#231
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Re: Belgariad game thread
[ QUOTE ]
Wow, kyro only accused 8 out of 21 other people? He's really slipping. [/ QUOTE ] Yeah, and I'm not one of them [img]/images/graemlins/confused.gif[/img] [img]/images/graemlins/confused.gif[/img] [img]/images/graemlins/confused.gif[/img] |
#232
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Re: Belgariad game thread
[ QUOTE ]
[ QUOTE ] Wow, kyro only accused 8 out of 21 other people? He's really slipping. [/ QUOTE ] Yeah, and I'm not one of them [img]/images/graemlins/confused.gif[/img] [img]/images/graemlins/confused.gif[/img] [img]/images/graemlins/confused.gif[/img] [/ QUOTE ] |
#233
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Re: Belgariad game thread
btw VR hung over til 1:50 today??? Also, Vote Vox to get things rolling.
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#234
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Re: Belgariad game thread
I feel compelled to say this. Note to our Sorcerors, much like the Xmen game, you are really bad if you are leaving hints about who you have seen. With the two of you able to talk, you don't have anything to worry about until one of you is dead. Until that point, don't give anything away.
I would also consider having you both use your seer powers and forgoing the protection. Just a couple of nights of double sights would be a huge advantage. You will have to decide though how likely it is that you will be killed at night. |
#235
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Re: Belgariad game thread
Did anyone else get a bad feeling from eskimo? I'm going to reread mdorands post now, but vote eskimo
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#236
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Re: Belgariad game thread
aye wdc, I naturally assumed that the seer's would not be leaving hints until one is dead...it wouldn't make sense to leave hints since you guys can talk
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#237
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Re: Belgariad game thread
[ QUOTE ]
I would also consider having you both use your seer powers and forgoing the protection. Just a couple of nights of double sights would be a huge advantage. You will have to decide though how likely it is that you will be killed at night. [/ QUOTE ] This seems like a very odd "suggestion". |
#238
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Re: Belgariad game thread
[ QUOTE ]
I feel compelled to say this. Note to our Sorcerors, much like the Xmen game, you are really bad if you are leaving hints about who you have seen. With the two of you able to talk, you don't have anything to worry about until one of you is dead. Until that point, don't give anything away. I would also consider having you both use your seer powers and forgoing the protection. Just a couple of nights of double sights would be a huge advantage. You will have to decide though how likely it is that you will be killed at night. [/ QUOTE ] It was my understanding that they could both see and protect each night. I don't think they have to forgo one for the other. |
#239
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Re: Belgariad game thread
[ QUOTE ]
These characters can talk with each other at any time via pm or im.. They can each act as either seer or angel any given night. They are allowed to see or protect anyone any night. Their "sees" are very important in the game as will be described below. [/ QUOTE ] That isn't how I read it, and I think it is a solid strategy suggestion. |
#240
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Re: Belgariad game thread
I'm wondering why the baddies didn't take a shot at pistol last night. Kyro obviously wasn't a seer hunt, since the seers had no looks. A coin-flip against an outed power character seems pretty good with no better than a random shot at a seer.
I really don't know where I'm going with this, it just seems like a strange decision. Elevens It actually seems like a pretty reasonable suggestion, IMO. Only 1 seer can die at a time. If 1 is to be lynched, of course they'll come out & give us their info. If 1 dies at night, then the other still has all their sees, and can decide on whether to come out. If the seers leave hints, the baddies will be able to track them down. |
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