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#21
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Two things to note:
I would think you should build in this manner: Stealth Attack Stealth Attack Fortification Etc. Since players start with around $5.00, you can get much more by attacking bases, then use that money right away to fortify. I don't know, I already spent it on fortification, but now I'm rethinking. I also, somehow hit a jackpot and got another 200 moves on the day in one search. It was weird, but I'm already getting pretty bored with this. |
#22
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How does this spying thing work? Is it worth it?
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#23
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[ QUOTE ]
How does this spying thing work? Is it worth it? [/ QUOTE ] (I signed up under you by the way) I would guess that if you have a higher 'stealth' than they have 'security' you can find out their fortification level. If they have a level equal to or under yours you can attack with I would guess more success, getting more money than you would in the mountains, allowing you to build your stealth/attack/fortify easier. I think security would be the least valuable. Who cares if they can see that you have a fortification of 20. This is all speculation, as I can't move until tomorrow now and have only one fortification upgrade and couldn't find a stealth store before I ran out of moves. Somehow I moved 977 times today though. And after this long post, I've realized I'm spending way too much time on this. But it could be a fun 5 minute diversion every day. |
#24
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So with soft shoes and a rock I should be ready to take on all comers, right?
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#25
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[ QUOTE ]
I think security would be the least valuable. Who cares if they can see that you have a fortification of 20. [/ QUOTE ] The closer their level of attack is to your level of fortification, the more money they will take from you when they attack. (that's just a rule) So if you try to upgrade attack-stealth-attack-stealth, I think they will rob you blind. If you have a base with 0 fort, 0 security, anyone with 1 attack, 1 stealth can see this, and take away a lot of your money. I think security is one of the most important stats. If you have a security of let's say 4, only level 5 players can see what your fortification level is. All players below this level will be afraid to attack you, because they don't know how strong you are. And if a high level player attacks you, he cannot take very much of your money, because his attack skill is much higher than your fortification level. If a player finds your base and you have no fortification/security upgrades, he'll just take a note of your coordinates, share them with his friends and they will come by every day to attack. Without money and without a safe base to save some money for defense, you're basically done with the game. Now I'm spending too much time on this [img]/images/graemlins/smirk.gif[/img] |
#26
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The idea is not to ugrade and store. It's to upgrade those two fast, attack weak newcomers, and then upgrade defense and security with that.
I think it's just a quicker way to overall upgrades, rather than fortifying nothing. |
#27
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I'm not sure what you guys are doing but keep it up. [img]/images/graemlins/smile.gif[/img]
![]() As more people join each member of Hail Commodus! gets stronger. I agree the game play is very boring and I'm no expert on the proper strategy but I think once we can attack other bases as a group on a whim we shall enjoy it much more. [img]/images/graemlins/smile.gif[/img] |
#28
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[ QUOTE ]
Somehow I moved 977 times today though. [/ QUOTE ] Nice! Be sure to submit your aplication to the "Hail Commodus!" alliance though as I don't see you on our team list atm. |
#29
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I think that if we're even halfway serious about playing this game for some time, we can't post stats and coords on a public forum.
No offence captain Stuey, just a thought. |
#30
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[ QUOTE ]
I think that if we're even halfway serious about playing this game for some time, we can't post stats and coords on a public forum. No offence captain Stuey, just a thought. [/ QUOTE ] After we get some experience we can post in code and use our Little Orphan Annie decoder rings to decipher [img]/images/graemlins/grin.gif[/img] |
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