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#21
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BUMP.
Anyone get this working? |
#22
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I'm going to guess that since there's not been much talk about it since January, that it probably never really did go anywhere.
I'm downloading it, but my knowledge of C++ is pretty limited. I'm interested in seeing how it works, but it sounds more like it's useful primarily for academics rather than actual functionality at this point. Of course how useful is it to anyone in the U.S., anyway? If I were able, I'd start my own room with everything being flat-rate, rather than getting more expensive as the limits go up. It sure as hell doesn't cost Stars any significant amount more to run a $1000 buy-in MTT than it does a $1 buy-in MTT. Hell, probably costs LESS to run the $1000 since there's not nearly as much CPU time/bandwidth taken as the cheap stuff. [img]/images/graemlins/laugh.gif[/img] But, since I'm in the U.S., I doubt that'll ever happen for me. |
#23
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i poked it with a stick a little bit, but without having intimate knowledge of how it works to begin with, it's a bit difficult to follow, add also the barrier that i don't particularly know C++ to any useful degree.
I should learn AJAX and build one in PHP-server side and Javascript client-side. [img]/images/graemlins/laugh.gif[/img] |
#24
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Is there still someone interested in this ?
I got it running and except for the database structure it seems to be not that bad, seems to be pretty stable. I compiled it with VC++6, didn't get it done with VC2005. There are a few things I had trouble with... You have to set the password in the MySQL-DB with the OLD_PASSWORD function and run the mysql-daemon with --old-password option to make the authentification work. Also there needs to be an entry in the status-table for maxplayers. Then I disabled all the SSL-stuff because that caused a little bit of trouble at one point and I didnt want to care about that any longer. Now you can login and play all games, but it seems that only Limit Games are implemented ? There is a slider bar, but I didnt figure out yet if thats for future implementation of NL or if NL is implemented and I couldnt find it yet. So, if anyone is interested just shoot me an PM or so.. |
#25
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Alright, I got NL almost working now as well. Somehow its still possible to make a reraise in the limit-size instead of at least the difference between the last 2 bets, but that cant be much. When I fixed that its possible to play LHE, NLHE, PLHE, PLO, Omaha, O/8, Stud and Stud/8.
Next thing then is to figure out how to schedule tourneys, but my guess is I have to just write them into the database, |
#26
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"And now, little man, I give the watch to you. " Capt. Koons
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#27
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Here is the working code:
http://code.google.com/p/pokerspot-dev/ All instructions you need to compile it and get it running are on the wiki page there. Dont forget to set the working directories in VC++. I tried to again to get it compiled with VC2005, but im not a C++ guru, so that didnt work out. So you still need VC6++ to compile it. |
#28
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Hi max
I tried using the code as you explaind in the wiki and got few questions... Were you able to compile it in release or just in debug? What are the working directories for each workspace? for each workspace should it be the directory that contains the *.dsw file or should it be a different one? do you think you can add a wiki about how to start playing? thanks... |
#29
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I got it compiled in debug and release.
The working directory should be the directory containing the dswfile, except for the clientlobby where it should be the parent directory. I cant look right now cause im at another pc, but I think it should be that. Well, playing is pretty easy. Fire up 2 clients, login and begin to play. Just make sure the users exist in the database, I think the table is called pokeruser. |
#30
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Any news on this?
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