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#101
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[ QUOTE ]
Nate, Is EF3 a good measure for things here? W$SD by itself doesn't tell us a whole lot. A lower W$SD with a higher WTSD% could result in more money than the reverse, for example. Is there a way to somehow balance this out? [/ QUOTE ] you should note that WTSD is wrapped up somewhat in EF1 in our Win%. |
#102
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27k hands from 10/20-20/40 running 2.05bb/100
18.9% Win% General Info (see Totals section under Known Starting Hands) 40.4% W$WSF General Info 54.8% W$SD General Info 5.31 Average # Players Summary 4795 Seen Flop w/ 2 Players General Info - Filtered (Money In + 2 Players Seen Flop) 3449 Seen Flop w/ 3 Players General Info - Filtered (Money In + 3 Players Seen Flop) 1156 Seen Flop w/ 4 Players General Info - Filtered (Money In + 4 Players Seen Flop) 211 Seen Flop w/ 5 Players General Info - Filtered (Money In + 5 Players Seen Flop) 18 Seen Flop w/ 6 Players General Info - Filtered (Money In + 6 Players Seen Flop) 0 Seen Flop w/ 7 Players General Info - Filtered (Money In + 7 Players Seen Flop) 0 Seen Flop w/ 8 Players General Info - Filtered (Money In + 8 Players Seen Flop) 0 Seen Flop w/ 9 Players General Info - Filtered (Money In + 9 Players Seen Flop) 0 Seen Flop w/ 10 Players General Info - Filtered (Money In + 10 Players Seen Flop) 2.67 ASF Average Players Seeing Flop 1.004 EF1 Win Efficiency 1.080 EF2 Flop Efficiency 1.095 EF3 Showdown Efficiency 123.5 PER Poker Efficiency Rating (adjusted) |
#103
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#104
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[ QUOTE ]
[ QUOTE ] (B) Showdown hands. Given the hands that get showndown, compute the pot equity at each point in the hand. A guide to how to compute equity: http://www.tinyurl.com/fkuu7<br /> <hr /></blockquote><font class="post"> the thing is this is very very computationally expensive. Do you have code or a practical way for somebody to do this for 50k hands? [/ QUOTE ] It computationally expensive. I'm working on some code to do this, it seems evident that any pseudo-WR calculator would take a very long time to return an answer. My problem is I like to use my free time for playing, so progress is glacial. [img]/images/graemlins/frown.gif[/img] |
#105
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so i just found this thread and am offically fascinated. turns out i was playing bad as well as running bad. actually, i was running pretty much exactly as bad as i was playing, which is interesting.
one question i haven't seen brought up: Nate, is there a way to turn the PER # into some type of an expected win rate in the same vein as the xERA? or would that require a larger database of stats? |
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