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  #51  
Old 12-27-2006, 03:17 AM
Boiler_bd Boiler_bd is offline
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Join Date: Apr 2006
Posts: 5,361
Default Re: Werewolf: Pogglesworth - Long Game Sign up.

[ QUOTE ]
n1 peek of who is wolf or isn't?

Reveals as villager to the seers?

If killed by wolfia, converts? Something useful?

[/ QUOTE ]

His and all roles are revealed accurately to a seer. He is not going to be killed at night before he is converted so the wolves/serial killer will have to wonder if it was the doctor or outcast that prevented their kill.
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  #52  
Old 12-27-2006, 11:54 AM
MDoranD MDoranD is offline
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Join Date: Aug 2005
Location: im done with grape juice
Posts: 4,609
Default Re: Werewolf: Pogglesworth - Long Game Sign up.

in
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  #53  
Old 12-27-2006, 12:06 PM
kyro kyro is offline
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Join Date: May 2004
Location: Melting Sabrina
Posts: 24,320
Default Re: Werewolf: Pogglesworth - Long Game Sign up.

meh,

If you have any more spots, I'll join.
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  #54  
Old 12-27-2006, 12:16 PM
aaronk56 aaronk56 is offline
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Join Date: Jun 2005
Location: Do I look like I give a damn?
Posts: 2,514
Default Re: Werewolf: Pogglesworth - Long Game Sign up.

In but I won't be around for nightfall on day 1 if this starts tomorrow.
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  #55  
Old 12-27-2006, 12:37 PM
dmk dmk is offline
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Join Date: Jan 2004
Location: Twilight
Posts: 14,348
Default Re: Werewolf: Pogglesworth - Long Game Sign up.

still start tomorrow? hope so

i will cry if i'm killed N1 again [img]/images/graemlins/frown.gif[/img]

last 4 villager games: died N1, N1, N2, N2

yay! i'm the new durron
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  #56  
Old 12-27-2006, 01:06 PM
durron597 durron597 is offline
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Join Date: Apr 2004
Location: Folding
Posts: 30,000
Default Re: Werewolf: Pogglesworth - Long Game Sign up.

by the way

in mish mash 2, the serial killer could not be killed by the wolf team (in fact, if they tried, they got killed in the process). your serial killer is so weak they have almost zero chance of winning. I thought being the only seer in a no information game would be enough, but it isn't.
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  #57  
Old 12-27-2006, 01:30 PM
Boiler_bd Boiler_bd is offline
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Join Date: Apr 2006
Posts: 5,361
Default Re: Werewolf: Pogglesworth - Long Game Sign up.

Not a problem if you guys tell me in advance that you will be missing a day. THis is still starting tomarrow morning.

serial killer - hardly ever wins in these games but still a fun role IMO. I dont want him to have more than a 10% chance to win. It is supposed to be spectacular if he wins and not take away from the village/wolf battle.

I think I'll make him a stronger though. I want him to be a presence in the game.

New powers:
1)He will get 1 block of a wolf kill so the first time he is attacked by the wolves at night he blocks it after that he is fair game.
2)peek every other night
3)more kills - maybe every night, maybe 2/3 nights (cant kill 3 nights in a row)
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  #58  
Old 12-27-2006, 03:15 PM
Boiler_bd Boiler_bd is offline
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Join Date: Apr 2006
Posts: 5,361
Default Re: Werewolf: Pogglesworth - Long Game Sign up.

<u>Game Rules</u> - Officially posted in game thread. PM me any questions you have so I can clarify the rules in the game thread. The only changes I foresee making are the number of wolves and martyrs to balance the game.

STILL ACCEPTING SIGN UPS UNTIL AT LEAST 10PM TONIGHT, SIGN UP IS CLOSED WHEN I START SENDING ROLES TONGIHT.

Game will be starting Tomarrow morning.

Days: Day will begin roughly at 10am when I make a day post. Night begins at 10pm (votes at 10pm count, 10:01 do not)

Saturday the 30th will be one day, Sunday-Monday (New Years Eve - New years) will be one day.

Let me know if you cant post for a day. This is fine. If you don't post for a day without letting me know you risk being replaced. Depending on the situation I will probably look for an alternate after 2 inactive days.

Roles:

<u>village priest</u> - seer role - 2 with peeks every other night, 1 starts night 0, 1 starts night 1. All peeks reveal exact role.

<u>doctor</u> - 2 doctors - able to protect 1 player each night. The doctor is able to protect each seer only 1 night and only at 50% for that night. The doctor cannot protect himself. The doctor may protect the other doctor one night at 100% but fails if he tries to protect the other doctor in the future. All other protections are 100%. Once there is 6 or less players in the game (after a lynch) he is no longer able to protect anyone. If both doctors protect the same seer the protection is still only 50% and the doctors will fail if they try to protect that seer in the future. The doctor cannot protect against martyr kills.

<u>martyrs</u> - 3-4 depending on sign ups. If they are killed they may choose a player to be killed along with them. Valid for lynchings and night kills. This is not valid once there are 6 or fewer players left. You will not be told you are this role until you die. Martyrs will originally be told they are villagers. You will have until 10am the next morning to pm me a player if you are lynched and until night (10pm if you are killed at night). You may chose not to kill a player. If you dont give me a name by your deadline no one is killed. The night/day write up will indicate that you are a martyr. I will also pm you after I finsih the write up telling you that you have the option to kill a player. <u>These kills are ineffective against seers.</u> The doctor cannot protect against these kills.

<u>serial killer</u> - a neutral character that wins if he is the last one standing. He may kill a player at night if he chooses. He may not kill in three consecutive nights. He is also protected from 1 wolf kill and gets a seer peek every other night beginning with night 0.

<u>werewolves</u> - #pending - appear as villagers during the day but congregate on killing a villager each night.

<u>outcast</u> - shunned by the village he must join with the wolves or else he will die. Night 2 he will be forced to name a wolf. If he does so he joins the wolf team and shares their win condition. If he doesn't name a wolf he dies and loses. He also loses if he dies before night 2. He blocks all night kills aimed at him during nights 1 and 2. This includes serial killer/wolf/martyr kills.

<u>villagers</u> - regular townsfolk with no special powers.

All death reveals are 100% accurate. I will close this game to sign ups sometime after 10pm tonight and send out roles then.

If a night kill is blocked the attacking party will not be told how it was blocked.

All night kills go through even if the last wolf or serial killer is also killed that night while attacking a player.

If I recieve no seer peek or doctor protect no one will be peeked/protected. The seer will still have the option to peek a player the next night so he wont miss an extra day as a result of getting a peek every other day.

If I recieve no wolf kill it will be randed among everyone, including the wolves.

I will indicate in the day 3 write up whether the outcast was converted or died.

<u>All kills will have a write up indicating how they died</u> - it will be apparent who killed who.


Win conditions:

villagers/seers/doctors/martyrs - win if the wolves and serial killer are dead

wolves - win if their numbers exceed the non wolf population during the day.

outcast - wins with the wolves with the additional stipulation that he must convert himself to the wolf side night 2.

serial killer - wins if he is the last one standing. This is true if he is alive in a final 3 or 4 and if he isn't lynched.


Players so far - 23

clowntable
dmk
soah
nich
xorbie
books
GT1T
traz
Magra
Luckay

Zurvan
amplify
lastchance
VR
KM
Herbie
kbar
valenzuela
Tokyo
kumubou

MDoranD
kyro
aaronk
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  #59  
Old 12-27-2006, 03:45 PM
BluffBlank BluffBlank is offline
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Join Date: Aug 2004
Location: Irvine, CA
Posts: 2,699
Default Re: Werewolf: Pogglesworth - Long Game Sign up.

in if there's room. I'll actually contribute this time. for reals. I've been too sketchy lately.
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  #60  
Old 12-27-2006, 06:33 PM
shortline99 shortline99 is offline
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Join Date: Jan 2006
Location: New England
Posts: 20,601
Default Re: Werewolf: Pogglesworth - Long Game Sign up.

i love getting roles! in
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