#881
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Re: TableNavigator
Kurosh,
does the following script work for you? <font class="small">Code:</font><hr /><pre> #NoEnv SendMode Input Joy1:: Msgbox, Joy1 has been pressed return </pre><hr /> It does for me... as does betpot. Maybe there is something wrong with my copy/pasing of the TableNav() function in BetPot ... will test now. Is your JoyStick a "Human Interface Device", as seen in Windows' "Device Manager"? dave. |
#882
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Re: TableNavigator
Yes, that script works for me.
I did the Joy4::Gosub ^RButton and it only works if my mouse is over the tables. Everything is updated. I will test it without the gosub to see if it was because my mouse wasn't over it. Edit: Yeah, it works without the gosub stuff but my mouse has to be over the table. Is there a setting somewhere I need to change? |
#883
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Re: TableNavigator
Are you on BetPot 0.2i ( uploaded < 24 hours ago) ?
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#884
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Re: TableNavigator
Yes. TableNav 3.01. AHK 1.0.46.10
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#885
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Re: TableNavigator
Fraac's gamepad code must move the mouse to the table.
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#886
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Re: TableNavigator
Found the problem [img]/images/graemlins/smile.gif[/img]
ffs, I didn't think this would be it though [img]/images/graemlins/frown.gif[/img] I'll have version J of BetPot uploaded in ~10 minutes or so after I package it all up. In the meantime [img]/images/graemlins/smile.gif[/img] EDIT: I'll probably wait 20 mins or so in case you report success / failure before uploading... to fix, open up BetPot in an Editor, e.g. Notepad: Find (CTRL+F) this text: <font class="small">Code:</font><hr /><pre> If ! WinExist ("blue_bar </pre><hr /> In my working script, it is approx line 2100 - will be +/- 100 in the download, or yours after you have added your own bet buttons etc. Delete the space between the top WinExist and it's opening bracket. The whole function should look like this: <font class="small">Code:</font><hr /><pre> TableNav() { If ! WinExist("blue_bar ahk_class AutoHotkeyGUI") return 0 SendMessage, 0x5555 return WinExist("ahk_id" errorLevel ) } </pre><hr /> This should NOT affect a programming language... obviously it does somehow [img]/images/graemlins/frown.gif[/img] Not in C++. I have much to learn it seems... After this change, whatever table has the TN highlight bar will receive the action, no matter where the mouse cursor may be [img]/images/graemlins/smile.gif[/img] Please report success / failure. dave. |
#887
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Re: TableNavigator
Works great, thanks.
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#888
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Re: TableNavigator
Kurosh,
[ QUOTE ] Fraac's gamepad code must move the mouse to the table. [/ QUOTE ] Maybe. But now I just realised the potential multitabling power of not moving the mouse.... I'm thinking GamePad in the left hand, taking action on the "TableNav" table. Mouse in the right hand, clicking advance-fold or even PFRing on another table while - lol real multi-tabling... one for each hand [img]/images/graemlins/smile.gif[/img] May take a little practice though. dave. |
#889
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Re: TableNavigator
Oh, an issue with tablenav: when you leave tables at FullTilt, you don't actually leave your seat. It just closes the window. This can limit your number of tables since you have to wait for yourself to time out.
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#890
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Re: TableNavigator
[ QUOTE ]
Works great, thanks. [/ QUOTE ] Excellent. Thanks for the quick report [img]/images/graemlins/smile.gif[/img] Sorry to put out a bugged version last night - I can't believe that, white space should not matter AFAIK [img]/images/graemlins/frown.gif[/img] Will upload fixed version for others to enjoy shortly... Many thanks, dave. |
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