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  #91  
Old 03-28-2006, 08:47 PM
bdk3clash bdk3clash is offline
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Default Re: Rewrite for TN

Sorry if I'm dense; I am running verson 1.12 and now my joystick's buttons don't seem to be doing anything on Party. The d-pad still switches tables but the buttons I have mapped to fold/call/raise/etc. don't seem to be doing anything.

Anyone else having troubles?
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  #92  
Old 03-28-2006, 10:05 PM
SamIAm SamIAm is offline
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Default Re: Rewrite for TN

[ QUOTE ]
Sorry if I'm dense; I am running verson 1.12 and now my joystick's buttons don't seem to be doing anything on Party. The d-pad still switches tables but the buttons I have mapped to fold/call/raise/etc. don't seem to be doing anything.

Anyone else having troubles?

[/ QUOTE ]I'm away from my joystick; do you have the same problem with an older version? (You can find older versions through the "info" tab.)
-Sam
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  #93  
Old 03-28-2006, 10:53 PM
wildzer0 wildzer0 is offline
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Default Re: Rewrite for TN

OK, I think I'm dense, but I'm trying out TN for the first time tonight and having no luck. I set up the AHK script, loaded up a play money table, set "Casino" to party play money, and set upa couple of the hot key configs with my keyboard. I tried to use the hot keys, no luck. Then, I clicked launch table navigator in the menu where a blue bar came into the title bar of my table, preventing me from moving/closing the table etc, but still not letting anything else work. Is there documentation somewhere about this or can someone tell me how to get TN working?

Thanks!
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  #94  
Old 03-28-2006, 11:41 PM
SamIAm SamIAm is offline
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Default Re: Rewrite for TN

[ QUOTE ]
Anyone else having troubles?

[/ QUOTE ]Ok, I tried it, and I'm getting no response, either. [img]/images/graemlins/frown.gif[/img] I guess I must have introduced a bug? And then not noticed that it completely disabled the script? [img]/images/graemlins/confused.gif[/img]

Anyway, I reverted the code to v1.11 and now I'm working fine. I'll see what's with 1.12. [img]/images/graemlins/frown.gif[/img] I'm really sorry about that.
-Sam
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  #95  
Old 03-29-2006, 12:48 AM
SamIAm SamIAm is offline
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Default Re: Rewrite for TN

Ok. I found the bug. I was missing these:[ QUOTE ]
""""""""""

[/ QUOTE ]You can insert those into all the correct spots, or just download the new version. Again, I'm sorry about uploading buggy code. [img]/images/graemlins/frown.gif[/img]

To make it up to you, here are some simple instructions on using TableNavigator:

-Download TableNavigator just like you would any AHK script. (See FAQ for details.)
-Go into the SystemTray > ControlOptions > HotkeyConfig and select either Keyboard or Joystick. Now you can press any action button and then press the corresponding button on your keyboard/joystick. (Alt and Ctrl modifiers are both allowed.)
-Setup all your keys. With the config screen open, you can practice a bit and see the actions light-up.
-Close the config screen and you can use hotkeys in Party.

The default navigation scheme is nice. Another is KeySelect, where you set a key for each table (Imagine your numberpad representing 9 tables.) and AttentionQueue, which brings your focus to the table that needs you. (Tables are answered in the order they were recieved.)

Any comments or suggestions or more bug reports, please let me know. This is still very much a work in progress.
-Sam
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  #96  
Old 03-29-2006, 06:14 PM
bdk3clash bdk3clash is offline
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Default Re: Rewrite for TN

You rock! Anywhere we can donate? Amazon wishlist?
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  #97  
Old 04-03-2006, 02:07 AM
SamIAm SamIAm is offline
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Default Borders

I added colored borders. Now when a table is recognized as needing your attention, a colored border is drawn around it. Colors gradually shift through black, <font color="blue">blue</font>, <font color="green">green</font>, <font color="yellow">yellow</font>, <font color="orange">orange</font>, <font color="red">red</font> as time elapses. I gave 30 seconds to Fold/Call/Raise and 10 seconds to Show/Don'tShow/Post/Don'tPost. Seems about right.

I also added an option to turn-off these borders. This will probably be a good idea if you have overlap. The borders are done in a very similar style to the blue-bar. (I have ideas about fixing them to act naturally for a user with overlap, as long as that user is using the Popup Blocker. Right now borders are constantly pushed to the top, which is good if you have no overlap.)

Play around with it; tell me what you think.
-Sam
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  #98  
Old 04-03-2006, 02:59 AM
jukofyork jukofyork is offline
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Default Re: Borders

[ QUOTE ]
I added colored borders. Now when a table is recognized as needing your attention, a colored border is drawn around it. Colors gradually shift through black, <font color="blue">blue</font>, <font color="green">green</font>, <font color="yellow">yellow</font>, <font color="orange">orange</font>, <font color="red">red</font> as time elapses. I gave 30 seconds to Fold/Call/Raise and 10 seconds to Show/Don'tShow/Post/Don'tPost. Seems about right.

I also added an option to turn-off these borders. This will probably be a good idea if you have overlap. The borders are done in a very similar style to the blue-bar. (I have ideas about fixing them to act naturally for a user with overlap, as long as that user is using the Popup Blocker. Right now borders are constantly pushed to the top, which is good if you have no overlap.)

Play around with it; tell me what you think.

[/ QUOTE ]
Cool will take a look later. Been a long weekend and just about to get some sleep, but I just finished off something for AutoResizer which works for overlapped tables and works very similar to the border idea:

I got a little 3x3 grid in the top left of the top left table, and it has the following colour codes:

Black = Empty, no table at this position yet
Grey = Table their, but with no actions pending.
While = Table where you are sitting out.

Dark Green = Table where you have an action on the way soon (ie: fold in turn button is visible)
Bright Green = You have an action at this table.
Orange = You are timing out at this table and have &gt; 12 secs left to act.
Dark Red = You are timing out at this table and have &gt; 8 secs left to act.
Bright Red = You are timing out at this table and have &lt;= 8 secs left to act (I want this to flash eventually too).

I also added a new feature to AR when this little 'AntiTimeout' window is active: If you press the corresponding key on the NumPad, then it will make a blue border round the mini-view table, and then when it comes back round to your turn to post a BB, you will automatically getup and leave the table (it kinda toggle "I want to leave this table after this round" mode - I always wanted this for multitabling, but without this mini view I could never see a good way to do it).

I also looked through the source for how AHK was working out if a checkbox is checked, and now AR can tell the state (thus much safer for this AutoLeave idea, and AutoPost1stBB safer too now).

I also worked out how to keep it on top of everything (lobby, IM, everything - it stays on top of everything...). So you can be looking in the lobby (when I most often 'trance out' and end up sitting out...) or chatting in IM and still see that you not in danger of timing out.

I not quite finished testing it yet and needs some more testing before I post the first alpha. If possible I want to try to make the extra window movable (or a copy on every table in the top left) and make it work in 2x2, 2x3, 3x2 and 3x3 mode (currently it work for anything upto 3x3 mode, but with gaps).

Anyway gonna get some sleep, then will try finish it off and post later today...

Juk [img]/images/graemlins/smile.gif[/img]
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  #99  
Old 04-08-2006, 04:14 AM
jukofyork jukofyork is offline
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Default Implemented the ShowGUI function

I re-added a 'ShowGUI' function to the TN script, which does the following:

(1) If the currently active table is still alive, then we activate it (ie: bring into foreground) and show the GUI.

(2) If the currently active table has disappeared, then we show the GUI on the first table we can find.

Basically I used to use this in the old TN script to re-show the GUI if it disappeared or if I closed the table that it was displayed on.

Without this, then the only way I could see to get the GUI to be re-shown was the restart the TN script from the menu (ie: alot more effort than just using the ShowGUI button on the joypad).

I posted the code in the relevant overcards.com forum, as I didn't want to edit the wiki in-case ShowGUI was intended to do something else.

Have I "hijacked" it to do this function? [img]/images/graemlins/smile.gif[/img]

Juk [img]/images/graemlins/smile.gif[/img]
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  #100  
Old 04-08-2006, 04:33 AM
SamIAm SamIAm is offline
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Join Date: Apr 2004
Location: Merry Chhannukaahh
Posts: 6,273
Default Re: Implemented the ShowGUI function

[ QUOTE ]
I re-added a 'ShowGUI' function to the TN script, which does the following:

(1) If the currently active table is still alive, then we activate it (ie: bring into foreground) and show the GUI.

(2) If the currently active table has disappeared, then we show the GUI on the first table we can find.

Basically I used to use this in the old TN script to re-show the GUI if it disappeared or if I closed the table that it was displayed on.

Without this, then the only way I could see to get the GUI to be re-shown was the restart the TN script from the menu (ie: alot more effort than just using the ShowGUI button on the joypad).

I posted the code in the relevant overcards.com forum, as I didn't want to edit the wiki in-case ShowGUI was intended to do something else.

Have I "hijacked" it to do this function? [img]/images/graemlins/smile.gif[/img]

Juk [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]This sounds like the goal of the ShowGui button. (Although I haven't used that button in a while.)

Go ahead and add it to the wiki version.
-Sam

edit: I take it back. Don't make the new button. The ShowGui button is a hack, and there's no reason to add it. We should just fix that close-table bug instead.
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