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  #11  
Old 03-29-2007, 10:58 AM
Zurvan Zurvan is offline
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Default Re: Pretty boring strategy which should define \"good player\"

Clown, I wish to play more games in which I win 77% of the time while putting forth zero effort. Games of logic & social interaction are far more fun when there is complete information for all players.
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  #12  
Old 03-29-2007, 11:07 AM
Neil S Neil S is offline
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Default Re: Pretty boring strategy which should define \"good player\"

Clown: why do you use the complete information variant to determine a win rate for the incomplete information variant? Surely the wolves' great information advantage is worth something, and changes things? Isn't that the whole point of the game, in fact?
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  #13  
Old 03-29-2007, 11:08 AM
Fishmonger Fishmonger is offline
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Default Re: Pretty boring strategy which should define \"good player\"

[ QUOTE ]
I'm saying a good player might give up his chances of winning as a wolf for a gurantee to win everytime as a villager or try to get as close to this as possible. This might be flawed and even dumb but I think it's a fair trade.

At least it should show people that it might not be such a good idea to mix up your village game to improve the wolf game simply because one is villager far more often.

[/ QUOTE ]

I don't think anyone who intentionally loses whenever he plays as a wolf can claim to be a 'good' player.
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  #14  
Old 03-29-2007, 11:21 AM
clowntable clowntable is offline
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Default Re: Pretty boring strategy which should define \"good player\"

I'm not claiming it is a good strategy and I'm not insane enough to think it can or should ever happen like this (I mean there's no more game because it's basically start:village wins, redo). It's just the fixed number at which most players win.

If you want to put it differently, if you assume the games are balanced the value of the extra information that the wolves have is 27% win percentage.

Now how it is possibe that everyone wins 100% of the time as someone posted I don't know. But there is a strategy which if and only if followed by everybody leads to a win percentage of 77%. It's the highest average win% I can think of, maybe I missed something. But being above the 77% thus means that you are outperforming the "best" strategy.
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  #15  
Old 03-29-2007, 11:24 AM
Neil S Neil S is offline
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Default Re: Pretty boring strategy which should define \"good player\"

[ QUOTE ]
But being above the 77% thus means that you are outperforming the "best" strategy.

[/ QUOTE ]I see what you're trying to get at here. Yes, if we assume perfect play on both sides by all players, then there probably is one side that will always win, and so there will be a fixed win percentage that corresponds to its proportion to the total players in the game.

But in the turbos, we are far from perfect play, so it's possible to shoot for more than that 77%.
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  #16  
Old 03-29-2007, 01:06 PM
metsandfinsfan metsandfinsfan is offline
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Default Re: Pretty boring strategy which should define \"good player\"

lynch clown
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  #17  
Old 03-29-2007, 03:13 PM
traz traz is offline
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Default Re: Pretty boring strategy which should define \"good player\"

Your strategy would mean I win 0% of the games I play as a wolf. Automatically that's no good
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  #18  
Old 03-29-2007, 03:18 PM
lastchance lastchance is offline
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Default Re: Pretty boring strategy which should define \"good player\"

I believe win % should be divided into good win % and evil win %.

60% village win + 60% wolf win > 100% village win.
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  #19  
Old 03-29-2007, 03:20 PM
FCBLComish FCBLComish is offline
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Default Re: Pretty boring strategy which should define \"good player\"

[ QUOTE ]
I believe win % should be divided into good win % and evil win %.

60% village win + 60% wolf win > 100% village win.

[/ QUOTE ]

QFT! Jared, can we revise the official statistics and give each player a W-L as Village and Wolf?
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  #20  
Old 03-29-2007, 03:22 PM
traz traz is offline
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Default Re: Pretty boring strategy which should define \"good player\"

looking at W-L records is so useless
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