#11
|
|||
|
|||
Re: Instamuck?
[ QUOTE ]
[ QUOTE ] u need to add JJ to that [/ QUOTE ] And AA! [/ QUOTE ] KK+= KK, and AA |
#12
|
|||
|
|||
Re: Instamuck?
equity win tie pots won pots tied
Hand 0: 47.366% 45.79% 01.58% 27440794 945878.00 { QhQs } Hand 1: 52.634% 51.06% 01.58% 30598090 945878.00 { KK+, QcQd, JJ, AKs, AKo } Considering a 4bet shove is way more common in practice w/ a hand like AK than AA (not just in terms of hand distributions, but in terms of how people actually play the hand), you can weight this range toward AK even more than what the simulation reflects. You have an easy call. |
#13
|
|||
|
|||
Re: Instamuck?
IMO, under normal circumstances JJ/QQ arn't in this player's shoving range. However MP could be steaming, and I'm not sure how that affects Villans range.
|
#14
|
|||
|
|||
Re: Instamuck?
Yeah, the point is that it's a pretty easy math problem. Since you were at the table, you would know best what the circumstances at the table were and how that affected villain's range. If you play around with PokerStove enough these decisions aren't that hard. You just have decide which hands are in the range and go w/ it
|
#15
|
|||
|
|||
Re: Instamuck?
Call and find out what he has. Then there is no maths.
|
#16
|
|||
|
|||
Re: Instamuck?
I don't even remember this hand, what did I have? PM me if u don't wanna post results yet...
|
|
|