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  #1111  
Old 01-18-2007, 05:50 PM
MDoranD MDoranD is offline
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Join Date: Aug 2005
Location: im done with grape juice
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Default Re: Election! - The Game Thread

oh yeah b4 i go:

Thebram,

My suspicion of you stems from a post you made yesterday morning. It had to do with me. I will pull it later before night. You are correct that I cannot GUARANTEE you are a wolf...just belief.
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  #1112  
Old 01-18-2007, 05:51 PM
shortline99 shortline99 is offline
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Default Re: Election! - The Game Thread

MDD, last time you were this sure on anyone, it was me, you were wrong, and i lol'd. so watch your words, because i think you are quite wrong at this point in time.
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  #1113  
Old 01-18-2007, 05:51 PM
dmk dmk is offline
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Location: Twilight
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Default Re: Election! - The Game Thread

[ QUOTE ]
Problems with that plan dmk:
1. If we pick villagers we are hurting ourselves badly
2. If we pick a seer we are really hurting ourselves.
3. We gurantee at most 9, and probably only 7, possibly only 6 choices (and 5 in one scenario) post day 4. I really don't like a small electable pool.

[/ QUOTE ]

hmm, fair enough
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  #1114  
Old 01-18-2007, 05:52 PM
metsandfinsfan metsandfinsfan is offline
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Location: Long Island
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Default Re: Election! - The Game Thread

[ QUOTE ]
Problems with that plan dmk:
1. If we pick villagers we are hurting ourselves badly
2. If we pick a seer we are really hurting ourselves.
3. We gurantee at most 9, and probably only 7, possibly only 6 choices (and 5 in one scenario) post day 4. I really don't like a small electable pool.

[/ QUOTE ]

yeah i dont either. I think wolves are trying to confuse us. Lets vote in the confirmeds today

Traz, Shorty, instead of crying, how about making some suggestions who the bloc should lynch since you feel they are incapable of making the decision themselves.
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  #1115  
Old 01-18-2007, 05:52 PM
wdcbooks wdcbooks is offline
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Join Date: Mar 2005
Location: [censored] French
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Default Re: Election! - The Game Thread

One of our biggest remaining problems is role claiming. This game takes that away from the village. In a game like this, that is huge. It would be very easy to kill off a seer without giving him a chance to claim and name his peeks. We almost certainly will kill off the odd Baker, Innkeeper or Assassin at some point.

I am not sure how to deal with this, because I don't want this to turn into traditional werewolf where the lynch is already set going into the deliberation period.
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  #1116  
Old 01-18-2007, 05:54 PM
Iron_Yuppie Iron_Yuppie is offline
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Join Date: Jan 2005
Posts: 3,625
Default Re: Election! - The Game Thread

[ QUOTE ]
Problems with that plan dmk:
2. If we pick a seer we are really hurting ourselves.


[/ QUOTE ]

The good part about this plan is that the seer can role-claim if he will be the 3rd person voted; this is something the seer can NOT do during a normal assassin kill.
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  #1117  
Old 01-18-2007, 05:55 PM
Jeremy517 Jeremy517 is offline
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Default Re: Election! - The Game Thread

We need to make sure that at least one person votes for the bloc members that aren't in the electorate tonight, if they didn't receive a vote last night.
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  #1118  
Old 01-18-2007, 05:55 PM
clowntable clowntable is offline
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Join Date: Jun 2006
Location: Lille, France
Posts: 7,076
Default Re: Election! - The Game Thread

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
IT WOULD BE RETARDED TO NOT PUT ALL 3 OF US ON THE COUNCIL. [censored] AT LEAST GIVE VOTES TO ALL OF US SO WE CAN BE THERE IN THE FUTURE SINCE YOU KNOW WE ARE GOOD.

[/ QUOTE ]

I cannot comprehend why we would not vote in the 3 confirmed villagers. Not at all.

[/ QUOTE ]

if you wanted, we could vote someone on the council specifically for the assassin to kill

then the two bloc members can kill who they want...
to that end, I really wish mdd would engage me regarding his suspicions.

[/ QUOTE ]


[ QUOTE ]
I've got a wacky idea:

Let's put two of the bloc party on the electorate. They will make the decision on the lynch.

The 3rd guy we put on will be done specifically for the assassin to kill tonight.

This has the advantage of giving the 3rd person a chance to role-claim to avoid death.

This in effect will give us two lynches every day.

[/ QUOTE ]


[ QUOTE ]
I think the play is this:
We start right now and agree on two wolves. One will be voted off by the two confirmed electorates and the other gets force elected and offed by the assassin.
That way we raise the lynch to nightkill ratio and it's all good.

So ueber-wolffinders, start asap.

[/ QUOTE ]

Just for you dmk [img]/images/graemlins/heart.gif[/img]
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  #1119  
Old 01-18-2007, 05:55 PM
metsandfinsfan metsandfinsfan is offline
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Join Date: Jan 2006
Location: Long Island
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Default Re: Election! - The Game Thread

[ QUOTE ]
[ QUOTE ]
Problems with that plan dmk:
2. If we pick a seer we are really hurting ourselves.


[/ QUOTE ]

The good part about this plan is that the seer can role-claim if he will be the 3rd person voted; this is something the seer can NOT do during a normal assassin kill.

[/ QUOTE ]

basically that person will always roleclaim seer whether they are seer or wolf ... so the roleclaim is useless
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  #1120  
Old 01-18-2007, 05:56 PM
Jeremy517 Jeremy517 is offline
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Join Date: Jul 2004
Posts: 3,083
Default Re: Election! - The Game Thread

[ QUOTE ]
[ QUOTE ]
Problems with that plan dmk:
2. If we pick a seer we are really hurting ourselves.


[/ QUOTE ]

The good part about this plan is that the seer can role-claim if he will be the 3rd person voted; this is something the seer can NOT do during a normal assassin kill.

[/ QUOTE ]

The roleclaim can't be refuted by anyone not in the electorate, though, so it pretty much guarantees that the person will roleclaim something and never be killed.
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