![]() |
#11
|
|||
|
|||
![]()
[ QUOTE ]
Hearts of Iron II is what you're looking for. But are you smart enough to play this game?? [/ QUOTE ] 2nded, but it's not an RTS. Great game though, although I played the first one much more. |
#12
|
|||
|
|||
![]()
[ QUOTE ]
I too am an old Close Combat fan but this game is not the same! I was very disappointed in the demo, it IS A RESOURCE RTS! Armoured units have hit points, a Sherman takes 2 OR MORE HITS from a 88! It is a resource RTS (capture control points for fuel, ammo, command), whoever is quicker wins, no real strategy. It is very pretty though [img]/images/graemlins/wink.gif[/img]. This is no where near the same as CC aside from the WWII theme. in CC I could win a game if I was down to 1 or 2 units with strategic positioning because the enemy had a LIMITED number of infantry and I had a machine gun nest in a strategic point to keep them at bay, in this game you can call in whatever you want granted you have the "resource". Sorry about my passionate response but this is not any different from any other RTS out sad to say [img]/images/graemlins/frown.gif[/img]. [/ QUOTE ] I agree with this completely. Company of Heroes is very fun and the graphics are awesome. But, it is not much different than Dawn of War and there is little real strategy. What made Close Combat so awesome is that you had to decide on which units you were bringing to battle and you were stuck with them the whole battle. It is awesome in CC to have a couple of units left and have to figure out perfect strategic positioning to beat back an enemy with superior forces. One of the things that makes CC awesome is that each unit was precious and the loss of any of them hurt. Whe n you got a tank you guarded it very carefully because losing it was a huge loss. In COHs you simply crank out another tank if your tank is destroyed. The other thing missing is that COH is linear and there is no sense of a campaign. You simply complete a board and move onto the next. In CC there is the ebb and flow of battle and it you get pushed off a sector or overrun a sector it changes the whole game. Finally, the damage model is stupid. A perfect shot should be able to take out a take or a unit. In COHs there is simply a bar that goes down with successive shots. COH is very fun, but as far as a WW2 stategy game it is not nearly as fun as Close Combat. |
![]() |
|
|