Two Plus Two Newer Archives  

Go Back   Two Plus Two Newer Archives > Tournament Poker > STT Strategy
FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
  #101  
Old 02-17-2006, 12:00 AM
FlyWf FlyWf is offline
Senior Member
 
Join Date: Apr 2004
Location: Brian Coming imo
Posts: 3,237
Default Re: *Official* Party STRUCTURE changes thread

So how exactly does someone outplay people postflop with 15 BB? Are you getting away from TPGK or something?

_50_ BBs is shortstack NL.
Reply With Quote
  #102  
Old 02-17-2006, 12:03 AM
ilya ilya is offline
Senior Member
 
Join Date: May 2004
Location: Upchucking the boogie
Posts: 7,848
Default Re: *Official* Party STRUCTURE changes thread

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Let me say that I love the new structure, and I love the new 77 level. You guys that don't know how to accumulate chips without pushbotting are in for some trouble.

[/ QUOTE ]

The differences are pretty small and if this is anyones idea of postflop heaven they are deluded.

Might clarify. The stages of a SnG that has gotten longer with this structure is the pushbot stages. The early levels are pretty much unchanged.

[/ QUOTE ]

No. The stages that have gotten longer are the short handed stages in which the average stack is in the neighborhood of 15-20 bb. In the old structure, this was where the good tournament player had a huge edge over the pushbots who characteristically played too tight in an effort to conserve chips for when they had to move all in. This stage puts an emphasis on position, postflop play, and pot control. All of which are elements that most push bots don't have in their game.

[/ QUOTE ]

And the pushbotters get a full ten minutes of 200/400, 300/600 etc. It works both ways.

[/ QUOTE ]

Definitely. The later levels are great for good players. And that includes good pushbotters. The difference, without question, in my opinion, is less lower level hands to try and get good early double ups.

[/ QUOTE ]

Actually I think I'm getting in more than 10 hands per round even in the early levels.
Reply With Quote
  #103  
Old 02-17-2006, 12:04 AM
AtlBrvs4Life AtlBrvs4Life is offline
Senior Member
 
Join Date: May 2004
Location: UCF
Posts: 1,373
Default Re: *Official* Party STRUCTURE changes thread

One major difference I just realized. Multitabling is going to be much more difficult because you actually need to put a little thought into heads up play. Before it was just all-in/fold until you win/lose.
Reply With Quote
  #104  
Old 02-17-2006, 12:09 AM
Python49 Python49 is offline
Senior Member
 
Join Date: May 2005
Location: Borgata baby
Posts: 2,364
Default Re: *Official* Party STRUCTURE changes thread

Ok I just did a set of 5. Some of my observations:

I felt like I saw alot less hands than I usually do before its time to panic. The 10min blinds go by fast in the beginning because you are tight anyway, but when you are in the money, you see ALOT more hands. This emphasizes alot more actual POKER being played. I have no problem at all with this and actually had a great set, it's just that the one gripe I had was the fact that when being ITM at 4 at a time with hands going around so fast... it feels alot more hectic. I can't imagine having to do that when ITM in 5 or 6 at the same time. Since you arent just pushing all in or folding you have to use reads and actually PLAY poker, and at 4 tables at a time this was much harder.

Push botters and 10 tablers I could see really struggling with this. The structure basically imo has made it more of a crap shoot early on to mid-late game and if you make it to a big stack, more of a skill game. But I definitely felt that I didn't see nearly as many hands as usual before blinds got big. I don't know... not really liking it so far. Feels like cash games on crack where you can't afford to fold because the blinds are not small at all.
Reply With Quote
  #105  
Old 02-17-2006, 12:10 AM
ChoicestHops ChoicestHops is offline
Senior Member
 
Join Date: Dec 2004
Posts: 2,462
Default Re: *Official* Party STRUCTURE changes thread

Im having difficulty adjusting to the fact that there are more than ten hands to a level.

I guess I have to go learn poker again.
Reply With Quote
  #106  
Old 02-17-2006, 12:11 AM
johnnybeef johnnybeef is offline
Senior Member
 
Join Date: Oct 2004
Location: Run Beenie! Run!
Posts: 4,720
Default Re: *Official* Party STRUCTURE changes thread

[ QUOTE ]
So how exactly does someone outplay people postflop with 15 BB? Are you getting away from TPGK or something?

_50_ BBs is shortstack NL.

[/ QUOTE ]

Yes, but 20 bb enables you to play a few flops. Or in other words, open limp in lp occassionally, or maybe raise to 2.5 bb instead of 3. You know, simple pot control, or do you?
Reply With Quote
  #107  
Old 02-17-2006, 12:14 AM
johnnybeef johnnybeef is offline
Senior Member
 
Join Date: Oct 2004
Location: Run Beenie! Run!
Posts: 4,720
Default Re: *Official* Party STRUCTURE changes thread

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Let me say that I love the new structure, and I love the new 77 level. You guys that don't know how to accumulate chips without pushbotting are in for some trouble.

[/ QUOTE ]

The differences are pretty small and if this is anyones idea of postflop heaven they are deluded.

Might clarify. The stages of a SnG that has gotten longer with this structure is the pushbot stages. The early levels are pretty much unchanged.

[/ QUOTE ]

No. The stages that have gotten longer are the short handed stages in which the average stack is in the neighborhood of 15-20 bb. In the old structure, this was where the good tournament player had a huge edge over the pushbots who characteristically played too tight in an effort to conserve chips for when they had to move all in. This stage puts an emphasis on position, postflop play, and pot control. All of which are elements that most push bots don't have in their game.

[/ QUOTE ]

And the pushbotters get a full ten minutes of 200/400, 300/600 etc. It works both ways.

[/ QUOTE ]

Not when those exceptional postflop players call with 74s.

[/ QUOTE ]

It was 47o jackass. I find it funny that I have gotten ridiculed by so many people here except for the upper limit players who have all used this play at one point or another in their careers.
Reply With Quote
  #108  
Old 02-17-2006, 12:22 AM
Gobgogbog Gobgogbog is offline
Senior Member
 
Join Date: Sep 2005
Posts: 1,734
Default Re: *Official* Party STRUCTURE changes thread

[ QUOTE ]
I find it funny that I have gotten ridiculed by so many people here except for the upper limit players who have all used this play at one point or another in their careers.

[/ QUOTE ]

Gee, Wilbur, the other people who have made the play didn't ridicule you?

Huggles,
Gobgogbog
Reply With Quote
  #109  
Old 02-17-2006, 12:24 AM
FlyWf FlyWf is offline
Senior Member
 
Join Date: Apr 2004
Location: Brian Coming imo
Posts: 3,237
Default Re: *Official* Party STRUCTURE changes thread

So your critique is that "pushbots" can't play postflop because they aren't openlimping in LP and are raising .5 of a BB too much PF? Pot control and awareness of position are valuable skills for a SNG player(and are in the 2+2 pushbot playbook), but neither of those are postflop poker skills like putting someone on a range such that you can fold a good hand or bet someone off a better one.
Time based is better for "pushbots". The <12BB effective stack blinds levels include more hands than the >12BB effective stack levels.
The slower ones do allow more postflop play than the 800 chippers(20 minutes of plausible outplaying opportunities rather than like 12).
Reply With Quote
  #110  
Old 02-17-2006, 12:27 AM
pr0crast pr0crast is offline
Senior Member
 
Join Date: Dec 2005
Location: Tucson
Posts: 1,495
Default Re: *Official* Party STRUCTURE changes thread

I haven't read this thread yet, but I think the #1 hyooooogest difference of this blind structure is going to turn out to be HU play. With 10 minute levels, and level 5 at only 200/400, you are in for some long HU battles, with push/fold situations not coming into play for quite awhile. Theoretically this is GREAT for us. Although the games last longer, we should have a heavier distribution of 1sts.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:02 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.