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  #21  
Old 08-09-2006, 10:17 PM
GetThere1Time GetThere1Time is offline
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Default Re: MODS GONE WILD!!!

getting owned at literali?
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  #22  
Old 08-09-2006, 10:17 PM
dmk dmk is offline
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Default Re: MODS GONE WILD!!!

kyro,

thats much more reasonable. but, i have a better idea. how about we lynch my wolf-friend SH first?
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  #23  
Old 08-09-2006, 10:17 PM
Boiler_bd Boiler_bd is offline
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Default Re: MODS GONE WILD!!!

KYRO because I can.
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  #24  
Old 08-09-2006, 10:17 PM
Hornacek Hornacek is offline
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Default Re: MODS GONE WILD!!!

dmk is a baddie
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  #25  
Old 08-09-2006, 10:18 PM
GetThere1Time GetThere1Time is offline
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Default Re: MODS GONE WILD!!!

lol scotthoward crusade
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  #26  
Old 08-09-2006, 10:18 PM
dmk dmk is offline
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Default Re: MODS GONE WILD!!!

[ QUOTE ]
dmk is a badass

[/ QUOTE ]

QFT
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  #27  
Old 08-09-2006, 10:18 PM
kyro kyro is offline
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Default Re: MODS GONE WILD!!!

I do like GT/Horn actually.
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  #28  
Old 08-09-2006, 10:19 PM
His Boy Elroy His Boy Elroy is offline
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Default Re: MODS GONE WILD!!!

vote count:

[2] horn - dmk
[1] kyro - dmk
[] wdcbooks - horn
[1] gt1t - yuppie
[1] scott - gt1t
[] xorbie -
[] boiler - kyro
[2] dmk - scott
[1] yuppie - horn


(note to dummies: this game is just like a regular one. mods = wolves, poggers = villagers, duffy = seer)
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  #29  
Old 08-09-2006, 10:19 PM
ScottHoward ScottHoward is offline
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Default Re: MODS GONE WILD!!!

are there 3 wolves or two?
if theres 3, just add dmk to gt and boiler and its game over
G T 1 T GT1T GT1T
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  #30  
Old 08-09-2006, 10:20 PM
kyro kyro is offline
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Default Re: MODS GONE WILD!!!

i can go horn
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