#41
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Re: Stars Move to Urgent Table & Auto Time Bank Clicker - New AHK Script
[ QUOTE ]
WARNING!!! This script uses the slider-bar to find tables awaiting action - so it can't see a table where people are all-in - YOU MUST NOTICE THESE YOURSELF, for now... [/ QUOTE ] I assume this means limit tables will not work either? I was wondering, in the betpot script there is a function that allows your keystrokes to automatically move to the active table, is it possible to just assign a color to the active table thorughthe same process? or is it a little different? |
#42
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Re: Stars Move to Urgent Table & Auto Time Bank Clicker - New AHK Scr
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Dave, is it possible to take disable everything else and just use the autotimebank? [/ QUOTE ] I use few others script, and that would be better for me |
#43
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Re: Stars Move to Urgent Table & Auto Time Bank Clicker - New AHK Scr
only just found these AHK scripts, but for some reason this one doesn't seem to work? I have the most uptodate version of AHK but my mouse doesn't get moved to the current table, nor do i get a border
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#44
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Re: Stars Move to Urgent Table & Auto Time Bank Clicker - New AHK Scr
are you playing limit TE?
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#45
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Re: Stars Move to Urgent Table & Auto Time Bank Clicker - New AHK Scr
Any chance dave or Juk could edit the script so the auto time bank feature works with the 9 seated turbo sng's @Stars ?
Pleeeeeease [img]/images/graemlins/smile.gif[/img] |
#46
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Re: Stars Move to Urgent Table & Auto Time Bank Clicker - New AHK Scr
Can someone post the line in this script where I can Adjust the Mouse Position Coordinations, so that my mouse is positioned somewhere else on the table that I'd like it to be.
I'm sure once I find the line, I can play around with the coordinates until I get it right. Thanks! |
#47
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Re: Stars Move to Urgent Table & Auto Time Bank Clicker - New AHK Scr
[ QUOTE ]
Can someone post the line in this script where I can Adjust the Mouse Position Coordinations [/ QUOTE ] It's this bit: <font class="small">Code:</font><hr /><pre> x3 := x + (w/2) y3 := y + (h/2) ;SoundBeep, 750, 100 Coordmode, Mouse, Screen MouseMove, x3, y3, 0 </pre><hr /> very near the end of the script. x3 and y3 variables are the position to move to (using the mousemove command), calculated in the first two lines shown from the variables x, y, w, h - which are the top/left/width/height of the target window. Have fun, I hope you can get it the way you want it - I'll try and make an easier method for setting default position when I post a new version of this (soon) [img]/images/graemlins/smile.gif[/img] dave. |
#48
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Re: Stars Move to Urgent Table & Auto Time Bank Clicker - New AHK Scr
Sorry to post again here, but I can't use your script if there is not only the main feature.
I still hope you will tell how to do. ty |
#49
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Re: Stars Move to Urgent Table & Auto Time Bank Clicker - New AHK Scr
Sweet, works great, thanks Dave
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#50
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Re: Stars Move to Urgent Table & Auto Time Bank Clicker - New AHK Scr
[ QUOTE ]
Any chance dave or Juk could edit the script so the auto time bank feature works with the 9 seated turbo sng's @Stars ? [/ QUOTE ] This works great for me. I'm testing it as I post this. Change: [ QUOTE ] { StringTrimLeft, waiting_table, A_LoopField, InStr(A_LoopField, "_") timebank_x := 570 timebank_y := 440 relStarsClientPoint(waiting_table, timebank_x, timebank_y) PostLeftClick(timebank_x, timebank_y, waiting_table, 0) } [/ QUOTE ] to... [ QUOTE ] { StringTrimLeft, waiting_table, A_LoopField, InStr(A_LoopField, "_") timebank_x := 530 timebank_y := 440 relStarsClientPoint(waiting_table, timebank_x, timebank_y) PostLeftClick(timebank_x, timebank_y, waiting_table, 0) } [/ QUOTE ] Save and run the script. Should work fine. The timebank is a little further to the left for the 9-man turbos. For anyone that is looking to use this script purely as a timebank clicker, just follow dave's above instructions on how to comment out the MouseMove line. I also removed the border from my tables (I cascade) by defining: [ QUOTE ] border_size := 0 [/ QUOTE ] ...in settings near the beginning of the script. Thanks for your hard work on this one, dave. I'll be using it in all the sessions I play. |
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