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#1
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Re: Razz - paired cards
Hmm.... possibly the best way is just to count all the possible combinations including suits.
We know he holds the 2 of diamonds. The other potential cards he could hold: three 5s, four 4s, three 3s, two As. A3 x6 - no A4 x8 - no A5 x6 - yes 34 x12 - no 35 x9 - yes 45 x12 - yes That's 27 hands where the 5 pairs him, and 26 hands where it doesn't. 27/53 = there's a 50.94% chance he got paired on 4th street. |
#2
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Re: Razz - paired cards
[ QUOTE ]
Hmm.... possibly the best way is just to count all the possible combinations including suits. We know he holds the 2 of diamonds. The other potential cards he could hold: three 5s, four 4s, three 3s, two As. A3 x6 - no A4 x8 - no A5 x6 - yes 34 x12 - no 35 x9 - yes 45 x12 - yes That's 27 hands where the 5 pairs him, and 26 hands where it doesn't. 27/53 = there's a 50.94% chance he got paired on 4th street. [/ QUOTE ] Right except that there is only 1 ace unaccounted for. The possibilities then become: A3 x3 - no A4 x4 - no A5 x3 - yes 34 x12 - no 35 x9 - yes 45 x12 - yes This gives a probability of pairing the five of 24/43 =~ 55.8%. |
#3
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Re: Razz - paired cards
Bruce - pococurante got it right, there are two A's unaccounted for. By using combinations the probability of the villain pairing his 5 is 50.9%.
But now comes the second part of my question, is there a shortcut for calculating this probability on the fly rather than typing out the combinations by hand? |
#4
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Re: Razz - paired cards
[ QUOTE ]
Bruce - pococurante got it right, there are two A's unaccounted for. By using combinations the probability of the villain pairing his 5 is 50.9%. [/ QUOTE ] Look at the post you mentioned on the Stud forum. Player 1 has the A [img]/images/graemlins/spade.gif[/img], player 6 has the A [img]/images/graemlins/heart.gif[/img], and hero has the A [img]/images/graemlins/diamond.gif[/img]. Only the A [img]/images/graemlins/club.gif[/img] is unaccounted for. Your statement that there are 12 bicycle cards unaccounted for is incorrect. There are 6 exposed, and since we are told that opponent's first 3 cards are different, we know that he doesn't hold another 2, which leaves 20 - 6 - 3 = 11 bicycle cards. [ QUOTE ] But now comes the second part of my question, is there a shortcut for calculating this probability on the fly rather than typing out the combinations by hand? [/ QUOTE ] Not if you want to take into account the exact cards that are unaccounted for. |
#5
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Re: Razz - paired cards
[ QUOTE ]
Only the A [img]/images/graemlins/club.gif[/img] is unaccounted for. [/ QUOTE ] ahh... good eye there |
#6
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Re: Razz - paired cards
Thanks Bruce, your right there is only one A unaccounted for, I must have made an typo when I tallied up the cards which I carried over here.
so using combinations I have learned that the villain pairs the board 56% of the time assuming he holds any 3-card bike. If we remove the roughest bike hand of (45)2 from his capping range to more accurately represent his likely holdings if he is slightly loose then there is a 39% chance he paired. In the event we open the villain's range to include all but the roughest sixes then there is a 28% chance the villain paired the 5. thanks a bunch for your help! |
#7
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Re: Razz - paired cards
Does it make sense to call with bike cards WIHTOUT the Ace, if we see 2 Aces?
I'll have to go read that hand in the Stud forum |
#8
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Re: Razz - paired cards
Make that, THREE aces are known, with one folded and two raising.
What bike hands do we fold here, having completed in early position on 3rd? |
#9
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Re: Razz - paired cards
[ QUOTE ]
Does it make sense to call with bike cards WIHTOUT the Ace, if we see 2 [sic - actually 3] Aces? [/ QUOTE ] No. But assuming that most razz players will act sensibly is a bad assumption, and will usually get you into trouble. Given this particular villain, any 3-card bike or 6 (no matter how rough) would be worth an UTG completion and then a cap. |
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