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  #301  
Old 01-17-2007, 04:10 AM
CPFB CPFB is offline
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Location: TEXAS, y\'all!
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Default Re: Election! - The Game Thread

[img]/images/graemlins/heart.gif[/img] voj

I didn't mean to offend. It was meant to be a joke about democracy, but it wasn't that good.

I apologize and will take the euro zone into consideration next time around.
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  #302  
Old 01-17-2007, 04:11 AM
lastchance lastchance is offline
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Default Re: Election! - The Game Thread

[ QUOTE ]
dmk has actually caught my interest here because he does not appear to be deliberately acting like a moran which has been his villager style lately.

[/ QUOTE ]
True, but this doesn't necessarily mean he is a wolf.
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  #303  
Old 01-17-2007, 04:56 AM
clowntable clowntable is offline
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Default Re: Election! - The Game Thread

Set alarm clock to 3am, tried to check forum around 3:20, waited till 4am got mad and went back to sleep.
God news is that I didn't end up electorate without being around and that I can still cast my vote.

CPFM, I'm not on your list. If it helps you to come to an objective conclusion I'm a Sooners fan [img]/images/graemlins/wink.gif[/img]
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  #304  
Old 01-17-2007, 04:57 AM
clowntable clowntable is offline
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Default Re: Election! - The Game Thread

Discuss:
If a villager is lynched, assassin should rand between the 3 electorate guys (or the ones that voted for the villager).
This will get any wolf on the electorate into an interesting situation.
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  #305  
Old 01-17-2007, 05:26 AM
soah soah is offline
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Default Re: Election! - The Game Thread

yeah, that sounds like a pretty terrible plan
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  #306  
Old 01-17-2007, 05:35 AM
soah soah is offline
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Default Re: Election! - The Game Thread

ok so I just spent some more time reading the thread and holy jesus can bluffblank really be a wolf again?

having 9 wolves is sorta awesome cuz I can go nuts making a wolf list. someone remind me to slow down if I get past 10 suspects though
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  #307  
Old 01-17-2007, 06:01 AM
clowntable clowntable is offline
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Default Re: Election! - The Game Thread

[ QUOTE ]
yeah, that sounds like a pretty terrible plan

[/ QUOTE ]
Care to explain?
a) It motivates the villagers to do their best to find a wolf. I have been lazy before, I want to avoid lazy villagers in the electorate (I'll vote accordingly but this is an extra incentive)
b) It introduces an extra risk for wolves that want to get onto the electorate and kill villagers.

Downside is of course if some power role is on the electorate.
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  #308  
Old 01-17-2007, 06:07 AM
clowntable clowntable is offline
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Default Re: Election! - The Game Thread

At least I think it's a good strategy in the early rounds. I don't want the assassin to waste his kills.
Would you prefer that the assassin doesn't kill night one?

Also, I'd like to discuss what the assassin should do in case a wolf is lynched.
Options:
a) Don't kill
b) Kill whoever didn't vote for the wolf

Well this needs to be discussed in my optinion.

Also (keep in mind I don't "belive" in day 1 reads):
fmxa is still on my early wolf list

I'll quote the post in question later.

And:
I'd like to not get voted onto the electorate today as I can not gurantee being around.
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  #309  
Old 01-17-2007, 06:17 AM
FCBLComish FCBLComish is offline
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Default Re: Election! - The Game Thread

[ QUOTE ]
Discuss:
If a villager is lynched, assassin should rand between the 3 electorate guys (or the ones that voted for the villager).
This will get any wolf on the electorate into an interesting situation.

[/ QUOTE ]

I like that a lot, except for day 1. We do not have enough information yet to make a good decision on the lynch. After N1, when the seers and reporter get some reads, we can have a better handle on the situation.
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  #310  
Old 01-17-2007, 06:29 AM
soah soah is offline
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Default Re: Election! - The Game Thread

[ QUOTE ]
Care to explain?

[/ QUOTE ]

cuz the dude's goal should be to kill wolves, not to rand() kills amongst a pool of likely villagers
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