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View Poll Results: NL
0 -20K hands 42 46.67%
20K - 30K 21 23.33%
30K - 40K 8 8.89%
40K - 50K 7 7.78%
50K - 100K 7 7.78%
100K+ 5 5.56%
Voters: 90. You may not vote on this poll

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  #41  
Old 02-24-2007, 04:46 PM
metsandfinsfan metsandfinsfan is offline
Senior Member
 
Join Date: Jan 2006
Location: Long Island
Posts: 22,346
Default Re: 9 Player Turbos Imbalanced?

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There is no skill or strategy involved in peeking a wolf night 0. It's pure luck.

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Tell that to Shorty.

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Having the seer peek whoever they want on n0 is basically a rand. The wolves are already randed. Giving the seer a choice of 3 people to peek, and getting back one villager would be a good compromise. You can still peek the good players, and you would not get a wolf on n0.

What do you all think about this??

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i absolutely hate this idea
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  #42  
Old 02-24-2007, 04:54 PM
valenzuela valenzuela is offline
Senior Member
 
Join Date: Dec 2004
Location: Santiago, Chile
Posts: 6,508
Default Re: 9 Player Turbos Imbalanced?

I have an even better idea, half of the time we play random peek half of the time we play with normal format.
Mod rands format before turbo, only the seer knows which format was used.
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  #43  
Old 02-24-2007, 04:56 PM
FCBLComish FCBLComish is offline
Senior Member
 
Join Date: Sep 2005
Location: Hi, everybody
Posts: 8,791
Default Re: 9 Player Turbos Imbalanced?

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I have an even better idea, half of the time we play random peek half of the time we play with normal format.
Mod rands format before turbo, only the seer knows which format was used.

[/ QUOTE ]

Wow, I like that a lot!
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