Two Plus Two Newer Archives  

Go Back   Two Plus Two Newer Archives > Other Topics > Puzzles and Other Games
FAQ Community Calendar Today's Posts Search

View Poll Results: Your move?
Push 9 39.13%
Raise less than AI (specify) 13 56.52%
Limp 1 4.35%
Voters: 23. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #301  
Old 06-20-2006, 08:10 PM
Hornacek Hornacek is offline
Senior Member
 
Join Date: May 2005
Location: Comerica Park
Posts: 14,006
Default Re: Belgariad game thread

Vote Chuckles.
Reply With Quote
  #302  
Old 06-20-2006, 08:20 PM
amplify amplify is offline
Senior Member
 
Join Date: Sep 2005
Location: Always Already
Posts: 18,027
Default Re: Belgariad game thread

MMM I was about to jump but the chuckwagon is a little strong for me right there. vote KUJ
Reply With Quote
  #303  
Old 06-20-2006, 08:22 PM
Iron_Yuppie Iron_Yuppie is offline
Senior Member
 
Join Date: Jan 2005
Posts: 3,625
Default Re: Belgariad game thread

[ QUOTE ]

Iron_yuppie

Early yesterday, you were all over the place, with utter strangeness. Then you come in and make a reasonable strategy suggestion, and one point that I think was absolutely horrible, and pretty much only good for the baddies. The bad one would be where you suggested that a sorcerer comes out if they find a certain bad guy, as if a 1 for 1 trade is good for the village. By my count (which may not be perfect), current vote strength is 15 - 9 for the good guys. I think 1 for 1 is awful for us, especially when we lose a Sorceror in the bargain. If Silk comes out, then we lose 2 votes in total strength, to get rid of their 2 votes. Combining this with a very good idea (re: silk & mandorallen's voting) makes me suspicious. Is it a wolfy way of trying to pull out a seer?

Combine that with your vote today, and you're looking pretty bad to me. This line:

[ QUOTE ]
I've got a good feeling about this; re-read his posts (few and non-confrontational) and see for yourself.

[/ QUOTE ]

practically screams "I'm voting you for no reason! Somebody find something to support my crappy theory!"

Attack Iron_yuppie

[/ QUOTE ]

What are you talking about? An angel/seer coming out with Nachak's identity does not sacrifice him; the other angeer can protect him. At this time, the outed angeer can prsent all of there combined sees (Something they will have to do at some point anyway.

If Silk comes out, he can also be protected, or sacrificed if the two angeers decide he is not worth it.

As to voting Hornacek, what else am I supposed to base my votes on except by feel? This is even more true for this game with all of the hidden votes.
Reply With Quote
  #304  
Old 06-20-2006, 08:24 PM
Zurvan Zurvan is offline
Senior Member
 
Join Date: Apr 2005
Location: Oshawa
Posts: 10,229
Default Re: Belgariad game thread

IY

Having the Sorcer's use the Angel protection is basically the same as one of them dying. If one of them is protecting the other he can't use his seeing powers, cutting our seer numbers in half.
Reply With Quote
  #305  
Old 06-20-2006, 08:41 PM
Boiler_bd Boiler_bd is offline
Senior Member
 
Join Date: Apr 2006
Posts: 5,361
Default Re: Belgariad game thread

[ QUOTE ]
MMM I was about to jump but the chuckwagon is a little strong for me right there. vote KUJ

[/ QUOTE ]

plenty of room on the chuck bandwagon. Remember the bad guys can vote for eachother during day and change at night.
Reply With Quote
  #306  
Old 06-20-2006, 08:44 PM
Iron_Yuppie Iron_Yuppie is offline
Senior Member
 
Join Date: Jan 2005
Posts: 3,625
Default Re: Belgariad game thread

[ QUOTE ]
IY

Having the Sorcer's use the Angel protection is basically the same as one of them dying. If one of them is protecting the other he can't use his seeing powers, cutting our seer numbers in half.

[/ QUOTE ]

THe same as one of them dying?!?!?!? What it does is basically turn one of them from a seer into an angel, hardly a useless character. One fo them is going to have to come out soon anyway, if we keep lynching villagers.

IMPORTANT

While responding to this, something occured to me (please look over and let me know if I have anything wrong, especially concerning the vote count):

Voting power is now 13 - 9

If we lynch a villager today, and they kill a villager tonight, the voting power tomorrow will be 11 - 9 (barring an Errand see).

If pistol is Mandor, Brill can kill him tomorrow, making it 9-9.

This means if we do not lynch a bad guy today or tomorrow, we lose, barring any other unlikely event.

So, a seer is going to have to come out tomorrow anyway if we do not get it right tonight (and if pistol is really Mandor).
Reply With Quote
  #307  
Old 06-20-2006, 08:45 PM
amplify amplify is offline
Senior Member
 
Join Date: Sep 2005
Location: Always Already
Posts: 18,027
Default Re: Belgariad game thread

[ QUOTE ]
[ QUOTE ]
MMM I was about to jump but the chuckwagon is a little strong for me right there. vote KUJ

[/ QUOTE ]

plenty of room on the chuck bandwagon. Remember the bad guys can vote for eachother during day and change at night.

[/ QUOTE ]
Also plenty of time left in the day boiler.
Reply With Quote
  #308  
Old 06-20-2006, 08:51 PM
traz traz is offline
Senior Member
 
Join Date: Oct 2005
Location: Sleeping on stacks
Posts: 19,775
Default Re: Belgariad game thread

anyone with a vote count?
Reply With Quote
  #309  
Old 06-20-2006, 08:52 PM
GetThere1Time GetThere1Time is offline
Senior Member
 
Join Date: Apr 2005
Location: burning hundreds
Posts: 11,334
Default Re: Belgariad game thread

[ QUOTE ]
anyone with a vote count?

[/ QUOTE ]

Thanks for volunteering
Reply With Quote
  #310  
Old 06-20-2006, 08:53 PM
amplify amplify is offline
Senior Member
 
Join Date: Sep 2005
Location: Always Already
Posts: 18,027
Default Re: Belgariad game thread

traz, your laziness is surpassed only by mine.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.