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  #71  
Old 04-10-2006, 04:44 AM
Morbo Morbo is offline
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Default Re: werewolf VII

[ QUOTE ]

No, the roles for this game are pretty much set. The only thing I'm wavering on is whether to allow outside communication between players. I've seen games work very well with or without this, so I'm interested to hear what you guys think.

[/ QUOTE ]

I'd say go without it. I consider the forced open discussions one of the most interesting aspects of the game. Especially lategame where there are often one or maybe a few villagers considered trusted, and it gets alot more interesting if the wolves know their every thought.
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  #72  
Old 04-10-2006, 05:46 AM
The Truth The Truth is offline
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Default Re: werewolf VII

I'm in, lets add variants and make this big.

blake
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  #73  
Old 04-10-2006, 08:22 AM
mostsmooth mostsmooth is offline
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Default Re: werewolf VII

ok, so it looks like censored wont be banning any of us for playing, so i will play
although, waiting till the other games are finished is the best line, imho (even though 6 started early too)
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  #74  
Old 04-10-2006, 08:37 AM
pudley4 pudley4 is offline
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Default Re: werewolf VII

Sign me up if you're increasing the number of players. I like the 2-clan WW thing too, let's make this mf'er HUGE.
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  #75  
Old 04-10-2006, 08:47 AM
Hornacek Hornacek is offline
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Default Re: werewolf VII

hollatchaboi
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  #76  
Old 04-10-2006, 09:18 AM
Morbo Morbo is offline
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Default Re: werewolf VII

I'm thinking your dual-clan suggestion needs some serious balancing. With eight wolves and two villagers dying every night I feel this game is impossible to win for the villagers.
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  #77  
Old 04-10-2006, 09:47 AM
Vavavoom Vavavoom is offline
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Default Re: werewolf VII

[ QUOTE ]
I'm thinking your dual-clan suggestion needs some serious balancing. With eight wolves and two villagers dying every night I feel this game is impossible to win for the villagers.

[/ QUOTE ]

I will have a think at way round this but I see that 2 villagers a night would make it nigh on impossible for the villagers to win...

It was a suggestion of sorts...

Just to make it more strategic etc...

Vava
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  #78  
Old 04-10-2006, 10:46 AM
xorbie xorbie is offline
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Default Re: werewolf VII

[ QUOTE ]

I'm thinking your dual-clan suggestion needs some serious balancing. With eight wolves and two villagers dying every night I feel this game is impossible to win for the villagers.

[/ QUOTE ]

there would be two angels, two seers. not to mention wolves can quite easily kill someone from the other clan of wolves.
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  #79  
Old 04-10-2006, 10:49 AM
NOS1NOS2 NOS1NOS2 is offline
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Default Re: werewolf VII

sign me up
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  #80  
Old 04-10-2006, 10:50 AM
xorbie xorbie is offline
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Default Re: werewolf VII

[ QUOTE ]

ok, so it looks like censored wont be banning any of us for playing, so i will play
although, waiting till the other games are finished is the best line, imho (even though 6 started early too)


[/ QUOTE ]

we're playing today, read the thread. also WW6 is already done, i don't know what's keeping the earlier ones but this sort of stuff really should take 2-3 days MAX.
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