444 antidan444 is offline
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Join Date: Jul 2003
Location: The village nice guy
Posts: 8,143
Default Re: 9 Player Turbos Imbalanced?

[ QUOTE ]
Whatever happened to...

IF IT AINT BROKE DONT FIX IT!

[/ QUOTE ]

You're such a wolf. [img]/images/graemlins/grin.gif[/img]
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  #24  
Old 02-23-2007, 11:30 PM
FCBLComish FCBLComish is offline
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Join Date: Sep 2005
Location: Hi, everybody
Posts: 8,791
Default Re: 9 Player Turbos Imbalanced?

Jeez... I AM NOT A WOLF IN THIS THREAD!!!!!!!!!!

I am the SEER!!

I see that the turbos are fun and do not need to be screwed with!

DO NOT LYNCH ME!!!
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  #25  
Old 02-24-2007, 11:27 AM
VoraciousReader VoraciousReader is offline
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Join Date: Apr 2005
Location: 11-1 and still proud
Posts: 12,449
Default Re: 9 Player Turbos Imbalanced?

The turbos are fun...that said, a 9er where the seer peeks a wolf night 0 tends to be no fun for anyone. I don't think the formula is unbalanced, per se, but when the pre-game peek is a wolf, it tends to lead to 2 or 3 round games, which is frustrating if it took 2-3 hours to get the game together.

I think a nine-person, seer is rand()ed the name of a villager night 0 game would have a lot of potential, and would be interested in trying it.

I might even run one early this evening if there is any interest.
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  #26  
Old 02-24-2007, 01:16 PM
DMBFan23 DMBFan23 is offline
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Join Date: Jun 2004
Location: > Brady
Posts: 8,515
Default Re: 9 Player Turbos Imbalanced?

[ QUOTE ]
The turbos are fun...that said, a 9er where the seer peeks a wolf night 0 tends to be no fun for anyone. I don't think the formula is unbalanced, per se, but when the pre-game peek is a wolf, it tends to lead to 2 or 3 round games, which is frustrating if it took 2-3 hours to get the game together.

I think a nine-person, seer is rand()ed the name of a villager night 0 game would have a lot of potential, and would be interested in trying it.

I might even run one early this evening if there is any interest.

[/ QUOTE ]

yeah but the games where the seer dies night one or gets lynched are equally one-sided. tweak as necessary, I'm just sayin
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  #27  
Old 02-24-2007, 01:24 PM
Neil S Neil S is offline
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Join Date: Sep 2004
Location: Southern California
Posts: 10,611
Default Re: 9 Player Turbos Imbalanced?

I think the solution is to try to find ways to ensure it doesn't take three hours to set up a turbo, rather than mess with the rules of the game itself.

Unfortunately I see no way to do that short of expanding the community, which it itself no easy task.
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  #28  
Old 02-24-2007, 02:45 PM
DMBFan23 DMBFan23 is offline
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Join Date: Jun 2004
Location: > Brady
Posts: 8,515
Default Re: 9 Player Turbos Imbalanced?

[ QUOTE ]
I think the solution is to try to find ways to ensure it doesn't take three hours to set up a turbo, rather than mess with the rules of the game itself.

Unfortunately I see no way to do that short of expanding the community, which it itself no easy task.

[/ QUOTE ]

turbos were very very prevalent when there weren't 3 long games running at a time
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  #29  
Old 02-24-2007, 03:05 PM
valenzuela valenzuela is offline
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Join Date: Dec 2004
Location: Santiago, Chile
Posts: 6,508
Default Re: 9 Player Turbos Imbalanced?

Im not a fan of vr rule because of all the strategy implications lost.
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  #30  
Old 02-24-2007, 03:08 PM
metsandfinsfan metsandfinsfan is offline
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Join Date: Jan 2006
Location: Long Island
Posts: 22,346
Default Re: 9 Player Turbos Imbalanced?

[ QUOTE ]
Im not a fan of vr rule because of all the strategy implications lost.

[/ QUOTE ]

how is strategy lost? You still get to peek a village night zero

11 person turbos suck and are way too imbalanced for the village. I think 9ers are pretty fair when the seer peeks a villager night zero, but yes pretty imbalanced when a wolf is peeked night zero.

So i think we should give it a try
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