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View Poll Results: NL
0 -20K hands 42 46.67%
20K - 30K 21 23.33%
30K - 40K 8 8.89%
40K - 50K 7 7.78%
50K - 100K 7 7.78%
100K+ 5 5.56%
Voters: 90. You may not vote on this poll

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  #31  
Old 02-24-2007, 03:23 PM
amplify amplify is offline
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Join Date: Sep 2005
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Default Re: 9 Player Turbos Imbalanced?

I am a supporter of trying the VR rule.
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  #32  
Old 02-24-2007, 03:23 PM
kbar13 kbar13 is offline
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Default Re: 9 Player Turbos Imbalanced?

[ QUOTE ]
I am a supporter of trying the VR rule.

[/ QUOTE ]
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  #33  
Old 02-24-2007, 03:34 PM
Neil S Neil S is offline
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Default Re: 9 Player Turbos Imbalanced?

But what about Dali?

(read: I think the guaranteed village peek night 0 for 9-man games sounds like it might work too)
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  #34  
Old 02-24-2007, 03:44 PM
valenzuela valenzuela is offline
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Join Date: Dec 2004
Location: Santiago, Chile
Posts: 6,508
Default Re: 9 Player Turbos Imbalanced?

I think part of being seer is choosing who to peek on N0, and if u peek a wolf what to do with ure peek.
The seer hunt will be slightly different on N1.

And I have seen games where the wolves manage to win despite being peeked on n0.
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  #35  
Old 02-24-2007, 03:46 PM
Zurvan Zurvan is offline
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Join Date: Apr 2005
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Default Re: 9 Player Turbos Imbalanced?

There is no skill or strategy involved in peeking a wolf night 0. It's pure luck.

Giving a random villager peek is a very good solution to preventing the game from going to crap. I dislike turbos in general, but will play 13+ man turbos on occasion. I just don't play less than 13, because the games are pretty much a crap shoot. This could fix things up a little.
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  #36  
Old 02-24-2007, 03:48 PM
LuckayLuck LuckayLuck is offline
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Join Date: Aug 2005
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Default Re: 9 Player Turbos Imbalanced?

VR is a genius!
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  #37  
Old 02-24-2007, 03:51 PM
Neil S Neil S is offline
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Join Date: Sep 2004
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Default Re: 9 Player Turbos Imbalanced?

[ QUOTE ]
There is no skill or strategy involved in peeking a wolf night 0. It's pure luck.

[/ QUOTE ]
Tell that to Shorty.
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  #38  
Old 02-24-2007, 04:16 PM
FCBLComish FCBLComish is offline
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Join Date: Sep 2005
Location: Hi, everybody
Posts: 8,791
Default Re: 9 Player Turbos Imbalanced?

[ QUOTE ]
[ QUOTE ]
There is no skill or strategy involved in peeking a wolf night 0. It's pure luck.

[/ QUOTE ]
Tell that to Shorty.

[/ QUOTE ]

Having the seer peek whoever they want on n0 is basically a rand. The wolves are already randed. Giving the seer a choice of 3 people to peek, and getting back one villager would be a good compromise. You can still peek the good players, and you would not get a wolf on n0.

What do you all think about this??
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  #39  
Old 02-24-2007, 04:35 PM
valenzuela valenzuela is offline
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Location: Santiago, Chile
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Default Re: 9 Player Turbos Imbalanced?

The seer should be able to peek whoever he feels like peeking, there are games in which the wolves win in spite of being peeked on Night 0.
FCBL i dont only mean good players but players who dont usually get lynched early.
Seer streategy with wolf peeked is now gone, I was seer with this new format and to be honest I cant give an opinion because the turbo was not taken seriously.
Also if turbos are not taking seriously, it doesnt matter which seer format we use.
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  #40  
Old 02-24-2007, 04:46 PM
FCBLComish FCBLComish is offline
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Join Date: Sep 2005
Location: Hi, everybody
Posts: 8,791
Default Re: 9 Player Turbos Imbalanced?

[ QUOTE ]
The seer should be able to peek whoever he feels like peeking, there are games in which the wolves win in spite of being peeked on Night 0.
FCBL i dont only mean good players but players who dont usually get lynched early.
Seer streategy with wolf peeked is now gone, I was seer with this new format and to be honest I cant give an opinion because the turbo was not taken seriously.
Also if turbos are not taking seriously, it doesnt matter which seer format we use.

[/ QUOTE ]

I took the turbo very seriously. Please reread my posts. Every one was full of content. It was not like Amp's posting random stuff.
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