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  #91  
Old 12-12-2006, 05:32 PM
sam h sam h is offline
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Default Re: You Can Run The Hundred In 8.3

You probably would be a very useful situational receiver for an NFL team. Basically, you are only going to have one skill, which is to run a fly pattern down the sideline. That is a slow-developing play, especially with the troubles you will have getting off the line, that is not always going to be optimal, and you are going to be a disaster run-blocking if they ever bounce it outside to your side of the field. So you are not going to be an every-down type of guy.

On the other hand, on certain plays it will be highly advantageous to have you running that fly pattern, even if the defense knows exactly what's coming, because a safety will need to cheat big-time to your side.

With some training, depending on your other attributes, you might also become a pretty good kickoff returner.
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  #92  
Old 12-12-2006, 05:54 PM
Jeff W Jeff W is offline
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Default Re: You Can Run The Hundred In 8.3

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You do hardly ever see anyone grounded, in fact most bump and runs don't even want the CB's to attempt to ground the wideout (generating that much force that fast leaves you out of balance and missing the initial bump throws everything out of whack.) I just thought to myself, if someone like me was blazing fast, I wouldn't be able to stay on my feet if even the average corner jammed me. That was my point.

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If you had an 8.3 100, the offense could just motion you on every play and make it very hard to bump you at all.
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  #93  
Old 12-12-2006, 06:44 PM
cking cking is offline
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Default Re: You Can Run The Hundred In 8.3

simple, put em as a deffensive back, that speed is more useful for recovery and your the one making the hits. Also return specialist
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  #94  
Old 12-12-2006, 07:36 PM
Guyon Guyon is offline
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Default Re: You Can Run The Hundred In 8.3

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Has no one mentioned kickoff return specialist? With that speed and decent blockers, you could probably make it to the ~30 on every kickoff.

Field position would be worth your salary.

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how many times could take getting hit running at 30mph?

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Ever watch Michael Lewis, the Beer delivery guy who walked on for the Saints late in life, return kicks?
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  #95  
Old 12-12-2006, 07:52 PM
flair1239 flair1239 is offline
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Default Re: You Can Run The Hundred In 8.3

I am suprised no one brought this up yet. Back when Deion Sanders could run a bit, he took a whack at reciever and was not very effective.

From the way the question is phrased the guy in question is a very avearge guy as far as athletic ability in relation to the general public. An "average" athlete in the NFL is light years ahead of the general public. The guys only asset is he can run very fast UNIMPEDED in a straight line.

If that is all he has to offer, then no he woud not start and would probably have trouble making the team period.
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  #96  
Old 12-12-2006, 08:11 PM
blackize blackize is offline
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Default Re: You Can Run The Hundred In 8.3

[ QUOTE ]

simple, put em as a deffensive back, that speed is more useful for recovery and your the one making the hits

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Agility, tackling ability, and route reading are all far more important for a defensive back than pure speed.
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  #97  
Old 12-12-2006, 08:44 PM
kickpushcoast kickpushcoast is offline
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Default Re: You Can Run The Hundred In 8.3

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[ QUOTE ]
Yeah, the 40yd dash is a much more relevant #, as QBs can throw ~60yds.

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Times in the 40 and times in the 100 are so closely correlated that either one can be used as a proxy for the other. Nobody on earth is world class in the 100 without also being world class in the 40.

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this is possibly the most wrong post ive ever seen on here
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  #98  
Old 12-12-2006, 08:50 PM
blackize blackize is offline
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Default Re: You Can Run The Hundred In 8.3

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this is possibly the most wrong post ive ever seen on here

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Not really. Sprinters are typically at full speed in 2-3 strides. If you have a great 40 time you will likely have a great 100 time and vice versa
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  #99  
Old 12-12-2006, 08:51 PM
kickpushcoast kickpushcoast is offline
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Default Re: You Can Run The Hundred In 8.3

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The use of motion in the NFL and college football is largely used not so much to get a reciever "more open" or what not, but to actually throw a defensive blitz package off. Your not really "fooling" the defense or allowing the current reciever/back to get more open, your trying to make the defense adjust and disrupt their inital defensive call. However, we must keep in mind your getting into dangerous territory when you motion a designated wide reciver. If you use "short" motion to keep the DB on him you negate the advantage your talking about and don't gain anything. If you use a long motion and don't get him outside you could be looking at getting that inital bump from an outside linebacker who would really have the size advantage. Also, if I'm "running across" the momentum I now have makes it much easier for someone to knock me down. So instead of having the one on one early matchup where we are both coming from 0 accelleration (me and the DB) I'm accelerated facing a potential outside linebacker running up and now I'm really in danger of being knocked to the ground.

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I can't argue with any of the first half of your post so I'll focus on this.

I realize that motion is typically used to discover man coverage and confuse the defense forcing them to adjust, but with a guy who can be such a mismatch I think a new purpose could be achieved.

All the motion would have to achieve here would be to screw up the angle at which the DB is trying to bump him. Assuming he has decent agility he should be able to start in close to the formation and slide down the LOS a step faster than the defender and just bolt upfield. He wouldn't even have to be running full speed along the LOS as he will have the advantage of moving first and it will only take a few steps to get the DB out of position to bump him.

This is only one of the ideas I had. Another is to utilize him out of the backfield. This would require more precise route running, however and would largely consist of swing routes.

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primary reason to run a receiver in motion is to find out whether the defense is in man or zone coverage and for the quarterback and receivers to adjust accordingly, i thought anyone who ever even played madden or 2k knew this
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  #100  
Old 12-12-2006, 10:47 PM
blackize blackize is offline
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Default Re: You Can Run The Hundred In 8.3

[ QUOTE ]
primary reason to run a receiver in motion is to find out whether the defense is in man or zone coverage and for the quarterback and receivers to adjust accordingly, i thought anyone who ever even played madden or 2k knew this

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Thats like the second line of my post you quoted. With a guy this fast though moving him to screw up the angle of the DB to get him off the line could be incredibly effective.
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