#51
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Re: How do you deal with the variance at low limits?
bluegrass. two things i'd like to address and can guarantee are fact.
the "good" players at you're home game are actually quite terrible and you are most likely over-rating your own skill based on the fact the small pool of players you play with live are so horrible. you might think they're good because you play with them often and they'll make "reads" occasionally but i can guarantee they have endless fundamental flaws. you need to set the ego aside to make it online where the players are a lot better than in live games. it was something i struggled with too so don't take this as a jab at you, it's just something every online player who started with live games had to swallow to make it to the next step. |
#52
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Re: How do you deal with the variance at low limits?
Im with you man, this [censored] is rigged. If only I could stop playing....
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#53
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Re: How do you deal with the variance at low limits?
[ QUOTE ]
bluegrass. two things i'd like to address and can guarantee are fact. the "good" players at you're home game are actually quite terrible and you are most likely over-rating your own skill based on the fact the small pool of players you play with live are so horrible. you might think they're good because you play with them often and they'll make "reads" occasionally but i can guarantee they have endless fundamental flaws. you need to set the ego aside to make it online where the players are a lot better than in live games. [/ QUOTE ]great post imo, exactly what i was going to say just more nicely put. |
#54
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Re: How do you deal with the variance at low limits?
^agreed. realize u very likely aren't that good, and start from there.
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#55
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Re: How do you deal with the variance at low limits?
[ QUOTE ]
bluegrass. two things i'd like to address and can guarantee are fact. the "good" players at you're home game are actually quite terrible and you are most likely over-rating your own skill based on the fact the small pool of players you play with live are so horrible. you might think they're good because you play with them often and they'll make "reads" occasionally but i can guarantee they have endless fundamental flaws. you need to set the ego aside to make it online where the players are a lot better than in live games. it was something i struggled with too so don't take this as a jab at you, it's just something every online player who started with live games had to swallow to make it to the next step. [/ QUOTE ] lol qft Live players have really bad fundamentals. The winning players at live low-limits just suck less than the others... |
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