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  #51  
Old 10-28-2007, 02:26 PM
too eazy too eazy is offline
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Join Date: Feb 2007
Location: triple beam dreamin\'
Posts: 838
Default Re: How do you deal with the variance at low limits?

bluegrass. two things i'd like to address and can guarantee are fact.

the "good" players at you're home game are actually quite terrible

and you are most likely over-rating your own skill based on the fact the small pool of players you play with live are so horrible. you might think they're good because you play with them often and they'll make "reads" occasionally but i can guarantee they have endless fundamental flaws.

you need to set the ego aside to make it online where the players are a lot better than in live games.

it was something i struggled with too so don't take this as a jab at you, it's just something every online player who started with live games had to swallow to make it to the next step.
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  #52  
Old 10-28-2007, 06:30 PM
coordi coordi is offline
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Join Date: May 2007
Location: running bad, playing bad
Posts: 1,622
Default Re: How do you deal with the variance at low limits?

Im with you man, this [censored] is rigged. If only I could stop playing....
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  #53  
Old 10-28-2007, 07:06 PM
Chargers In 07 Chargers In 07 is offline
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Join Date: Sep 2007
Location: DERB of Micro/Small stakes
Posts: 1,383
Default Re: How do you deal with the variance at low limits?

[ QUOTE ]
bluegrass. two things i'd like to address and can guarantee are fact.

the "good" players at you're home game are actually quite terrible

and you are most likely over-rating your own skill based on the fact the small pool of players you play with live are so horrible. you might think they're good because you play with them often and they'll make "reads" occasionally but i can guarantee they have endless fundamental flaws.

you need to set the ego aside to make it online where the players are a lot better than in live games.

[/ QUOTE ]great post imo, exactly what i was going to say just more nicely put.
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  #54  
Old 10-28-2007, 07:22 PM
twilitekid twilitekid is offline
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Join Date: Sep 2007
Posts: 60
Default Re: How do you deal with the variance at low limits?

^agreed. realize u very likely aren't that good, and start from there.
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  #55  
Old 10-28-2007, 07:44 PM
SABR42 SABR42 is offline
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Join Date: Aug 2005
Location: LAGing it up
Posts: 5,155
Default Re: How do you deal with the variance at low limits?

[ QUOTE ]
bluegrass. two things i'd like to address and can guarantee are fact.

the "good" players at you're home game are actually quite terrible

and you are most likely over-rating your own skill based on the fact the small pool of players you play with live are so horrible. you might think they're good because you play with them often and they'll make "reads" occasionally but i can guarantee they have endless fundamental flaws.

you need to set the ego aside to make it online where the players are a lot better than in live games.

it was something i struggled with too so don't take this as a jab at you, it's just something every online player who started with live games had to swallow to make it to the next step.

[/ QUOTE ]
lol qft

Live players have really bad fundamentals. The winning players at live low-limits just suck less than the others...
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