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View Poll Results: How important is this in making a serious commitment with a woman?
One of the most important 17 4.01%
Very important 47 11.08%
Somewhat important 109 25.71%
I want to know but don't care that much unless its a crazy number 157 37.03%
Whatever / don't care 94 22.17%
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  #31  
Old 09-14-2006, 11:19 AM
sighing sighing is offline
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Join Date: May 2006
Posts: 5,330
Default Re: Long Game Schedule Idea

Dungeon

Mod: Sighing
Starting: 10/10/2006 (Tentative, after Wheel of Time game)
Seeking Players? Not yet
How Many Players? 24, subject to change
Summary: Fantasy theme, party of Adventurers vs. Monsters. Players all have hit points, so many attacks are not outright kills like in a normal WW game. Every player has a class (wizard, cleric, etc.) with a special ability.
Link: Not yet, still tuning the ruleset a little
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  #32  
Old 09-14-2006, 11:33 AM
Nicholasp27 Nicholasp27 is offline
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Join Date: Aug 2004
Location: Springfield
Posts: 24,908
Default Re: Long Game Schedule Idea

what about just putting in timeslots from now on?

every monday a new game starts

every other week is a theme/alt rules game

every other week is an average speed standard game

even with 28 players, that'll be done in 2 weeks with 1 lynch/1 eating each day, even with 1-day weekends it should be fine

and we'll always have something to look forward to on mondays and we'll always have a max of 2 games going at once and there won't be trouble scheduling games

we'll know when they all start and about when they'll finish (based on rules of game)



an additional idea is to have EVERY thursday start a new average speed game that is a 17 person game; that'll be done (or on 2v1 worst case) by when the next starts...plus, 6 people from monday's average speed will already be out and some will not have joined the monday one

or just make 2 average speeds a week; we split up all people who wanna play into 2 groups, with 17 being the max in each and 13 being the least in each; then the games will only take a week so EVERY week we have an average speed to look forward to and every other week a theme game
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  #33  
Old 09-14-2006, 11:35 AM
sighing sighing is offline
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Join Date: May 2006
Posts: 5,330
Default Re: Long Game Schedule Idea

[ QUOTE ]
what about just putting in timeslots from now on?

every monday a new game starts

every other week is a theme/alt rules game


[/ QUOTE ]
Well, I went two weeks out from WOTime for just that reason, so makes sense to me (though I chose a Tuesday start due to the US holiday)
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  #34  
Old 09-14-2006, 11:36 AM
ScottHoward ScottHoward is offline
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Join Date: Apr 2006
Location: ninjaing teh fvch out of people
Posts: 11,066
Default Re: Long Game Schedule Idea

timeslots = 12pm-4pm
practically everbody is available at this time
someday youll all thank me
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  #35  
Old 09-14-2006, 11:37 AM
amplify amplify is offline
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Join Date: Sep 2005
Location: Always Already
Posts: 18,027
Default Re: Long Game Schedule Idea

[ QUOTE ]
timeslots = 12pm-4pm
practically everbody is available at this time
someday youll all thank me

[/ QUOTE ]
Don't forget prisoners.
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  #36  
Old 09-14-2006, 11:39 AM
Hornacek Hornacek is offline
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Join Date: May 2005
Location: Comerica Park
Posts: 14,006
Default Re: Long Game Schedule Idea

[ QUOTE ]
[ QUOTE ]
timeslots = 12pm-4pm
practically everbody is available at this time
someday youll all thank me

[/ QUOTE ]
Don't forget prisoners.

[/ QUOTE ]

out biotches
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  #37  
Old 09-14-2006, 11:39 AM
ScottHoward ScottHoward is offline
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Join Date: Apr 2006
Location: ninjaing teh fvch out of people
Posts: 11,066
Default Re: Long Game Schedule Idea

[ QUOTE ]
[ QUOTE ]
timeslots = 12pm-4pm
practically everbody is available at this time
someday youll all thank me

[/ QUOTE ]
Don't forget prisoners.

[/ QUOTE ]
i thought it went without saying that we need prisoners
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  #38  
Old 09-14-2006, 11:41 AM
Nicholasp27 Nicholasp27 is offline
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Join Date: Aug 2004
Location: Springfield
Posts: 24,908
Default Re: Long Game Schedule Idea

actually, i take back the ave speed idea

i think that should just start as soon as the previous one is over (or even down to last day)

someone can volunteer to mod the next one when it's getting close to the end and start signups and pick a day to start that should coincide with end of current one


but theme games should do an every-other-week schedule (altho i'm fine with every week like mishmash this monday and wheel of time next monday, but many people want only one theme at a time so that's fine)
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  #39  
Old 09-14-2006, 12:38 PM
Jonsan Jonsan is offline
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Join Date: May 2005
Location: ATL
Posts: 3,609
Default Re: Long Game Schedule Idea

I think we will probably see a lack of participation in some of the upcoming games due to the overlap of WoT, MM4, POG, and 24.

Nick's idea is good, but I still think a schedule sticky where people can call dibs on a start date is worthwhile. I am of the opinion that there should be no more than 1 theme game and 1 standard game running at the same time.
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  #40  
Old 09-14-2006, 12:56 PM
Zurvan Zurvan is offline
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Join Date: Apr 2005
Location: Oshawa
Posts: 10,229
Default Re: Long Game Schedule Idea

[ QUOTE ]
I think we will probably see a lack of participation in some of the upcoming games due to the overlap of WoT, MM4, POG, and 24.

Nick's idea is good, but I still think a schedule sticky where people can call dibs on a start date is worthwhile. I am of the opinion that there should be no more than 1 theme game and 1 standard game running at the same time.

[/ QUOTE ]

Jonsan's absolutely right.

We just don't have a big enough player pool to have 4 games running all at once.
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