#51
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Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)
Alright, I've got it now
here's what you need to fix this: 1. Necromancer's Lightning Bolt damage increased from 30 to 50 hp. 2. Allow the Lich to cast the following: Heal, Turn Undead 3. Remove the High Priest role 4. Give the Ghoul one of these abilities each (rand it): <ul type="square">[*]Vote-Buyer (for free, can perform night action alongside it if ghoul)[*]...[/list] wait, never mind these suggested changes are no good, because it means that when a lich dies, all clerics are clear in roder to balance this game, somehow, all monsters need to be able to do everything the players can, so that when a monster dies, 3 villagers don't instantly get cleared |
#52
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Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)
[ QUOTE ]
Alright, I've got it now here's what you need to fix this: 1. Necromancer's Lightning Bolt damage increased from 30 to 50 hp. 2. Allow the Lich to cast the following: Heal, Turn Undead 3. Remove the High Priest role 4. Give the Ghoul one of these abilities each (rand it): <ul type="square">[*]Vote-Buyer (for free, can perform night action alongside it if ghoul)[*]...[/list] wait, never mind these suggested changes are no good, because it means that when a lich dies, all clerics are clear in roder to balance this game, somehow, all monsters need to be able to do everything the players can, so that when a monster dies, 3 villagers don't instantly get cleared [/ QUOTE ] Or just make sure you're rand()'ed a villager.. [img]/images/graemlins/smile.gif[/img] |
#53
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Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)
ok, I've got it now
pre-game, every monster (excluding the necromancer) chooses one class that they wish to imitate. This means that they have the exact same abilities that any adventurer can have, in addition to whatever powers they already have. Monsters may discuss their imitation strategy pre-game. Monsters may not use both their innate powers and their imitated powers each night. These are the classes the monsters can imitate: Assassin: Not Allowed Diviner: Not Allowed Ranger: Not Allowed Paladin: Not Allowed Bard: Limit 1 Wizard: Limit 1 Shadow Knight: Limit 1 Druid: Limit 1 Cleric: No limit High Priest: No limit Barbarian: No limit Monk: No limit Thief: No limit Samurai: No limit Knight: No limit The Neceromancer's Lightning Bolt will be buffed from 30 damage to 50 damage. Limit the amount of max. possible damage that evils through "extra imitated damage each day/night phase" to 60. Meaning, at most, 2 barbarians can attack if evils are imitating barbarians, or, if evils have a samurai, then only 50 extra damage can be dealt during night |
#54
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Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)
Other notes:
there will be exactly 1 assassin, 1 diviner, 1 ranger, and 1 paladin |
#55
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Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)
I like Luckay's idea. It looks cool. It also look like it would work.
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#56
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Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)
[ QUOTE ]
It's a bad idea for me to sign up for this if I only have computer access at work, right? (M-F, 9:30-5:30 EST) [/ QUOTE ] Yeah. This was a serious question. Also, is there a "typical" ww gametime? I just looked at games modded by both soah and bobo, but didn't see times. Given my time constraint, will I ever be able to play again???... |
#57
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Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)
nez, do you have a comod for this?
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#58
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Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)
[ QUOTE ]
[ QUOTE ] It's a bad idea for me to sign up for this if I only have computer access at work, right? (M-F, 9:30-5:30 EST) [/ QUOTE ] Yeah. This was a serious question. Also, is there a "typical" ww gametime? I just looked at games modded by both soah and bobo, but didn't see times. Given my time constraint, will I ever be able to play again???... [/ QUOTE ] Quit while you're ahead [img]/images/graemlins/smile.gif[/img] Ususally nightfall is 9pm or 10pm eastern. Day starts some time in the morning but it's not that important when day starts imo |
#59
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Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)
[ QUOTE ]
nez, do you have a comod for this? [/ QUOTE ] I do not, and could probably use one, heh |
#60
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Re: Dungeon 3 Signup and Discussion Thread (Begins September 17)
bumpity bump bump
Still need more players pls |
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