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View Poll Results: how old are you | |||
<18 |
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7 | 3.78% |
18-20 |
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47 | 25.41% |
21-24 |
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64 | 34.59% |
old as shit |
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67 | 36.22% |
Voters: 185. You may not vote on this poll |
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#211
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bah- im sick of all the Luckay is so untrustworthy rhetoric
can anyone even point to a game like this where Luckay stabbed someone in the back? Unless there are things I don't know about, all this anti-Luckay talk is because of his fpsing in ww games, and becauses he's obviously thinking deeply about the game and whats best for him- but so is everybody else- Luckay just makes it more visible. |
#212
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[ QUOTE ]
bah- im sick of all the Luckay is so untrustworthy rhetoric can anyone even point to a game like this where Luckay stabbed someone in the back? Unless there are things I don't know about, all this anti-Luckay talk is because of his fpsing in ww games, and becauses he's obviously thinking deeply about the game and whats best for him- but so is everybody else- Luckay just makes it more visible. [/ QUOTE ] orly? He's been caught lying in this game, at least once, and several times in Survivor. I know for a fact he had at least 4 secret, rock-solid, final 2 alliances in Survivor. So, yeah, this Luckay is untrustworthy is not rhetoric. Everybody else may be willing to backstab - Luckay actually does it, at nearly every opportunity, and you know that every time you talk to him, he's going to lie to you, and then tell other people what you said. |
#213
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Hey Zurvan a couple games to run....
Nim is always good... Esp if you don't call it nim and surprise them... And the Gold Rush (or even the RPS with twist) game from moola |
#214
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Nez definitely took the most risky move here, but he needs mets gone asap anyway. Mets was starting to hold a grudge against him anyway and starting to figure out who else he was aligned with.
I think the biggest blunder is by mets who seemingly forced nez to put him up. Mets said nez was sucking up to him, he must have not been to forgiving with nez. If he resolves things with nez lucky is probably up right now at least from what I've read. |
#215
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And the Gold Rush (or even the RPS with twist) game from moola [/ QUOTE ] Can you give a brief explanation of the rules? Any other good game suggestions? I'm having trouble. |
#216
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Both are leveling games...
Gold Rush: http://www.moola.com/moopubs/game/ho...structions.jsp RPS variant (much cooler than RPS) http://www.moola.com/moopubs/game/ho...structions.jsp BTW, the games are free if you want to actually try them out. (I have invites if you need one) |
#217
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If you can't login in:
Gold Rush Rules: Objective: A 2-player game of strategy, in which the most clever bidder goes home with the gold! First player to reach 32 points will be declared the winner. Description: Real-time, 2 player, simple strategy game. Level of Difficulty: Easy Duration: Approx. 3-5 minutes Publisher: Moola How to Play Each game of Gold Rush! consists of up to 6 short rounds. In each round, you and your opponent will bid on 6 nuggets of gold weighing 1, 2, 3, 4, 5 or 6 lbs. At the start of each round, one of six nuggets will be randomly dropped on the middle of a scale with each nugget appearing only ONCE. You and your opponent will each have 6 gold nuggets of your own which you must risk during play. Using your own gold nuggets weighing 1 to 6 lbs (where each nugget can be used ONLY ONCE), you must try to outbid your opponent in order to tip the scale in your favor and win all the nuggets! WARNING: You will have a 20 SECOND TIME LIMIT to place your bid! (If the time limit expires before you have placed your bid, you will automatically lose the game.) * After 6 rounds, the player with the most gold (or reaches 32 points first,) wins the game! Ties In cases where both players bid the same amount, all of the nuggets currently on the scale will be combined with the new nugget chosen for the next round and placed in the middle of the scale to be won in the next round. In the rare event that you and your opponent tie every round of the game, then the overall match is considered a draw and neither player wins or loses. *To ensure fairness to both players, if the game ends prematurely for any reason, we will automatically declare a tie in situations where: - the score is tied and no player has an advantage over the other player or - both players simultaneously failed to communicate with our server and no player had reached 32 points or was guaranteed 32 points. If the game ends prematurely for any reason, we will automatically declare a winner in situations where: - one player has reached 32 or more points or - one player has not yet reached 32 points but they were guaranteed to win based on their remaining bids. RPS Rules: Each game of Ro-Sham-Bo Fu! consists of up to 6 short rounds. In each round, you and your opponent will battle against each other in a traditional game of Rock Paper Scissors where Rock beats Scissors, Scissors beats Paper and Paper beats Rock. At the start of each round, the wise Sensei will conjure up a number of belt stripes to be awarded to the winner of each round. The TWIST! Prior to choosing your "throw", the Sensei will announce a game twist for each round which allows each player to earn bonus belt stripes by AVOIDING the use of one object (either the rock, paper or scissors) for that round. Pay attention to his instructions, even if you lose the round, you are still eligible for the bonus. WARNING: You will have a 20 SECOND TIME LIMIT to choose your throw! (If the time expires before you have made a choice, you will automatically lose the game.)* After 6 rounds, the player with the most stripes on their belt wins the game! Ties In cases where both players choose the same throw (i.e. Rock vs. Rock), all of the Sensei's winning stripes currently in the air will be combined with the additional stripes available for the next round to be won in the next round. In the rare event that you and your opponent tie every round of the game, then the overall match is considered a draw and neither player wins or loses. *To ensure fairness to both players, if the game ends prematurely for any reason, we will declare a tie in situations where: - the score is tied and no player has an advantage over the other player or - both players simultaneously failed to communicate with our server and no player had won or was guaranteed to win. |
#218
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Oh another "Timed" game is Solitare Battleship...
Similar setup to a Sudoku challenge... But there is no automated solvers available... I have a book of them if you want examples. |
#219
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Then there's the High School favorites..
3d tic-tac-toe (4x4x4 need 4 in a row) and Squares (or whatever you call that line drawing game) |
#220
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Gold rush looks like POG auction. That will likely be played at some point, although I think I like that variant too.
Thanks |
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