#71
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Re: Orange box & Team Fortress two beta thread
I just got this setup last night, and holy crap it's fun. Only complaint is that some of the maps are too small.
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#72
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Re: Orange box & Team Fortress two beta thread
I think the best way to counter a spy as an engineer is to shoot anyone that looks at your equipment funny. Sappers can get way annoying.
I really think the pyro should have 200hp or more. I've also heard other solutions like: left click - dbl dmg and right click dbl range. Maybe even both at the same time, but drains your ammo 4 times as fast. Like the other poster said, spies can rip apart pubs. Against an actual team it's a lot harder. I'm having a hard time using the soldier. I can't seem to get the rocket combo the pros use. (They launch you into the air and get you on the way down) Snipers don't seem like the best choice for most maps. It would be sick if they had awps instead like in CS. But then they would just be overpowered. |
#73
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Re: Orange box & Team Fortress two beta thread
Is anyone able to succesfully create a server? I can't do it, but I think it would be fun to just have people I know play (who also aren't very good)
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#74
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Re: Orange box & Team Fortress two beta thread
[ QUOTE ]
Who is still playing? Spy is overpowered for pubs. Ridic that they can sabotage unlimited sents. Also annoyed that theyve only released the maps that they have. Need more ctf not all this control point garbage. [/ QUOTE ] Spies being able to disable sentries is the replacement for grenades, which used to make taking an gun down a piece of cake for any class as long as an enemy wasn't nearby. |
#75
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Re: Orange box & Team Fortress two beta thread
I'm still playing, more and more in fact. I loved QWTF and I love this as well. The classes compliment each other perfectly and create for some really awesome battle situations. Sometimes the team can be weak though, with everyone trying to play a spy or sniper without paying attention to what the team needs, but mostly on the servers I have been playing things have worked out well enough.
I did initially think the pyros were far too weak but after a bunch of play I might have to revise that. Obviously you use the shotgun a lot and only bring out the flames in close quarters. Since the pyro is fast he can bring down scouts even, flame and a few shotgun blasts. Where they come into their own is when an engineers point is being assaulted a lot, or when attacking in combination with a medic to clear out a defensive point. I don't think spys are too powerful on publics, as long as you have a pyro doign his job they are not a big problem. A quick flame reveals them for all to see, just keep that burning near the engineers equipment. Even invisible spys burn. You can hold off the heavier classes at the entrances with a bit of support from the engineer. I haven't played the demoman since they nerfed his pipe bombs, is that making a bit difference for people? I was finding defense rather easy with them with some liberal grenade spam so I can see why the change came about. |
#76
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Re: Orange box & Team Fortress two beta thread
hah hilarious. I haven't played TF since back in the day, never really got into TFC for Halflife or anything beyond. I was Attacka in -IC- Iron Curtain and Aftermath if anyone exists from that era.
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#77
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Re: Orange box & Team Fortress two beta thread
Ata,
Awesome I remember how sick Iron curtain and aftermath were. Makes me smile thinking about im12, GT, [M], etc... Autocratic, Grenades were good for taking out 1, maybe 2 sentries. Spies now have unlimited sentry killing power. The demoman nerf sucks. Also this map really needs more ctf style maps. Im thinking about attempting to port some Q3F maps as most of them would fit really well size and speed wise. |
#78
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Re: Orange box & Team Fortress two beta thread
Can't wait til this comes out in Europe on Xbox. I used to play the original TF on the PC, and loved it despite laggy connection.
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#79
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Re: Orange box & Team Fortress two beta thread
[ QUOTE ]
Autocratic, Grenades were good for taking out 1, maybe 2 sentries. Spies now have unlimited sentry killing power. [/ QUOTE ] True, but spies are also a single class - now most other classes have to dodge sentries while their spy friend takes action. |
#80
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Re: Orange box & Team Fortress two beta thread
[ QUOTE ]
[ QUOTE ] Autocratic, Grenades were good for taking out 1, maybe 2 sentries. Spies now have unlimited sentry killing power. [/ QUOTE ] True, but spies are also a single class - now most other classes have to dodge sentries while their spy friend takes action. [/ QUOTE ] Spies also die very quick and all you need is a pyro to hang out with your engineer's to spray flames around. When I'm on a team with 3-4 engineer's I've been going pyro and doing just that, works great. And as a spy, pyro's annoy the [censored] out of me. |
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