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  #11  
Old 08-19-2007, 01:56 PM
amplify amplify is offline
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Join Date: Sep 2005
Location: Always Already
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Default Re: Proposal: \"Slow Game\"

amplify might also play
  #12  
Old 08-19-2007, 01:57 PM
metsandfinsfan metsandfinsfan is offline
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Location: Long Island
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Default Re: Proposal: \"Slow Game\"

yeah id prob play
  #13  
Old 08-19-2007, 02:18 PM
Magra Magra is offline
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Default Re: Proposal: \"Slow Game\"

i'll play
  #14  
Old 08-19-2007, 02:21 PM
MDoranD MDoranD is offline
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Join Date: Aug 2005
Location: im done with grape juice
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Default Re: Proposal: \"Slow Game\"

id consider it
  #15  
Old 08-19-2007, 02:44 PM
JaredL JaredL is offline
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Join Date: Jan 2004
Location: No te olvidamos
Posts: 10,851
Default Re: Proposal: \"Slow Game\"

Firstly, Soah I'm sorry about your game. It was really weak on my part to sign up and not participate. I had to work a bit more than I planned with my teaching job, I had my car broken into (the same car that was stolen a month and a half ago, time to sell that thing), and I got a 6 month old dog the day the game started. These last two events were unexpected (I would not suggest going to the shelter if you are planning to get a dog but not quite yet). We're also still finishing moving. I'm not trying to make excuses as I really did you a disservice by signing up as I knew at the time that I would be somewhat limited with time already. I apologize.

As to your idea, I'm somewhat skeptical that it will work. Schedule wise, I could see it being great and I'm going to have a lot of trouble playing due to a busy schedule so in theory it would work well for me. The problem I see is that there will be 10 million posts in between lynchings. If we lynch someone on Thursday and the next isn't until Sunday at a 500 post a day clip you're looking at 1500 posts before it really gets going Sunday night. There could easily be a couple thousand posts before the just before night rush. It would make it very difficult for someone to play who can spare an hour or two every other day or whatever.
  #16  
Old 08-19-2007, 03:38 PM
VoraciousReader VoraciousReader is offline
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Join Date: Apr 2005
Location: 11-1 and still proud
Posts: 12,449
Default Re: Proposal: \"Slow Game\"

That is the beauty of capping the player list very very low. 17 players will not generally generate 500 posts per day, especially 17 players of the "I need a slow game so I have time for other things" ilk.
  #17  
Old 08-19-2007, 04:35 PM
Neil S Neil S is offline
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Join Date: Sep 2004
Location: Southern California
Posts: 10,611
Default Re: Proposal: \"Slow Game\"

[ QUOTE ]
*cough*
half-seers
*cough*

[/ QUOTE ]Half and three quarter seers seem to work fine.
  #18  
Old 08-19-2007, 05:46 PM
VoraciousReader VoraciousReader is offline
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Join Date: Apr 2005
Location: 11-1 and still proud
Posts: 12,449
Default Re: Proposal: \"Slow Game\"

To be clear.

If I run this, there will be NO half-seers. NO 3/4 seers. There will be at MOST 17 players, and only 1 seer.
  #19  
Old 08-19-2007, 05:50 PM
Cueballmania Cueballmania is offline
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Join Date: Sep 2005
Posts: 2,000
Default Re: Proposal: \"Slow Game\"

Cap the number of posts a day sequence? Like 30? I'd very seriously consider playing this if there wasn't a huge time commitment to read a ton of posts (Most of which adds nothing the first few days.).
  #20  
Old 08-19-2007, 07:37 PM
clowntable clowntable is offline
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Join Date: Jun 2006
Location: Lille, France
Posts: 7,076
Default Re: Proposal: \"Slow Game\"

[ QUOTE ]
amplify might also play

[/ QUOTE ]
in, cut the third person [censored] it's annoying
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