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View Poll Results: On average, how many hours do you spend "listening" to your wife/girlfriend for each hour of sex (le
More than 10 hours 55 55.56%
Around 5 hours 21 21.21%
Around 2.5 hours 11 11.11%
Around 1 hour 10 10.10%
30 minutes or less 2 2.02%
Voters: 99. You may not vote on this poll

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  #151  
Old 03-26-2007, 01:11 PM
chim17 chim17 is offline
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

I just sent 32.
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  #152  
Old 03-26-2007, 01:14 PM
Boiler_bd Boiler_bd is offline
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Join Date: Apr 2006
Posts: 5,361
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

I think 32 is most likely to have the trap actually, sent #5. Don't forget the sabatuer is not in night chat so the evils probably aren't going to push one number over the another.
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  #153  
Old 03-26-2007, 01:15 PM
Iron_Yuppie Iron_Yuppie is offline
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Join Date: Jan 2005
Posts: 3,625
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

I thought VR pretty much stated above that the Saboteur did not get a night action last night?

Go with whatever you like. We can worry about 2nd guessing the saboteur tomorrow.
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  #154  
Old 03-26-2007, 01:17 PM
KyrosMother KyrosMother is offline
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Join Date: Apr 2006
Location: Approaching Retirement
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

Voted for 32. I think good mercenaries would go on.

Oh, and I feel pretty confident that FMX is a villager.
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  #155  
Old 03-26-2007, 01:18 PM
fmxda fmxda is offline
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Join Date: Apr 2005
Location: AA
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Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

Hey, we should stop talking about where the saboteur MIGHT have put the trap. Honestly, I can think of an argument for any path being trapped.

Publicly announcing our thought process in choosing our adventure just gives the saboteur more information to be accurate with his traps.
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  #156  
Old 03-26-2007, 01:22 PM
chuckleslovakian chuckleslovakian is offline
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Join Date: Aug 2005
Location: Saving Sinners
Posts: 12,055
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

[ QUOTE ]
Hey, we should stop talking about where the saboteur MIGHT have put the trap. Honestly, I can think of an argument for any path being trapped.

Publicly announcing our thought process in choosing our adventure just gives the saboteur more information to be accurate with his traps.

[/ QUOTE ]
Thank you. It's impossible to try to figure out which level the saboteur is thinking.
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  #157  
Old 03-26-2007, 01:25 PM
MDoranD MDoranD is offline
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Join Date: Aug 2005
Location: im done with grape juice
Posts: 4,609
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

[ QUOTE ]
[ QUOTE ]
Hey, we should stop talking about where the saboteur MIGHT have put the trap. Honestly, I can think of an argument for any path being trapped.

Publicly announcing our thought process in choosing our adventure just gives the saboteur more information to be accurate with his traps.

[/ QUOTE ]
Thank you. It's impossible to try to figure out which level the saboteur is thinking.

[/ QUOTE ]

exactly. which is why i voted 8.
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  #158  
Old 03-26-2007, 01:27 PM
GetThere1Time GetThere1Time is offline
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Join Date: Apr 2005
Location: burning hundreds
Posts: 11,334
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

This count is brought to you by WordPad. Luckily, VR will be handling counts closer to lynch time.

[1]aaronk56 - votes
[]BluffBlank - votes Neil S
[]Boiler_bd - votes Neil S
[]chim17 - votes
[]chuckleslovakian - votes Durron
[1]dmk - votes Zurvan
[1]durron597 - votes Neil S
[1]DustinG - votes
[]econophile - votes Vavavoom
[]FCBLComish - votes Zurvan
[]fmxda - votes WDCBooks
[]fnord_too - votes Nez477
[1]Iron_Yuppie - votes
[1]JaredL - votes
[]Jeremy517 - votes
[]kbar13 - votes
[]Kumubou - votes AaronK56
[]kyrosmother - votes Voj
[]lastchance - votes
[3]LuckayLuck - votes LuckayLuck
[]Mark_K - votes
[]MDorand - votes Zurvan
[]metsandfinsfan - votes
[3]NeilStevens - votes LuckayLuck
[1]Nez477 - votes Dustin G
[]shortline99 - votes Iron_Yuppie
[2]sighing - votes LuckayLuck
[]Thebram - votes
[]Tiedup14 - votes
[]traz - votes
[1]Vavavoom - votes
[1]Voj - votes DMK
[1]wdcbooks - votes Sighing
[]xoom - votes JaredL
[3]Zurvan - votes Sighing

Note: I'm here via AIM and PM to take anon questions/make clarifications. Remember, day event voting is due at 3 pm.

Please be gentle with me. It's my first time [img]/images/graemlins/blush.gif[/img]
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  #159  
Old 03-26-2007, 01:27 PM
Voj Voj is offline
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Join Date: Jun 2006
Location: Marseille
Posts: 1,104
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

Agree with boiler.. 32 is so obvious that I'm thinking about sending 5..

Some ppl were speking about sabotuer levelling the village.. I don't think we're here in this Rock-Scissors-Papers situation - at least not on night one. FWIW this is not a Heads-Up situation, and saboteur knows many people will go for the most obvious choice.. People may react in an another way later, but I sincerely doubt most of us actually read and analyzed rules deeply enough on day 1..
So I think the right choice for saboteur is to put the trap on the number he thinks is the most likeky to be chosen. As I don't think most of the village can be convinced not to vote 32 anyway, I think our best shot is to vote for what we think is the best choice and hope saboteur has levelled himself.
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  #160  
Old 03-26-2007, 01:29 PM
Boiler_bd Boiler_bd is offline
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Join Date: Apr 2006
Posts: 5,361
Default Re: Choose Your Own Adventure Vol I: The Road to Eleria

[ QUOTE ]
[ QUOTE ]
Thank you. It's impossible to try to figure out which level the saboteur is thinking.

[/ QUOTE ]

exactly. which is why i voted 8.

[/ QUOTE ]

This may apply to future days but if he had an action last night he probably sabatoges the most interesting choice.

From here on out we might want to consider a better way to come up with a choice. Theoretically if everyone just sends in what they feel like the sabateur should have >33% chance to find what is selected.
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