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  #21  
Old 10-01-2007, 02:56 PM
soon2b soon2b is offline
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Default Re: Define a \"Good Player\"...

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Handreading

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agree 100%. idk abt any of the other [censored], but this is what has made me a lot of money. Being able to play hands based on what you think they have/what they think you have, and not the actual strength of your hand will make you lots of monies.
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  #22  
Old 10-01-2007, 03:24 PM
Fonkey123 Fonkey123 is offline
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Default Re: Define a \"Good Player\"...

Well i went with value betting which is heavily, if not completely, influenced by hand reading.
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  #23  
Old 10-01-2007, 03:29 PM
sww sww is offline
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Default Re: Define a \"Good Player\"...

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A good player who doesn't actually play well isn't a good player.

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I disagree here. To me good player means a player that understands the game well. To me he is better player than the one who just happens to win more but lacks understanding.
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  #24  
Old 10-01-2007, 04:38 PM
Noam Chomsky Noam Chomsky is offline
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Default Re: Define a \"Good Player\"...

[ QUOTE ]
Well i went with value betting which is heavily, if not completely, influenced by hand reading.

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yours is better. i'd guess that you can play thousands of hands with someone and have little idea as to their hand reading abilities.

it's things like value-betting, big calls etc. that are a function of good hand reading that quantify this category and can give you an idea as to whether or not they have this ability.
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  #25  
Old 10-01-2007, 04:50 PM
tubasteve tubasteve is offline
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Default Re: Define a \"Good Player\"...

i mean, when youre talking about making moves on a "good player" i usually tend to mean a player that can handread
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  #26  
Old 10-01-2007, 05:12 PM
Claunchy Claunchy is offline
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Default Re: Define a \"Good Player\"...

Handreading is hudge imo.

But mainly what separates the "good" players from the tagfish is that the good players know why they're doing what they're doing.
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  #27  
Old 10-01-2007, 05:26 PM
ajmargarine ajmargarine is offline
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Default Re: Define a \"Good Player\"...

The more I play, the more I realize the good player:

1. has the fundamental ABC stuff down
2. doesn't tilt
3. isn't given to FPS

Great players have more; but, to be a good player and be profitable, that's all you need.
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  #28  
Old 10-01-2007, 05:28 PM
Jay Riall Jay Riall is offline
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Default Re: Define a \"Good Player\"...

Well handreading is a pretty broad term I guess. But almost every post-flop decision involves it in some way or another. And pretty much every theory/strategy is an application of handreading.
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  #29  
Old 10-01-2007, 05:43 PM
EddieRooo EddieRooo is offline
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Default Re: Define a \"Good Player\"...

I think the "doesn't tilt" concept applies especially to those people that want to play for a living, if you have this and fundamentals it is pretty hard to lose. If you manage your roll and keep in control of your emotions in the long run you cannot fail. A bit OT but someone once said to me that going pro its not about the cards and the moves it is all about discipline, imo I think he's 100% right.
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  #30  
Old 10-01-2007, 05:44 PM
Xanta Xanta is offline
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Default Re: Define a \"Good Player\"...

Yeah. It's an oversimplification (metagame aside), but for SSNL a pretty good decision making process for any street is: You have a hand, they have a range, pick the most +EV move for your hand versus their range.

Generally putting them on a good range is tougher than picking the most +EV most against their range, though the latter is sometimes tricky as well.
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