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  #151  
Old 01-18-2005, 02:13 PM
MattSuspect MattSuspect is offline
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Default Re: How many 5 year-olds.....

Man, someone needs to call FOX and set this up.
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  #152  
Old 01-18-2005, 02:14 PM
Madtown Madtown is offline
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Default Re: How many 5 year-olds.....

[ QUOTE ]
I think people need to think of the 5 yr olds as animals and not babies. Or let me put it this way, would your answers change if we changed the question to same sized dwarves/midgets/little people?

[/ QUOTE ]

Yes, but not for the reasons you're trying to get at.

Midgets have adult intelligence, so you'd be more suceptible to strategy. I'd also wager they weigh a bit more on average.

That is an important factor -- are these 5 year olds rabid fighting machines, or just determined-but-still-normal 5 year olds? I mean, if they'll get up and keep fighting right away after you bust their limbs, that changes the equation.
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  #153  
Old 01-18-2005, 02:16 PM
DMBFan23 DMBFan23 is offline
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Default Re: What about with weapons?!!!

if they get a knife I put my number in the single digits. the bull rush strategy goes to [censored] in that scenario.

although now the picture of a 5 year old getting hit with a mace has me laughing out loud in my office.
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  #154  
Old 01-18-2005, 02:16 PM
B00T B00T is offline
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Default Re: How many 5 year-olds.....

I love this place.
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  #155  
Old 01-18-2005, 02:17 PM
Patrick del Poker Grande Patrick del Poker Grande is offline
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Default Re: What about with weapons?!!!

[ QUOTE ]
and, suppose you could pick any weapon, but each kid gets the same weapon. what would you choose (if anything)? I would take a 35-pound spiked elongated mace or a 45-pound broadsword.

matt

[/ QUOTE ]
You definitely need to pick out something heavy and unweildy (and blunt - sharp elements are bad for you) for this option.
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  #156  
Old 01-18-2005, 02:21 PM
Stork Stork is offline
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Default Re: How many 5 year-olds.....

Sequential mode would definetely be the toughest. For all the modes though, I think the KO'ed kids should stay in the arena. Adds a nice aroma to the atmosphere, and you can pick them up and use 'em as weapons.

And to whoever wrote that their 5 year old is really strong, HE'S NOT. Your 5-year old is as weak as any 5 year old, he's NOT special.
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  #157  
Old 01-18-2005, 02:54 PM
fnord_too fnord_too is offline
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Default Re: How many 5 year-olds.....

Zero, I couldn't bring myself to attack a five year old unless there was a life threatening situation (like he had a loaded gun).
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  #158  
Old 01-18-2005, 02:57 PM
bicyclekick bicyclekick is offline
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Default Re: How many 5 year-olds.....

great topic gonores.
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  #159  
Old 01-18-2005, 02:59 PM
DMBFan23 DMBFan23 is offline
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Default Re: What about with weapons?!!!

sharp objects definitely increase your variance, and are -EV. one poke to the eye from a spear and you're screwed, but good luck picking up a big club, you little punks.
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  #160  
Old 01-18-2005, 03:19 PM
Patrick del Poker Grande Patrick del Poker Grande is offline
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Default Re: How many 5 year-olds.....

[ QUOTE ]
I vote for the "out" kids to disappear as if it were a video game.

More to this, let's change the game a little bit. Let's say you can either play "Arcade" mode, "Sequential" mode or "Quick Game" mode.

Arcade Mode: You start with a set number of kids in the room, which is set by the difficulty rating. As each kid is immobilized, he disappears and a new one is generated and runs out on the field. You essentially are playing an endless game and are trying for a high score. Parameters can be changed so that, for instance, as you progress, maybe 2 kids come out for each one you knock out or maybe instead of kids coming in only when others are knocked out, maybe they come in at a certain time interval, which can speed up as time goes along. Maybe you get special bonuses for killer moves or taking out several kids at once. If you picked the easy mode, this could potentially go on seemingly forever, especially if you knew where the kids generated from and could just camp out right there and pop 'em in the face right as they run onto the field like we used to do playing multiplayer FPS games.

Sequential Mode: You start with one kid, knock him out, then two come out in the next round, then three, etc. Again, it's an endless game and you're playing for high score. Things like break time or health rejuvination between rounds can be discussed, as well as parameter changes discussed in Arcade Mode above.

Quick Game: You set the number of kids you want to begin with and once you're done with them, the game's over. This is pretty much what we've been talking about so far, I assume, and I think would be the toughest to get the high score in, depending on the exact parameters.

Clearly the possibilities are endless.

[/ QUOTE ]
I think we need a good name for this game.

Also, let's say you're going to be a professional or at least a serious enthusiast of this game. How would you train? I think my main focus would be on stamina and upper arm strength. I'd go with a rowing machine and upper body training.
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