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  #151  
Old 05-03-2006, 01:47 PM
SumZero SumZero is offline
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Join Date: Jul 2004
Location: South SF bay area, Califonia
Posts: 1,223
Default Re: weekday WW redux

[ QUOTE ]
It has been noted before that censored gets up late on the west coast. So, you may want to try someone else.

I do like that chuckles responded right after you voted for him ...

[/ QUOTE ]

Damn, that makes me double want to lynch censored since I'm on the west coast and am up for work conference calls early 4 days a week (including today).

I'm about to leave for the office and probably will be on spottily the rest of the day. I'll try lynch SynSid for now.
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  #152  
Old 05-03-2006, 01:48 PM
Hornacek Hornacek is offline
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Location: Comerica Park
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Default Re: weekday WW redux

[ QUOTE ]
[ QUOTE ]
Change vote from Hornacek to Chuckleslovakian.

[/ QUOTE ]

I don't think you're the real seer if you can't stick with your intial pick...

[/ QUOTE ]

No I'm just a really really bad seer. It's possible that JaredL gave me the wrong look again?
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  #153  
Old 05-03-2006, 01:54 PM
Zurvan Zurvan is offline
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Join Date: Apr 2005
Location: Oshawa
Posts: 10,229
Default Re: weekday WW redux

If we want to split up the 2 seers, and still be able to determine which of their info that was posted is true, we could have all players flip a coin, and say either top or bottom in a post. The seer's would post which half of the list they're actually looking at.

That way, if a seer is killed without coming out, we can go back, and see which part of the list they saw, and be able to filter their posts based on that. Then they can post their guesses about the other half of the list, and their solid info about their half.

This has one flaw that I can see - once the seer is killed, the WW's will be able to limit their seer eating targets to the people that said they were looking at the other half of the list. That second seer would then have to decide if it was worthwhile waiting to come out, with the improved chance of being eaten.

This plan would reduce confusion if 1 seer does get eaten without coming out, but make it easier for the wolves to find the other seer. I don't know if the reward is worth the risk. Thoughts?
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  #154  
Old 05-03-2006, 01:58 PM
Elevens Elevens is offline
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Posts: 4,645
Default Re: weekday WW redux

Personally, I think everyone is overthinking the seer strategy to the point that it's going to be too complicated for anyone to understand.

The half/half idea seems best.

KISS: Keep It Simple, Stupid.
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  #155  
Old 05-03-2006, 02:03 PM
VoraciousReader VoraciousReader is offline
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Location: 11-1 and still proud
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Default Re: weekday WW redux

Update, I think. I think there may be another vote for Alex Levin somewhere, too. I will see if I can find it. Computer locked with it only partially saved...I'd appreciate it if everyone can verify their vote.)

[1] [censored] votes
[1] alex levin votes junkmail
[0] amplify votes Zurvan
[1] bobojedafan votes SumZero
[1] chuckles votes SumZero
[0] durron597 votes Iron Yuppie
[1] elevens votes [censored]
[1] fnord votes tokyo
[2] hornacek votes chuckleslovakian
[2] iron yuppie votes Nicholas
[2] junkmail votes hornacek
[1] kyro votes fnord_too
[0] madtown
[1] Nicholas votes Alex Levin
[0] patton votes Bobo
[0] ScottHoward votes Iron Yuppie
[0] Shortline
[2] sumzero votes SynSid
[1] SynSid
[0] thebram votes junkmail
[0] tiedup
[0] TJ
[1] tokyo votes
[0] VoraciousReader
[0] wdcbooks votes TJ
[0] xorbie votes hornacek
[1] zurvan votes kyro
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  #156  
Old 05-03-2006, 02:05 PM
VoraciousReader VoraciousReader is offline
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Default Re: weekday WW redux

Okay, the 2nd Alex vote was SumZero, and he changed to [censored], before changing again. So this should be ok.
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  #157  
Old 05-03-2006, 02:09 PM
Patton4 Patton4 is offline
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Join Date: Jan 2004
Location: Villagers Anonymous
Posts: 4,348
Default Re: weekday WW redux

[ QUOTE ]
Personally, I think everyone is overthinking the seer strategy to the point that it's going to be too complicated for anyone to understand.

The half/half idea seems best.

KISS: Keep It Simple, Stupid.

[/ QUOTE ]

The late middle/end game is where the seer strategy is going to run into problems. Especially as soon as a seer comes forward, the wolves will know (at least a bit) of what the other seer has been doing. Also, we have to hope that the wolves aren't bunched together on either half, because that could cause problems, unless that seer survives and happens to view most of them. If one of the seers happens to view the other seer, this strategy will prevent them from being in as confusing a spot as I was in Average II. In fact, knowing the other seer would almost be an advantage for us because the seer could sift through the other seers posts and have a good clue about what is "real" info in their counterpart's posts.

I just hope our seers can be logical in their choices.
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  #158  
Old 05-03-2006, 02:13 PM
[censored] [censored] is offline
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Location: mortally hurting
Posts: 9,174
Default Re: weekday WW redux

Ok I'm up and I've read the thread.

2 things stuck out. Nic P has been really annoying and hornacek seems to want to relive the sumzero strategy.

That's a really tough call

vote hornacek
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  #159  
Old 05-03-2006, 02:16 PM
Hornacek Hornacek is offline
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Location: Comerica Park
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Default Re: weekday WW redux

Someone please explain the sumzero strategy? I'm just really bored and first days are really just a pedantic exercise in rand().

And plus, is [censored] still a little peeved about me+Amp's pwnage in last night's turbo?
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  #160  
Old 05-03-2006, 02:22 PM
chuckleslovakian chuckleslovakian is offline
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Location: Saving Sinners
Posts: 12,055
Default Re: weekday WW redux

[ QUOTE ]
Someone please explain the sumzero strategy? I'm just really bored and first days are really just a pedantic exercise in rand().

And plus, is [censored] still a little peeved about me+Amp's pwnage in last night's turbo?

[/ QUOTE ]

Saying you are wolf, getting voted off, and then claiming after the game this strategy made every WW obvious.
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