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#1
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[ QUOTE ]
Those are good points. This is our second year of idp, we modified a few things from the first year so it is sort of evolving. The sacks were beefed up a little in a somewhat unsuccessful attempt to add value to DLs. As far as PDs, we may well make them worth more next year. It would definitely help the value of corners along with more points for INTs. [/ QUOTE ] Trust me use this system you won't regret it. [img]/images/graemlins/smile.gif[/img] Solo tackle = 1 Tackle assist = .75 Sack = 3 INT = 5 Forced Fumble = 4 (can also make worth 3 if you want) Fumble Recovery = 3 (can also make worth 2 if you want) PD = 1.5 (can also make worth 2 if you want) Block Kick = 3 TD = 4 |
#2
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Epipen, how many IDPs do you play each week? It looks like they're capable of putting up pretty big points with that scoring.
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#3
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Epipen, how many IDPs do you play each week? It looks like they're capable of putting up pretty big points with that scoring. [/ QUOTE ] Yeah it's nice actually because defense matters just as much as offense just like in the real NFL teams can be built around defense (although it's still a very good idea not to pick a defensive player until the 4th round because a lot of them are so close together in total fantasy pts). We have a deep 12 team league. 2 starting qb's 2 starting rb's 3 starting wr's 1 starting te 1 starting defensive player (can play any defensive pos) 3 starting dline/lb 3 starting dbacks and 8 bench spots. The best thing in the league imo is being able to start 2 qb's. Imo starting 2 rb's and only 1 qb is really [censored] considering there are plenty of qb's in the league just like rb's. |
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