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#81
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Clue (theres more strategy in this game than most people think) [/ QUOTE ] Examples, please. One thing I hated about Clue: if someone suggests that you did it, you get moved to that room. This is a major PITA if everybody knows it's you. |
#82
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The original game setup is flawed.
Unless you are bidding IPCs to start additional build then allies will win 90+% of the time with the original game setup, if the player knows what he is doing. A fair IPC bid is to give the axis ~18-23 IPCs to start with. [ QUOTE ] My fav board game is Hasbro's Axis and Allies The Setup: Germany and Japan vs U.S, U.K, and Russia Each country starts of making a certain amount of money based on Economic Production during the war. Russia 24 U.K 30 U.S 36 Germany 32 Japan 25 Your money can be used to buy any number of Units based on their price and placed on countries with Industrial Complexs Infantry 3 Tanks 5 Fighters 12 Bombers 15 Subs 8 Transports 8 Battleships 24 AA guns 8 Aircraft Carriers 18. The game is very complex and starts of with the Axis having the advantage of more weapons on the board at the beginning of the game and can go on the offensive. The allies have fewer units and weaker positions and are subject to attack right off the bat. The U.S. is a economic powerhouse but is so far away from the action it takes a few turns to get into the game. Gameplay is based on dice certain units attack at certain die rolls. Exa Infantry attack at a 1 and defend at a 2 Tanks attack at a 3 and defend at a 2 Bombers attack at a 4 and defend at a 1 ETC ETC All in all it's a very complex board game that takes a long time to set up and an even longer amount of time to play unless you have the software for the computer. It can be played with up to 5 players and due to the board setup it can be played a different way each and every time. Do you build navies or Land armies do you attack or defend. It's very complex overall. The rules can be changed to help the axis because over the course of learning the game and playing it seems the Allies have a long term advantage in the game. The best hope for the Axis is to take over russia as soon as possible to have any chance of winning the game. I like board games that make you think and are fun at the same time. If I had a second choice it would be monopoly but overall this is my fav board game. Who else has one ? [/ QUOTE ] |
#83
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1) Scrabble - I love wordplay, love it, and this game is fun when played against 1 other person who loves it too. Constantly striving to break 500 keeps me going through life (I've done it once so far).
2) Go - a game i will probably never fully understand. It makes poker look like child's play. If I play a game of Go, then play poker, i find it so much easier to play well in. 3) Monopoly - as a child, loved it. Had to play heads up as whenever it was 3way+ the others strove to break me first. They sensed the threat. 4) Backgammon - gamb00l |
#84
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Go - I made it some kind of a quest to reach 5 dan some day, and be able to play with strong amateurs at an even level. The game seems to mirror my way of thinking very well, and i feel a strong personal desire to become good at it. Unfortunately, although i played it as a child, i became serious about the game much later, and, much like language, it becomes alot more difficult to learn with progressed age.
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#85
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carcassonne is indeed a great game which is fairly short... ticket to ride is nice, but fairly time consuming [/ QUOTE ] Weird. We play three-player TtR in 40 minutes, and three-player Carcassonne in 90. |
#86
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I notice a couple of you have mentioned Acquire. There are a few different versions available for download here: http://www.webnoir.com/bob/sid/acquire.htm They're pretty crude but playable. Sorry, but it's been awhile since I've played so I don't remember which version is best. *edit* ZOMG I just read an update at the bottom of that page that says that you can now play multiplayer Acquire online. There are links to free clients. [/ QUOTE ] Thank you for this. |
#87
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Balderdash isn't getting nearly enough love here.
Apples to Apples. Backgammon. Cranium. And as a kid, I loved an old game called Careers. Also, I have a worst game nomination. Gentlemen, I give you: The UnGame. http://www.educationallearninggames....game-rules.asp |
#88
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Titan (by Avalon Hill)
Magnificient strategy game, building armies consisting of various fantasy creatures Car Wars Fit a car with alls sorts of weaponry and blast each other to bits in special designed arenas (or on the highway). |
#89
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Risk was a favorite. But it has a problem of repetition and a lack of different strategies from games like Axis and Allies.
Risk 2210 A.D. (also by Avalon Hill) fixes a lot of that. The futuristic sci-fi setting may be a turnoff, but the gameplay is quite good. The map looks very much the same (in fact it is backwards compatible - you can play the original version on the board by ignoring new elements), but in addition to the continents there are also undersea cities and lunar territories (!) in play. This makes the board much more connected (no more holing up in Australia) and also opens up new strategy for expansion (the undersea and lunar colonies are not open for invasion without special investment by the player). Plus, at the start of the game, you select four random ground tiles to mark as wastelands that cannot be traversed. This effectively makes a new map each time. The game also introduces special game pieces called commanders. The commanders are better in battle, but more importantly give access to use command cards. The command cards allow actions that can have large impacts - as much as the army swaps in the original, but with a wide variety of tactical effects. The game also uses a 5 turn limit, that addresses another problem with the original risk - interminable games. Definitely worth a try. |
#90
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[ QUOTE ] carcassonne is indeed a great game which is fairly short... ticket to ride is nice, but fairly time consuming [/ QUOTE ] Weird. We play three-player TtR in 40 minutes, and three-player Carcassonne in 90. [/ QUOTE ] My results are the same. LOL that out of all these games, some of which can run for 8-12 hours, TtR is the one someone claims takes too long. |
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