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  #101  
Old 12-04-2006, 02:35 PM
lastchance lastchance is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

[ QUOTE ]
Refinement to the plan: We should have all computer techies assigned to "removing the force field on Deanna's door" if we implement it. This is so that The Borg cannot track down our doctors / Worf as easily.

[/ QUOTE ]
Explain, I don't like this at all. Does this affect computer logs in any way?
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  #102  
Old 12-04-2006, 02:36 PM
fnord_too fnord_too is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

But you cannot assign someone specific because they might be borg (Unless you just want to roll the dice). Maybe assign two people? 5 out of 21 borg, 5/21*4/20 = 1/21 chance of both being borg?
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  #103  
Old 12-04-2006, 02:37 PM
lastchance lastchance is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

Yeah, two people's enough.

I think we should have a bunch of techs protecting traz d1.
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  #104  
Old 12-04-2006, 02:39 PM
amplify amplify is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

[ QUOTE ]
Do you think Deanna should tell the borg peeks in public or not?

[/ QUOTE ]
Why not?
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  #105  
Old 12-04-2006, 02:40 PM
lastchance lastchance is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

Because then borg can kill off confirmed villagers, which means we don't have like 7-8 confirmed peeks out of 11 or something ridiculous liek 5 or 6 turns from now.

I mean, seriously, it's ridiculous how many peeks we'll have just from Deanna/Lwaxana masonry alone.
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  #106  
Old 12-04-2006, 02:43 PM
fnord_too fnord_too is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

Another thing I just thought of: If the borg have comp access, which they almost surely do, they can check the logs tomorrow and find all the others with comp access, except unlike if we do they know who the enemy will be. Of course with 3 seers, I suppose that isn't too bad since they really have to seer hunt. Lets do something else real quick:
15*14*13/20*19*18 ~= 40% chance all three seers are good. (I think that is right, take warf out of the pool and calculate since he cannot be borg).
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  #107  
Old 12-04-2006, 02:44 PM
lastchance lastchance is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

BTW, we don't need force field off Deanna n2, both riker and Lwaxana get to her without force field. This is happy abusive. In fact, after that, we should probably keep some force fields around Deanna's door, just to keep her safe, as long as it doesn't stop night chat.

Roles are revealed on death, right?
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  #108  
Old 12-04-2006, 02:44 PM
traz traz is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

By endgame, I pity the fool who has to come back and read through all this
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  #109  
Old 12-04-2006, 02:46 PM
lastchance lastchance is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

Bleh, they'll check turn 2 and see our comp techs.

They really do have to check, because once Deanna-Worf-Lwaxana (yes, and Riker) gets going, they're not going to stop.
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  #110  
Old 12-04-2006, 02:53 PM
lastchance lastchance is offline
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Default Re: Star Trek: The Next Generation (GAME THREAD)

BTW, if Lwaxana or Riker don't meet up with Deanna d2, we can assume they're evil.
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