#31
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Re: Ongame , some not professionally made ported mods
and when I open it in my notepad it looks a liittle different then the one from Szs post
is it cchanged or what? maybe someone could paste the newest wersion of how it should look and wchch parts should I change into what...? Sorry for many qestions but for me it looks like only programmer could understand it - not just the normal computer user [img]/images/graemlins/frown.gif[/img] EDIT: this is so sick [img]/images/graemlins/frown.gif[/img] don't have a clue how to do it and it's driving me crazy [img]/images/graemlins/frown.gif[/img] |
#32
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Re: Ongame , some not professionally made ported mods
no way I can do it myself [img]/images/graemlins/frown.gif[/img]
Well, I should wait untill someone helps me... I hope someone will when I wake up [img]/images/graemlins/smile.gif[/img] To sumarize it somehow: 1. I open that script in notepad yes? If not how should I open it? and where shoould I copy this? Ongame folder or some other? 2. When I edit it what am I supposed to change there? Could someone paste 0,80 version cause I assumed it is different than this 0,50 one? 3. I should make some subfolder in my Grafics folder? how should it be called? Sorry for multiplicating posts and my English (its like 6 in the morning here) [img]/images/graemlins/smile.gif[/img] and again I hope someone will help me and till tomoroow I,ll begin with this new setup |
#33
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Re: Ongame , some not professionally made ported mods
Im also intrested in doing these mods and I would appreciate if someone would help us.
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#34
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Re: Ongame , some not professionally made ported mods
You should download Autohotkey.
You have to create 2 subdirectories in your Graphics folder. "originals" and "mod" You download a mod and place the files you want to use in the "mod" directory. And the original of these files should be copied to the "originals" folder. The new version of the starter do some things automatically as I see now eg. it automatically backups your modded files to the "originals" folder. I am away from my computer so I cant try this new script now. |
#35
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Re: Ongame , some not professionally made ported mods
OK, I fixed it and now its working even without your help [img]/images/graemlins/laugh.gif[/img]
But i have another problem: table mod has changed but cards mod hasn't (he is still the same even when I change files: colored / waffle/ diamond etc) |
#36
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Re: Ongame , some not professionally made ported mods
SzS,
I meant getting the Crypto cards to work at OnGame [img]/images/graemlins/smile.gif[/img] |
#37
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Re: Ongame , some not professionally made ported mods
Because you use 2-color card mode, switch into 4-color card mode in the client.
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#38
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Re: Ongame , some not professionally made ported mods
You mean the Original Crypto cards?
Huhh I dont like them [img]/images/graemlins/grin.gif[/img] Anyway I like the original Ongame cards and ported them to Fulltilt. [img]/images/graemlins/wink.gif[/img] |
#39
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Re: Ongame , some not professionally made ported mods
[ QUOTE ]
You have to create 2 subdirectories in your Graphics folder. "originals" and "mod" You download a mod and place the files you want to use in the "mod" directory. And the original of these files should be copied to the "originals" folder. [/ QUOTE ] not needed anymore. My script takes care of these things now. If you start it the first time it asks you for your ongame client, other settings and the modded files. The will than automaticly copied to the right folder. The script makes automaticly a backup of the original files, also. |
#40
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Re: Ongame , some not professionally made ported mods
[ QUOTE ]
Because you use 2-color card mode, switch into 4-color card mode in the client. [/ QUOTE ]Ok, now its workin' - its so cute [img]/images/graemlins/smile.gif[/img] ty for help |
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