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  #51  
Old 09-07-2007, 01:19 AM
LuckayLuck LuckayLuck is offline
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Join Date: Aug 2005
Location: Luckysville
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Default Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)

Alright, I've got it now

here's what you need to fix this:

1. Necromancer's Lightning Bolt damage increased from 30 to 50 hp.
2. Allow the Lich to cast the following: Heal, Turn Undead
3. Remove the High Priest role
4. Give the Ghoul one of these abilities each (rand it):

<ul type="square">[*]Vote-Buyer (for free, can perform night action alongside it if ghoul)[*]...[/list]
wait, never mind

these suggested changes are no good, because it means that when a lich dies, all clerics are clear

in roder to balance this game, somehow, all monsters need to be able to do everything the players can, so that when a monster dies, 3 villagers don't instantly get cleared
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  #52  
Old 09-07-2007, 01:35 AM
Mark_K Mark_K is offline
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Join Date: May 2006
Location: San Juan Capistrano, CA
Posts: 1,729
Default Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)

[ QUOTE ]
Alright, I've got it now

here's what you need to fix this:

1. Necromancer's Lightning Bolt damage increased from 30 to 50 hp.
2. Allow the Lich to cast the following: Heal, Turn Undead
3. Remove the High Priest role
4. Give the Ghoul one of these abilities each (rand it):

<ul type="square">[*]Vote-Buyer (for free, can perform night action alongside it if ghoul)[*]...[/list]
wait, never mind

these suggested changes are no good, because it means that when a lich dies, all clerics are clear

in roder to balance this game, somehow, all monsters need to be able to do everything the players can, so that when a monster dies, 3 villagers don't instantly get cleared

[/ QUOTE ]

Or just make sure you're rand()'ed a villager.. [img]/images/graemlins/smile.gif[/img]
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  #53  
Old 09-07-2007, 01:42 AM
LuckayLuck LuckayLuck is offline
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Join Date: Aug 2005
Location: Luckysville
Posts: 12,178
Default Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)

ok, I've got it now

pre-game, every monster (excluding the necromancer) chooses one class that they wish to imitate. This means that they have the exact same abilities that any adventurer can have, in addition to whatever powers they already have. Monsters may discuss their imitation strategy pre-game. Monsters may not use both their innate powers and their imitated powers each night.


These are the classes the monsters can imitate:

Assassin: Not Allowed
Diviner: Not Allowed
Ranger: Not Allowed
Paladin: Not Allowed

Bard: Limit 1
Wizard: Limit 1
Shadow Knight: Limit 1
Druid: Limit 1

Cleric: No limit
High Priest: No limit
Barbarian: No limit
Monk: No limit
Thief: No limit
Samurai: No limit
Knight: No limit



The Neceromancer's Lightning Bolt will be buffed from 30 damage to 50 damage.

Limit the amount of max. possible damage that evils through "extra imitated damage each day/night phase" to 60. Meaning, at most, 2 barbarians can attack if evils are imitating barbarians, or, if evils have a samurai, then only 50 extra damage can be dealt during night
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  #54  
Old 09-07-2007, 01:44 AM
LuckayLuck LuckayLuck is offline
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Default Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)

Other notes:

there will be exactly 1 assassin, 1 diviner, 1 ranger, and 1 paladin
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  #55  
Old 09-07-2007, 02:42 AM
lastchance lastchance is offline
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Default Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)

I like Luckay's idea. It looks cool. It also look like it would work.
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  #56  
Old 09-07-2007, 02:05 PM
kevkev60614 kevkev60614 is offline
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Join Date: Jul 2005
Posts: 1,126
Default Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)

[ QUOTE ]
It's a bad idea for me to sign up for this if I only have computer access at work, right? (M-F, 9:30-5:30 EST)

[/ QUOTE ]
Yeah. This was a serious question.

Also, is there a "typical" ww gametime? I just looked at games modded by both soah and bobo, but didn't see times. Given my time constraint, will I ever be able to play again???...
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  #57  
Old 09-07-2007, 02:06 PM
Spook Spook is offline
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Default Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)

nez, do you have a comod for this?
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  #58  
Old 09-07-2007, 02:14 PM
clowntable clowntable is offline
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Join Date: Jun 2006
Location: Lille, France
Posts: 7,076
Default Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)

[ QUOTE ]
[ QUOTE ]
It's a bad idea for me to sign up for this if I only have computer access at work, right? (M-F, 9:30-5:30 EST)

[/ QUOTE ]
Yeah. This was a serious question.

Also, is there a "typical" ww gametime? I just looked at games modded by both soah and bobo, but didn't see times. Given my time constraint, will I ever be able to play again???...

[/ QUOTE ]
Quit while you're ahead [img]/images/graemlins/smile.gif[/img]
Ususally nightfall is 9pm or 10pm eastern. Day starts some time in the morning but it's not that important when day starts imo
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  #59  
Old 09-07-2007, 02:33 PM
Nez477 Nez477 is offline
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Join Date: Dec 2004
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Default Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)

[ QUOTE ]
nez, do you have a comod for this?

[/ QUOTE ]

I do not, and could probably use one, heh
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  #60  
Old 09-12-2007, 08:31 AM
Nez477 Nez477 is offline
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Join Date: Dec 2004
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Default Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)

bumpity bump bump

Still need more players pls
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