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  #141  
Old 11-09-2006, 02:53 PM
dmk dmk is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

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yes, i'm a way better choice...right...

care to explain why? doubtful...

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1. This is not your villager game. It's obviously different.
2. You've never tried to provoke me to get angry as a villager, or even suggested it's a good idea.

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1. see my response to durron. i don't even have a non-villager game because other than 24, when i was basically afk the entire time, i can't think of another long-game i was an evil role
2. i don't exactly understand when i provoked you this game? i was merely suggesting that its an inevitability that someone will get into a huge argument with you and it'll be zurvan vs ?? for about 3 days straight. you are awfully defensive about a very light-hearted comment...
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  #142  
Old 11-09-2006, 02:53 PM
durron597 durron597 is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

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So your 'serious' vote on me earlier was intended to make me think you were evil. You thought I was a good guy before I even posted on the thread. I had 0 posts at the timr you voted for me. But you thinking I was good, tried to get me riles up with that vote. OMG If you dont die today the village should hang itself.

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queue tokyo plz

bobo, that reasoning is crap and you know it, the game does not revolve around you
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  #143  
Old 11-09-2006, 02:54 PM
Zurvan Zurvan is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

[ QUOTE ]

1. see my response to durron. i don't even have a non-villager game because other than 24, when i was basically afk the entire time, i can't think of another long-game i was an evil role
2. i don't exactly understand when i provoked you this game? i was merely suggesting that its an inevitability that someone will get into a huge argument with you and it'll be zurvan vs ?? for about 3 days straight. you are awfully defensive about a very light-hearted comment...

[/ QUOTE ]

1. Right, but you do have a very clearly defined villager game. This is not it
2. I haven't done that in a few games, and it's entirely unlike you to say something like that.
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  #144  
Old 11-09-2006, 02:55 PM
dmk dmk is offline
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Join Date: Jan 2004
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
yes, i'm a way better choice...right...

care to explain why? doubtful...

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you're taking the game way too seriously day 1. you're never this serious day 1.

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this was your EXACT (possibly verbatim) same logic in the last turbo we played together. again, you were evil and i was good...i could go look up the exact verbage if you care...

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everyone always says it's so easy to figure out whether i'm good or evil, lol

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who says that? i'd love to hear their opinions right now actually
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  #145  
Old 11-09-2006, 02:55 PM
LuckayLuck LuckayLuck is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

Strategy discussion:

Side note - I don't feel bad about discussing any of this because evils have a masonry which I'm sure they'll be discussing this themselves, and neutrals have a masonry also and they are likely to know anything I know already.


ABOUT MENGHA
For reference: [ QUOTE ]
Mengha: Grolim Priest: Power: Summoning. May summon a demon any night or day. He must give the demon 3 targets. The kill will be rand()ed between his 3 targets and himself, giving him a 25% chance of death on any given summoning. Polgara is immune to this kill. If he targets Polgara and her name is rand()ed, he is banished back to hell along with his demon. (i.e., he dies)

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I think that it is too risky for Polgara to use this ability unless he is on the ropes with suspicion. 25% to die is pretty huge in a game where it is unlikely that we will find him. I could be very wrong as an always-use-the-ability plan is not out of the question too...then again, a never-use-the-ability plan is not terrible. However, it's obvious that he will use it if he's about to be lynched. Ultimately, I don't believe Mengha will be a big force in this game, my best theory is that he will use the ability once before he gets lynched.


About KAL ZAKATH:
You're a pawn in this game. A frickin' pawn. You have no control over who you win with, and you will be put on whichever team is losing. [img]/images/graemlins/smile.gif[/img]

This is why you need to not use your Imperial Privilege until you are switched. If you use it, you will benefit the dark side - and thus, you will imbalance the game in favor of the dark side - and thus, you will be converted to good and screw yourself. You will not be using your ability at all.



ABOUT CYRADIS:
Likely to not appear to either side for the couple first days to get extra peeks. Will turn Zakath to good if he is on the lynch wagon, but will not if evil is losing.

Cyradis is currently more likely to help the good side than the bad side. This is because Cyradis would like to keep the game as balanced as possible, and not have to use her Kal Zakath get-out-of-jail free card.

This game will come down to the wire. We're ultimately all pawns of Cyradis, running hot early will be good. If we run cold, we will probably be forced to 50-50. And yes, I think there's a good chance of Cyradis winning.



Theory:
The good news for village is there is no chance of disastrous defeat. The worst-case scenario for us is probably a 50-50. Then again...maybe the most likely case for us is probably a 50-50 tie. I cannot possibly think of a way the village can achieve better or worse than 50-50. I actually think that Cyradis has the most likely chance of winning. It is probably best for us to throw around ideas before we have to think of this when it does come down to us being in Cyradis' debt and following her like pawns.

Good power roles need to stay alive and mess with the math of Cyradis is the only solution. So far, I can only think of one way for good to avoid a Cyradis win / 50-50 village win:

1. Not have any power village roles die. Cyradis then cannot afford to side with either side.


All the power characters need to stay alive, except Beldin, Poledra, and Durnik. These good power characters are nice, but relatively worthless.

Poldera SEEMS powerful, but then again, the information that she has of 3 power characters is not that good because anytime that she would want to reveal that info is anytime that the character him/herself would reveal the info.

Beldin is just cute. So is Durnik. I assume the neutrals will come out around days 3-4 depending on which side is running especially cold/hot.

Silk/Liselle is pretty strong. It's good for village for them to get along, let's hope Liselle lucksacks into Silk. Silk obviously cannot come out at all though, because he is valuable late-game to throw off vote counts for Cyradis.


Theory 3:
If Cyradis ever sides with evil, it means that Cyradis has won.



That was a long post, TLDR.
It didn't say much anyways.
Basically: power good roles need to stay alive. ESPECIALLY our seer, our one-time angel, our secret voter, and our assassin.

Cyradis wins if she ever sides with evil. All the posts about how village just needs to run hot are wrong - if village runs hot, Cyradis sides with evil, village will eventually not run hot, evil will catch up. And what's especially bad if Cyradis sides with evil is that she will oust the power village roles first, because anything that messes with vote count is bad for her.


Need more plans for preventing a 50-50 win from village. This is the worst and best case scenario that I can think of so far, for BOTH sides in fact. I've ran through so many scenarios, and Cyradis can turn the tides so fast that the game will nearly always end in Cyradis victory.


Village's enemy is not necessarily "Evil" -- it is preventing Cyradis from moving us like pawns.
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  #146  
Old 11-09-2006, 02:56 PM
Zurvan Zurvan is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

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who says that? i'd love to hear their opinions right now actually


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I've never missed durron day 1 when he was evil. So far, he seems good.
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  #147  
Old 11-09-2006, 02:56 PM
dmk dmk is offline
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Join Date: Jan 2004
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

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1. Right, but you do have a very clearly defined villager game. This is not it

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Apparently I don't...

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2. I haven't done that in a few games, and it's entirely unlike you to say something like that.

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This is a much more logical response than saying that I'm a wolf trying to provoke you or some BS like that...
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  #148  
Old 11-09-2006, 02:57 PM
durron597 durron597 is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

yeah, lucky's not evil and he's not cyradis.
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  #149  
Old 11-09-2006, 02:57 PM
chuckleslovakian chuckleslovakian is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

If there was ever a post that immediately makes me think someone is a villager, that was it by Luckay
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  #150  
Old 11-09-2006, 02:58 PM
durron597 durron597 is offline
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Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

[ QUOTE ]
[ QUOTE ]

who says that? i'd love to hear their opinions right now actually


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I've never missed durron day 1 when he was evil.

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average speed 6 (you thought i was evil when i wasn't)
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