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  #21  
Old 03-23-2007, 10:34 PM
BobOjedaFan BobOjedaFan is offline
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Default Re: turbo concept for village to dominate every game

It doesnt work, I suggest it like a year ago...

Problems...

The wolves can narrow down the seer really easily because every incorrect view discounts that person as seer. Therefor MOST fake seers will name villagers, if the real seer ever does get the pick right of a wolf hell be dead 1st round, so other villagers will have to fake with wolves occasionaly and be disproved.

I actually think if we did this the best strategy for the real seer would be to try and peek villagers, that way you stay alive for a while possibly. Plus lunatics like me would give fake picks as the real seer, then get killed and screw everyone, lol Chaos.
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  #22  
Old 03-23-2007, 10:34 PM
GetThere1Time GetThere1Time is offline
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Default Re: turbo concept for village to dominate every game

[ QUOTE ]
i don't get tired of it

i like to pitch, and lastchance likes to catch

we're a good match

[/ QUOTE ]

fixed.
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  #23  
Old 03-23-2007, 10:39 PM
Neil S Neil S is offline
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Default Re: turbo concept for village to dominate every game

I think any optimal strategy in werewolf is going to be a mixed strategy, so whenever you need everyone to do the same thing all the time, you're giving up some EV.
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  #24  
Old 03-24-2007, 01:30 AM
metsandfinsfan metsandfinsfan is offline
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Default Re: turbo concept for village to dominate every game

i have a better idea

Lets stop the FPS
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  #25  
Old 03-24-2007, 02:47 AM
lastchance lastchance is offline
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Default Re: turbo concept for village to dominate every game

[ QUOTE ]
i have a better idea

Lets stop the FPS

[/ QUOTE ]
I have a better idea than that. Let's keep FPSing.

Also, I think I'm only going to fake seer in only 80% of my turbos.
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  #26  
Old 03-24-2007, 04:56 AM
GetThere1Time GetThere1Time is offline
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Default Re: turbo concept for village to dominate every game

Irony:

Bobo is right and making the most sense.

Further hilarity:

Bobo begot Luckay begot LastChance. This is the line of FPS. Bobo realizes that all the FPS was retarded and I'm fairly confident he would be 10x the villager he was if he started playing again. Luckay is begining to realize that FPS sucks. LastChance is increasing his belief in FPS. Who will step up to become LastChance's apprentice to continue the chain of silly? Only time can tell.
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  #27  
Old 03-24-2007, 05:01 AM
LuckayLuck LuckayLuck is offline
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Default Re: turbo concept for village to dominate every game

[ QUOTE ]
Irony:

Bobo is right and making the most sense.

Further hilarity:

Bobo begot Luckay begot LastChance. This is the line of FPS. Bobo realizes that all the FPS was retarded and I'm fairly confident he would be 10x the villager he was if he started playing again. Luckay is begining to realize that FPS sucks. LastChance is increasing his belief in FPS. Who will step up to become LastChance's apprentice to continue the chain of silly? Only time can tell.

[/ QUOTE ]
This is very funny and true
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  #28  
Old 03-24-2007, 05:02 AM
LuckayLuck LuckayLuck is offline
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Default Re: turbo concept for village to dominate every game

except my realization is only that FPS sucks in certain situations. It's still my belief that on the whole, village doesn't FPS enough, given the themed games we have [img]/images/graemlins/wink.gif[/img]
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  #29  
Old 03-24-2007, 05:11 AM
soah soah is offline
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Default Re: turbo concept for village to dominate every game

FPS is suboptimal by definition. if it were optimal then it would be standard play and thus not FPS by definition.
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  #30  
Old 03-24-2007, 05:19 AM
LuckayLuck LuckayLuck is offline
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Default Re: turbo concept for village to dominate every game

[ QUOTE ]
FPS is suboptimal by definition.

[/ QUOTE ]
Motion to not call it FPS from now on since it has a negotive connotation, and refer to them as "Heroic plays" instead. [img]/images/graemlins/wink.gif[/img]
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