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  #11  
Old 09-13-2007, 12:06 PM
bones bones is offline
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Join Date: Jun 2004
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Default Re: Interested in starting a keeper basketball league

Interested. PM me if this gets off the ground
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  #12  
Old 09-13-2007, 02:34 PM
sethypooh21 sethypooh21 is offline
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Join Date: Aug 2004
Location: World Series GOGOGOGO
Posts: 5,757
Default Re: Interested in starting a keeper basketball league

[ QUOTE ]
Interested. PM me if this gets off the ground

[/ QUOTE ]
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  #13  
Old 09-13-2007, 03:32 PM
fanmail fanmail is offline
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Join Date: Jun 2005
Location: ridin\' the wave
Posts: 746
Default Re: Interested in starting a keeper basketball league

[ QUOTE ]
[ QUOTE ]
Interested. PM me if this gets off the ground

[/ QUOTE ]

[/ QUOTE ]
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  #14  
Old 09-13-2007, 03:46 PM
THAY3R THAY3R is offline
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Default Re: Interested in starting a keeper basketball league

Count me in I guess.
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  #15  
Old 09-13-2007, 04:02 PM
sergsz sergsz is offline
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Join Date: Jan 2004
Posts: 259
Default Re: Interested in starting a keeper basketball league

It seems that we have enough interest to at least get started with the planning. Could everyone who is seriously interested in joining vote on the following issues:

1) Buy-in $20, $50, or $100

2) People pay just for upcoming year vs. for two years ahead to encourage commitment to the league

3) Roto vs. Head-to-Head

4) Max league size - 12 vs. 14

My votes are:
1)$50
2) Two years ahead
3) Roto
4) 14

Once we get the basics figured out, we can work out the advanced keeper rules (hopefully with clarkmeister's help as it sounds like his league has things figured out pretty well).
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  #16  
Old 09-13-2007, 04:16 PM
Assani Fisher Assani Fisher is offline
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Join Date: Mar 2004
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Posts: 11,592
Default Re: Interested in starting a keeper basketball league

1. $100

2. 2 years ahead

3. roto

4. 14
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  #17  
Old 09-13-2007, 04:34 PM
sethypooh21 sethypooh21 is offline
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Join Date: Aug 2004
Location: World Series GOGOGOGO
Posts: 5,757
Default Re: Interested in starting a keeper basketball league

[ QUOTE ]
1. $50

2. 2 years ahead

3. roto

4. indifferent

[/ QUOTE ]
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  #18  
Old 09-13-2007, 04:38 PM
Clarkmeister Clarkmeister is offline
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Join Date: Sep 2002
Location: THATSATOOMANY!!!!
Posts: 17,935
Default Re: Interested in starting a keeper basketball league

Basic setup for my league for those who care:

82 game schedule (4ish games/week) head to head
16 teams (four 4-team divisions, two conferences)
12 man starting lineup (4/4/2 with 2 flex)
4 man bench
3 man DLeague (any player in 1st or 2nd season)

The cap is like $65 (slightly higher than NBA cap due to extra roster spots) and goes up with NBA cap each year.
Soft cap, any amount over the cap is double luxury tax. So a $80.0 million team pays $95.

Cats are slightly different than traditional, in order for teams to compete through either bulk or efficiency:
Pts
Reb
Asst
Stl
Blk
TO
2%
FT%
3%

Contracts escalate each year, by more the longer the contract has been in place, rookie contracts flat for first 4 years (average of the total 4-year deal per NBA setup)

Seeded head-to-head playoffs, top seeds to division winners, conference format.

Rookie draft and lottery each year.

That's the gist. Yes, with 19 roster spots and 16 teams, the league is hella deep.
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  #19  
Old 09-13-2007, 04:47 PM
Aces McGee Aces McGee is offline
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Join Date: Jun 2003
Location: Jammin\' at dude\'s house
Posts: 4,429
Default Re: Interested in starting a keeper basketball league

Clark's league is really cool. I've chatted with MEbenhoe about it and it gets me pumped about fantasy basketball, which is hard to do.

$100 (I'm in for $20 or $50, too, though)
two years
head to head
14

-McGee
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  #20  
Old 09-13-2007, 04:51 PM
Clarkmeister Clarkmeister is offline
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Join Date: Sep 2002
Location: THATSATOOMANY!!!!
Posts: 17,935
Default Re: Interested in starting a keeper basketball league

Nothin’ But Net Basketball League
(est. 2003)
Past Champions: Pewaukee Talkies (2004, 2006), Atlanta Inbred Lakers (2005) Richton Park Gangstas 2007


Constitution

1. Object
2. Teams
3. Roster
4. Scoring and Schedule
5. Position Eligibility
6. Fees (Schedule of Fees)
7. Salary Cap and Player Salaries
8. Prize Money
9. Standings
10. Draft Lottery
11. Rookie Draft
12. Roster Protection and Contracts
13. Summer Free Agency Period
14. Trades
15. Reserve/Disabled Lists
16. In-Season Free Agent Signing/Waivers
17. Transaction Deadlines
18. Governance







I. - Object
To assemble a line-up of National Basketball Association players whose cumulative statistics during the regular season, compiled and measured by the methods described in these rules, result in their fantasy team winning the League Championship.

II. - Teams
There are 16 teams in our Fantasy Basketball League composed of National Basketball Association players. These teams are divided into two Conferences (Eastern and Western) and four Divisions (Northwest, Pacific, Central, Atlantic).

III. - Roster
A Fantasy Basketball League team's 12-man Active Roster consists of the following players:
- 2 Centers
- 4 Forwards
- 4 Guards
- 2 Utility players (any position)

A team may also have up to 4 players on their Reserve List, up to 2 players on their Disabled List (DL), and up to 3 players on their Developmental Squad.

IV. Scoring and Schedule
Scoring is 'head-to-head rotisserie style', using the following nine categories:
- Total Points Scored
- Two-Point Percentage
- Free Throw Percentage
- Three-Point Percentage
- Total Rebounds
- Total Assists
- Total Steals
- Total Blocked Shots
- Total Turnovers
Prior to Opening Day, the Commissioner will promulgate a League Schedule for the upcoming season. Teams will play 82 regular season games, during the first full 21 weeks of the NBA Season. The following 3 weeks will be the NBNBL Playoffs. The 8 playoff teams (see Article IX. Standings, below) will then participate in a conventional elimination-style tournament with 3 rounds, culminating in the League Championship in Week 24.
For each game taking place each week, the two competing teams will be compared in each of the 9 scoring categories listed above. The team winning the majority of the 9 categories will be declared the winner of that week’s game. A tiebreaker (4.5 to 4.5) will result in a win being awarded to the home team.

V. Position Eligibility
A player is eligible for the position at which he was eligible during the previous season, as noted on the league website. The positions of each year’s draftees will be announced well prior to each year’s draft.
Potential position changes will be announced before the season and edited/revised from that time until Dec 31 of each season. At that point, no further position changes for the following season will be considered. Final decisions on position changes will be made following the season and will be announced before the draft/FA period.
A player who did not appear in the NBA in the previous season, or who does not make an opening day NBA roster or disabled list, and who’s position was not announced prior to the draft, is eligible for any position assigned to him by the on-line stats provider. During the season, the eligible positions of all players will be included on published team rosters and free agent lists.

VI. Fees
Each owner/GM will be responsible for paying an amount equal to 1/1,000,000th of that season’s Salary Cap as an annual Franchise Fee. (This means that if the Salary Cap is $63,000,000 then you will be responsible for paying a Freanchise Fee of $63 for that season.) This basic Salary Cap amount is payable by all teams, regardless if you’re operating under the Salary Cap or not. The Franchise Fee is due prior to each season’s Rookie Draft, generally held in late July.

There will be no transaction costs associated with (a) moving players between a team’s active, reserve and disabled lists, (b) trading players, (c) signing free agents, (d) waiving players, (e) claiming waived players, or (f) drafting rookies. However, a team that is operating in excess of that year’s Salary Cap at the start of a season will be responsible for paying the appropriate premium above the normal Franchise Fee (eg. Team A has a payroll of $70M – their Franchise Fee will be $70) prior to Opening Day.

Furthermore, a team operating in excess of that season’s Salary Cap at the Trading Deadline will be forced to pay a Luxury Tax equal to 1/1,000,000th of the amount over the Salary Cap (eg. Team A has a payroll of $72M at the Trading Deadline – their Luxury Tax will be $22). Just like in the NBA, if you want to keep together a successful group of high-priced stars, it’s going to cost you.
With the exception of the cost of the online stats provider (generally ~$100 a season), all fees collected will be paid out to the top 4 playoff teams, as well as the top regular season team in accordance with Article VIII. Prize Money.


VII. Salary Cap and Player Salaries
This League’s Salary Cap and related rules are based on the NBA’s model. Essentially, it is a “soft” cap, meaning that teams will be able to exceed it to sign their own free agents or sign minimum-contract players. We will also have strict limits on minimum and maximum player salaries, as explained below.

Each summer, prior to the Free Agent Signing Period, the Commissioner will announce the team Salary Cap, as well as minimum and maximum player salaries, for the coming season. The NBA’s Salary Cap and related rules will serve as the basis for our League’s Cap and salary restrictions.

Accordingly, our cap and salary numbers will change somewhat over time. (This will have the combined effect of both ensuring moderate inflation over the years, as well as keeping our player salaries in line with NBA player salaries.) For the 2004 Season, the NBN Salary Cap will be $50M. For the 2004 Season, the NBN’s minimum salary for rookies will be $500,000 (or $0.5M), for veterans will be $1,000,000 (or $1.0M) and a max contract will be worth $12,500,000 (or $12.5M). Under no circumstances will any player ever have a salary below his appropriate minimum or above the max salary.

There will also be an In-Season Salary Floor, equal to 2/3 of the season’s Salary Cap. At no time during the 2003/04 regular season will any team have a total team salary below $33M. Any trade or transaction which results in a violation of the in-season salary floor will be disallowed.
A player’s contract designation depends on the method and timing of his acquisition and will be denoted as follows:
C1 – A player under a regular year-to-year Contract who is in his first year under his current Contract. Any newly-signed free agent acquired either during the Summer Free Agency Period or during the season, will begin his career with his new team as a C1.
Cx - A player under a regular year-to-year Contract who is in the xth year under his current Contract.
Mx – A player under a “max” year-to-year Contract who is in the xth year under his current Contract. All Cx players, if retained long enough, will eventually become Mx players due to year-to-year pay increases. The “x” does not reset once a player earns a “max” salary, only the letter changes. For example, Player A makes $10.8M as a C6 for Team A. The next season, he earns a max salary and is now denoted an M7. Likewise, a player signed to a max contract in the off-season would be denoted as an M1 upon joining his new team.
R1 - A first-round draftee who is playing his rookie season in both the NBA and the NBN. Any player drafted in the first round will be an R1.
Rx - A former draftee who is playing out his rookie contract. The “x” may be any number from 2 through 4, depending on how many years he is retained under his 4-year rookie contract.
Past Salary caps: $53M (2005), $60M (2006), $63M (2007)
Past Minimum salaries: $1.0M (2005), $1.1M (2006, 2007)
Past Rookie minimums: $0.5M (2005), $0.6M (2006, 2007)
Past Max salaries: $12.5M (2005), $14.0M (2006), $15.8M (2007)

VIII. Prize Money
All fees shall be promptly collected by the Commissioner, who is empowered to subject owners to public humiliation and threaten expulsion as needed to ensure that payments are made to the League in a timely fashion. Owners who fail to pay annual Salary Fees prior to the deadlines set by the Commissioner risk losing their ownership interests in their NBN franchises.

The principal shall be divided among the top teams in the final standings as follows:
League Champion 20%
Second-Round Playoff Winner 10%
First-Round Playoff Winner 5%
Make Playoffs 5%
Note that these awards are cumulative. While First-Round Playoff losers will get their 5% payout, the League Champion will receive 40% of the prize pool.

IX. Standings
GAME RESULTS: In order to determine the results of each game, teams are compared in each of the nine scoring categories (listed in Article IV. Scoring). The team winning the majority of the nine categories will be awarded a win for that week’s game.

REGULAR SEASON LEAGUE STANDINGS: Teams are ranked both in their Conference and their Division by win-loss record. In the case of a tie in win-loss record, the Tiebreakers will be, in order, head-to-head record, record within the division, record within the conference, and then finally total points scored.

PLAYOFFS: 8 teams will advance to the playoffs each year – the 4 Division Champions and then 4 Wildcard teams (regardless of division). The Division Champions (DC) will be ranked 1-4 according to their win-loss records and the above-listed Tiebreakers, as will the Wildcard (WC) teams. Playoff Game 1 will feature DC1 hosting WC4, Game 2 DC2 v. WC3, Game 3 DC3 v. WC2 and Game 4 will be DC4 v. WC1. The 2nd Round of the Playoffs will feature the winners of Games 1 and 4 in one game, the winners of Games 2 and 3 in the other. The League Championship will take place the following week between the winners of the Semi-Final Games.

X. Draft Lottery
On or around the date of the NBA Draft, the 8 NBN teams that did not qualify for the previous season’s playoffs will be entered in a draft lottery to determine the draft order for that year’s NBN Rookie Draft. Each 'lottery team' is allocated numbers based on its position in the previous season's standings (with normal Tiebreakers where necessary), as follows:

9th place - 1 number; 10th - 2; 11th - 3; 12th - 4; 13th - 5; 14th - 6; 15th - 7; 16th - 8. The lottery is then conducted by randomly selecting numbers until the top 3 picks for the upcoming draft have been awarded to NBN teams. The teams that didn’t have their numbers selected will select from 4 through 8 in reverse order of the previous season’s standings. The eight playoff teams are then assigned draft picks 9-16 in reverse order of the previous season's standings. (This is functionally equivalent to the NBA Draft. It provides a disincentive for teams to tank during the latter portion of the season, but also assures the league’s worst team of getting no worse than the 4th overall selection.)

The 2nd Round of the draft, picks 17 through 32, will be assigned in reverse order of the previous season’s standings. (The team with the worst overall record in the previous year will be entitled to the first pick in Round 2 regardless of lottery results.)

XI. Rookie Draft
On a date to be set by the Commissioner (generally at the end of July) the League will hold its annual Rookie Draft. All team owners will assemble in an online chatroom of some sort and the Draft will proceed in the order established by the Draft Lottery a couple of months prior. (This time period affords owners the chance to scout and gather information about the players likely to be available when they draft their next generation of stars.) The team with the top selection will make its pick once the Commissioner starts the draft, and then each team will have 2 minutes to make their selection. There will be two rounds in the Rookie Draft, with the order of the second round being the reverse order of the previous season’s overall league standings.

Rookies are signed to Rookie Contracts immediately upon drafting. First-round picks will have their salaries roughly based on the NBA’s Rookie Salary Scale, and those salaries (based on draft position) will be distributed to team owners prior to the Draft. For the 2003/04 Season, first-rounders will have salaries ranging from $3.3M (1st overall) to $1.1M (16th overall). Second round picks in 2003/04 will all have salaries of $0.7M.

XII. Bird Rights, Roster Protection and Salaries/Contracts
Once a player has played 4 years under an existing contract (meaning R4s, C4s, and M4s), the team in current possession of that player accrues “Bird Rights” in him. At the start of each offseason (generally early June), NBN teams will be required to make contract decisions on all “Bird Rights” players: either guarantee that player’s salary for the following season, or permit him to become a FA (while retaining Bird Rights for FA bidding purposes).
“Guaranteed” Bird Rights players: Bird Right players who’s contracts have been guaranteed may still be traded, but they may not be released for any cap benefit. (They may be released, but their salary will continue to count against the releasing team’s salary cap.) Their salary for the following year is determined according to normal NBN salary rules (eg. C4s become C5s with a +$2M salary, M4s become M5s with that season’s max salary, R4s become M5s with a max salary).

“Free Agent” Bird Rights players: Teams who release a Bird Rights player to FA in June retain Bird Rights in that player through the FA process. Bird Rights in a FA have a cap value equal to the salary that player would have had if he had been retained and his salary guaranteed. (For instance, if a team releases an R4 to the FA pool, that player’s Bird Rights for FA would remain with that team, but until FA, they would be treated as having a cap value of a max salary.) Those Bird Rights may be traded subject to normal NBN trading regulations (and with their presumed salary value – meaning that the R4 who was released has a max salary for trade purposes). Teams may also renounce Bird Rights at any time in order to clear cap space for trades and/or FA bidding.

Roster Protection: The day after each summer’s NBN Draft, each team will be required to submit to the Commissioner a roster of those players it will be retaining for the following season. Teams are required to retain its 1st Round draft pick(s) as well as any Bird Rights player who was retained earlier that summer. Any other player on a team’s roster may at that point be released to free agency. Teams may retain up to 19 players (a full roster of 12 active players, 4 on the reserve list and 3 on the developmental roster), and must retain a minimum of 5. Once a team has submitted its Protected Roster, the salaries of all retained players become guaranteed and will count against that team’s Opening Day cap figure, although they may still be traded subject to the normal trading/cap rules.

A player’s salary for the coming season is a factor of his contract status and time with his current team.
Drafted Players: Drafted players are not entitled to raises in any of the 4 seasons of their initial 4-year Rookie Contract (denoted as R1 through R4), so they may be retained during that time period at the same salary. However, a team is under no obligation to retain him for any portion of that period – if not protected (or if waived beforehand), the drafted player becomes a normal free agent and loses his status under the 4-year contract. Once a player has played out his full 4 years under the Rookie Contract, a team may either retain him at a max salary or permit him to become a free agent.

Contract Players: Players who are playing under normal contracts (Cx) may be retained from year-to-year indefinitely. However, with each season they remain with their team, they require a modest pay raise which is directly related to their time of service: C1/2: +1.0M, C3/4: +2.0M, C5/6: +3.0M. For example, if you signed Joe Airball last season as a free agent for $1.7M, he would have been a C1, $1.7M throughout last season. If you wanted to keep him for the following year, his new salary would be $2.7M as a C2. If your association with Joe continued, he would earn the following salaries: $3.7M in year 3 (C3), $5.7M in year 4 (C4), $7.7M in year 5, $10.7M in year 6, and finally $13.7M in year 7 (or the max, whichever is lower). A player’s salary is increased in accordance with this rule immediately after the end of the NBN Championship Game of any given season (this is important for the purpose of off-season trades).
Max Players: Players who are playing under max contracts (Mx) may be retained from year-to-year indefinitely. While they aren’t entitled to annual raises per se, the value of a max contract will increase over time in proportion to the Salary Cap. The max salary is fixed at 25% of the salary cap for that season.

XIII. Summer Free Agency Period
The four-week period immediately following the Rookie Draft/Roster Protection weekend will be the Summer Free Agency Period. During this time, teams will compete in a bidding process for all free agents. This pool of free agents will be composed of both players who weren’t on NBN teams at the end of the previous season, as well as players which were waived either during the off-season or as a consequence of not being protected by their former team.

BIDDING RIGHTS

Teams that are below the Salary Cap are free to bid any amount on any player up to, but not exceeding, the amount they are under the Salary Cap. (Of course, a team also not bid any more than the Max salary.)

All teams, including those which are over the Salary Cap, are entitled to a “Mid-Level Exception”. This cap Exception may not be combined with available cap room (or anything else), although it may be split up and used to sign multiple players. The amount of this exception will be communicated to all owners prior to the start of the Summer Free Agency Period, and will be based on an average of the NBA “Mid-Level Exception” and the NBA “Million Dollar Exception” (currently $4.9M and $1.5M, respectively). For the 2003 off-season, the amount would have been around $3.2M. Teams are required to designate with their bids when/if they are using their Mid-Level Exception or some portion of it. Other than that Exception, however, a capped-out team may only bid the league minimum salaries on players. (Note: while all teams are entitled to the Mid-Level Exception, if a team is under the cap by more than the amount of the Mid-Level Exception, they realistically receive no benefit from it since they have that cap room anyway. To put it another way, the Mid-Level Exception is NOT in addition to existing cap space, it is en lieu of existing cap space.)

Every submitted bid is considered a contract offer. As such, a team may not bid more than their available cap room in any given bidding period. (eg. Team A, with $20M in cap room, could bid $12M on Player A and $8M on Player B, but it could not bid $11M on both of them.)
Teams with Bird Rights in a FA may bid any amount on that player. Once a FA with Bird Rights has been signed (either by his former team or a new team), then his Bird Rights are eliminated. (This means that if Team A released a former R4 and retained his Bird Rights – valued at a max salary – then resigned him for $8.0M, then the max salary would be replaced on that team by the player’s actual salary. Likewise, if that player signed with another team, then the Bird Rights – and the max salary – would be stricken from his former team’s roster/cap.)

SUMMER FREE AGENCY SCHEDULE/PROCESS
The weeks of the Summer Free Agency Period are divided up according to the bids which may be made to players during each week:

-Week 1: Only bids of 80% of the Maximum Salary or higher
-Week 2: Only bids of 60% of the Maximum Salary or higher
-Week 3: Only bids of 40% of the Maximum Salary or higher
-Week 4: Only bids of 20% of the Max Salary or the Mid-Level Exception (whichever is lower) or higher
-Week 5: All bids
-Week 6: All bids (min bid lists may be submitted)

The Weekly Process will take place as follows:

(1) On the first day of each of the Free Agency Bidding weeks, each team may submit an e-mail to the Commissioner with their contract bids on available Free Agents. Note: Bids may not be submitted before the published date for reasons of administrative integrity. If the Commissioner owns a team in the league, he will arrange with another owner to e-mail his bids to that other owner prior to the end of the Bidding Week. (Basically, the Commissioner is required to decide on his bids before each weekend in order to eliminate any possible bias or advantage.) The deadline for bids to be submitted is midnight Eastern (9pm Pacific).

(2) The Commissioner will tabulate all bids and determine which teams have the highest bids for each player. If only one team has bid on any given player, he immediately signs with that team. If a player has received one or more max contract offers, he immediately signs with the team which finished lowest in the previous year's standings. If a player has received 2 or more bids for amounts lower than the max, then a "re-bidding" process takes place among the top 3 bidders for his services.

(3) The (up to) three teams with the highest bids for each player will have the opportunity over the following two days to either stand pat or increase their bid to any player that they are in the top 3 in bidding for. (Example: Team A, with $25M to bid, bids $12M on Jordan, $7M on Ewing and $6M on Pippen. They are the top bidder for Jordan, the 4th highest bidder for Ewing and the 2nd-highest bidder for Pippen. Since they weren't in the top 3 for Ewing, they are out of the running for his services. Team A will have until Tuesday to increase or withdraw their offers to Jordan and Pippen, at which time the final winning bidders will be determined.) If a team is not the top bidder for a player (meaning it is 2nd or 3rd, then it has the option of withdrawing that bid in order to divert those cap dollars to another player(s). The deadline for re-bids midnight Eastern (9pm Pacific).

(4) After each week’s Re-Bidding deadline, the Commissioner will determine all winning bids. In the event of equal bids on a free agent, the player will sign with the team that was lower in the standings the previous year. The Commissioner will then send out an e-mail to all owners with a list of all free agents which were signed during that Week, as well as the amounts they were signed for. Once a player is signed to a Free Agent Contract, he immediately joins his new team’s roster as a C1 contract at his new salary and may not be waived until after Opening Day. If that player had Bird Rights, those Bird Rights are eliminated as he begins a new contract.

XIV. Trades
As a general matter, player trades are permitted and encouraged. However, there are a number of factors which can affect an owner’s ability to make trades, most importantly salary cap restrictions and the time of year. Draft picks may not be trades except as described below.
Trading over/at the Cap: Unless a team is below the cap and thereby has the ability to take on an increase in salary via a trade, all trades must involve an equal amount of salary on both sides – or at least relatively equal. More specifically, the total salaries on both sides must be within 10% of each other, or within $0.5M, whichever is greater. For example, Team A could trade Joe (C1, $5.0M) and Shooter (C2, $4.0M) for Stud (C4, $9.3) and Rookie (R1, $0.7), since the total salaries - $9.0M for $10.0M – are within 10% of each other. Likewise, Team B could swap Bumbler (C1, $1.1M) for Billy (C1, $1.5M), since their salaries are within $0.5M of each other.
In-Season Trades: Teams are free make any exchange of players, so long as roster size limits and the above cap restrictions are not violated. The in-season trading deadline is the Monday at the start of Week 16. After this date, no trades may be consummated until the conclusion of the League Championship game.
Off-Season Trades: Teams are free to make any exchange of players regardless of roster size limits, but still within the confines of the salary cap. During this time, trades are greatly facilitated by virtue of the fact that teams are free to waive any non-guaranteed player (and his potentially burdensome contract) they don’t intend to Protect for the following year. This roster flexibility ensures that most teams are able to get under the Cap in order to facilitate a trade if they so desire. During the Summer Free Agency Period and continuing on until Opening Day, teams are free to make trades subject to normal cap considerations and roster requirements. (Note: a player signed during the Summer Free Agency Period may not be traded until two weeks prior to Opening Day.)
Draft Pick Trades: During the time period between the summer payment of Franchise Fees (generally in June around the NBN Draft Lottery) and the following summer’s NBN Rookie Draft, teams are permitted to trade their 1st- and/or 2nd-round draft picks as a part of a trade involving other picks or players. For salary cap purposes, a draft pick has no value between Opening Day and the conclusion of that season’s NBN Draft Lottery. Once the offseason has begun, a draft pick has a cap value equal to either last year’s pick in that same slot or that year’s pick value (once announced, generally in June).
Bird Rights Trades: Players who’s contracts have been guaranteed may be traded in the same manner as any other player. Players who have been released but have had their Bird Rights retained for possible use in the FA process have a cap value equal to the salary at which they could have been retained for the purpose of trading. Bird Rights may be traded in the same manner as a normal, salaried player.


XV. Reserve/Disabled/Developmental Lists
As noted in Article III. Roster, teams may have up to 4 players on their Reserve List, up to 2 players on their Disabled List and up to 3 players on their Developmental Squad.
Reserve List: Any player, active or inactive, is eligible for placement on a team’s Reserve List. While on the Reserve List, a player accumulates no stats towards his team’s weekly totals, but his team retains his rights. His contract is included in his team’s total for salary cap purposes. There is no limit to the number of roster transactions that a team may make during the Season, subject of course to the position requirements.
Disabled List: If a player has been placed on an NBA team’s Injury List, then his NBN team has the option of placing him on their Disabled List. However, once a player has been placed on a Disabled List, he may no longer be activated, reserved, waived, traded or otherwise have his status altered until the conclusion of the season. His contract continues to count against the cap. Basically, the Disabled List is a mechanism for teams to free up a roster spot in the event that they lose a valuable player for a significant portion of the season.
Developmental Squad: A player may be placed on a team's Development Squad so long as he meets the following criteria: (1) He must be in his 1st or 2nd year in the NBA, and (2) he must not have been on that team's Active or Reserve Roster that season. Salaries and Contracts are unaffected by being on the Development Squad, and players on this list continue to count against each team's salary cap. Being activated from the Development Squad to the Active Roster or Reserve List has no effect on either salary or contract.

XVI. In-Season Free Agent Signings/Waivers
Free Agent Signings: During the season, teams are free to sign any available Free Agent on a first-come, first-served basis – with a caveat: teams under the Cap may bid any amount up to the amount they are under the cap on any free agent available (or claimed) that week up until Saturday night at midnight Eastern. Teams at or over the Cap may only bid the league minimums. (Note: for the 2003/04 Season, the league minimums are $0.5 for rookies and $1.0 for veterans.) After the Saturday deadline, all free agents claimed that week become final.
Waiver Wire: On certain occasions, teams will want to or need to waive players from their roster. For example, if you have the full 4 players on your reserve list and you want to acquire a Free Agent, you would have to select a current player to be waived in the event that you were awarded the Free Agent. Another common situation would be if you needed to clear cap room in order to make a trade, or simply to avoid the luxury tax. Once a player has been waived by his NBN team, he is placed on the waiver wire for the coming week. All other teams then have the option of claiming him off the waiver wire. Waivers are processed Saturday night and a waived/claimed player’s salary/contract remains the same as it was on his prior team. Furthermore, teams may claim Waiver players even though this would otherwise result in a Cap violation. (This means that if Team A is over the cap, they may still claim Player B with a $5.0M salary via the waiver wire.) At the end of each week, the players on the Waiver Wire are awarded to the claiming team which is lowest in the standings. If no team claims a player, then his prior contract is voided and he joins the Free Agent Pool and may be bid upon the following week in normal fashion. (In this manner, a team could waive a pine-rider making $4.6M, then another team could sign him for a lower salary after he had gone through the week-long waiver process.)
In-Season Waiver Eligibility: NBN Teams may not waive any player with a salary equal to ˝ of the max salary or higher, rounded down. (For the 2003/04 season, with a Max salary of $12.5M, you may not waive a player with a salary of $6.2 or higher.) Accordingly, a max player may never be waived in-season. Of course, any player may be waived between the end of the Season and Roster Protection Day.
Note: Due to the potential cap benefits of releasing a player and signing him at a lower salary, a team may not (a) re-sign a player that it waived for a lower salary at any point during the season in which it waived him, or (b) re-sign a player that it waived during either of the subsequent two weeks. (So, if you waive Joe on Mon, Dec 8, you may not claim him until after two weeks have passed – or until Tues, Dec. 23.)

XVII. Transaction Deadlines
• Each week’s Active (starting) Rosters become final at 1pm Eastern on Monday afternoon.
• The in-season trading deadline is the Monday at the start of Week 16.
• Roster Freeze Day takes place on the Monday at the start of Week 18. After this time, no further free agents or waiver wire players may be claimed.
• Playoff Roster: after the first day of the playoffs, no player may be activated from the developmental roster to the active/reserve
Offseason Schedule
• Early June – Bird Rights decisions
• Mid/Late June – NBN Draft Lottery/Franchise Fees due
• End July – NBN Draft/Roster Protection
• August – Summer Free Agency Period

XVIII. Governance
The Fantasy Basketball League is governed by the Commissioner, Alex Rucker. The Commissioner is responsible for the administration of the league, the collection and distribution of fees and the dissemination and enforcement of league rules. The Commissioner also has the authority to interpret playing rules, resolve conflicts and to handle all necessary and routine League business.
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