Two Plus Two Newer Archives  

Go Back   Two Plus Two Newer Archives > 2+2 Communities > Other Other Topics
FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
  #151  
Old 08-28-2007, 04:41 PM
mused01 mused01 is offline
Senior Member
 
Join Date: Jul 2007
Posts: 312
Default Re: How will the world end

[ QUOTE ]
OBV not global warming if eeveryone would just turn their AC's on high

[/ QUOTE ]

makes perfect sense to me.
Reply With Quote
  #152  
Old 08-29-2007, 05:39 AM
nath nath is offline
Senior Member
 
Join Date: Jan 2005
Location: Tone
Posts: 22,162
Default Re: How will the world end

[ QUOTE ]
if you're talking about figuring out all of that by doing computations on the subatomic level (instead of "the wind blows" it's "quark does this, neutrino does that"), that's way more computing power than just our brains. especially because you have to be able to do it with virutally no lag, or the physical universe would fall apart. i guess you could fudge a lot of stuff when humans aren't paying super close attention but that seems kind of like a cop out.

[/ QUOTE ]
If a tree falls in the forest...
Reply With Quote
  #153  
Old 08-29-2007, 05:58 AM
ilya ilya is offline
Senior Member
 
Join Date: May 2004
Location: Upchucking the boogie
Posts: 7,848
Default Re: How will the world end

If you guys find the NYT article interesting I urge you to read Nick Bostrom's original paper, which can be found on his personal website (linked to in my earlier post in this thread). I think the article has led some of you to misunderstand his argument somewhat.
Reply With Quote
  #154  
Old 08-29-2007, 06:04 AM
ilya ilya is offline
Senior Member
 
Join Date: May 2004
Location: Upchucking the boogie
Posts: 7,848
Default Re: How will the world end

[ QUOTE ]

if you're talking about figuring out all of that by doing computations on the subatomic level (instead of "the wind blows" it's "quark does this, neutrino does that"), that's way more computing power than just our brains. especially because you have to be able to do it with virutally no lag, or the physical universe would fall apart. i guess you could fudge a lot of stuff when humans aren't paying super close attention but that seems kind of like a cop out.


[/ QUOTE ]

it may be a cop out, but it would be a very reasonable one. consider how modern graphics engines render the environment for video game players. rather than trying to construct the whole space at once and keep it all running constantly, they make smart predictions about which bits may be required soon based on the direction the player is facing, their speed of movement, etc, and then simply load that small subset of the total space into short-term memory.

in fact, until relatively recently, even a simulation that was keeping tabs on everything at once wouldn't have had to worry about all that much detail. in a world where people didn't even understand the laws of gravity or have microscopes, there would have been no need to model object interactions on anything but a rough rudimentary level.

you might say that the simulators would have still had to model physics properly to make sure that the laws would be there for us to discover, but you could just as readily speculate that these laws and thus our ability to "discover" them have been introduced as "upgrades" into the simulation as the computing power of those running it has increased -- much like contemporary games have moved towards more and more complex and accurate real-time physics modeling.

in fact i would say we're getting pretty close to the point of being able to simulate an unpopulated physical environment with enough accuracy that an average person would not be able to tell the difference.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:35 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.