#21
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Re: Beat the UIGEA from the bottom up
[ QUOTE ]
[ QUOTE ] Well, the cost of providing the service is incrementally low for each new table, so I don't see freeloaders as a problem. [/ QUOTE ] Yes but the first few are a real problem. I may have a solution I'm working on, we'll see. I missed a call today with an update on the legal prospects. But it really follows Tuff's dream of getting on-line US poker without trying to make a massive killing. Of course there will be a little profit but most of that is pretty much given away to attract the necessary parts. If this flys thank Tuff for his dream and inspiration! Imagine there's no UIGEA It's easy if you try No e-pass below us Above us only sky Imagine all the poker Playing for today Imagine there's no countries laws It isn't hard to do Nothing to gain or fight for And no rake too Imagine all the people Playing poker in peace You may say that I'm a dreamer But I'm not the only one I hope someday you'll join us And the world will play as one Imagine no affiliates I wonder if you can No need for greed or scandal A brotherhood of man Imagine all the people Sharing all the world You may say that I'm a dreamer But I'm not the only one I hope someday you'll join us And the world will live as one Sorry John! (Lennon) D$D [/ QUOTE ] So, you got that on a sound track yet? [img]/images/graemlins/grin.gif[/img] Tuff |
#22
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Re: Beat the UIGEA from the bottom up
how do you plan on preventing cheating? without a central server each "dealer" computer can make whatever modifications to the code it likes.
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#23
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Re: Beat the UIGEA from the bottom up
[ QUOTE ]
how do you plan on preventing cheating? without a central server each "dealer" computer can make whatever modifications to the code it likes. [/ QUOTE ] This is preventable / detectable, search "Honest Hold'Em" |
#24
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Re: Beat the UIGEA from the bottom up
[ QUOTE ]
how do you plan on preventing cheating? without a central server each "dealer" computer can make whatever modifications to the code it likes. [/ QUOTE ] So, how many PC games have you decompiled and fixed so as to beat your buddies? The server program and clients are not going out to you as source code, you get it in finished form on a disk like turbotax. I imagine the authors can insure that if you mess with it, it won't run. Just my assumption, I am no computer geek. Tuff |
#25
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Re: Beat the UIGEA from the bottom up
[ QUOTE ]
So, how many PC games have you decompiled and fixed so as to beat your buddies? [/ QUOTE ] Is commonplace [img]/images/graemlins/frown.gif[/img] usually used for spanking unknowns rather than buddies, however. [ QUOTE ] The server program and clients are not going out to you as source code [/ QUOTE ] They probably should. (EDIT: The only good reason to conceal source code is that it contains vulnerabilities) Use an SHA checksum or whatever to check the executable is legit.. but a decent system should not be scared of revealing source code, and should do so whenever possible. If errors are found, sweet [img]/images/graemlins/smile.gif[/img] fix it! dave. |
#26
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Re: Beat the UIGEA from the bottom up
[ QUOTE ]
[ QUOTE ] how do you plan on preventing cheating? without a central server each "dealer" computer can make whatever modifications to the code it likes. [/ QUOTE ] So, how many PC games have you decompiled and fixed so as to beat your buddies? The server program and clients are not going out to you as source code, you get it in finished form on a disk like turbotax. I imagine the authors can insure that if you mess with it, it won't run. Just my assumption, I am no computer geek. Tuff [/ QUOTE ] First of all I haven't done it myself but there are thousands of people cheating at online games right now (OMG HAX) but that's beside the point here since client-side hacks would be useless against well-designed server software. What I was getting at is this: if there are going to be hundreds (or more) of these "mini-servers" how are you going to verify they're all using your "approved" software? With so much money at stake, I guarantee to you that the server software will be hacked and rigged within a week of hitting the market. And honestly this is probably a much smaller problem than the problem of payment processing. |
#27
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Re: Beat the UIGEA from the bottom up
For some reason I can't edit [img]/images/graemlins/frown.gif[/img]
Tuff: One does not need source to hax a client [img]/images/graemlins/frown.gif[/img] (Search google for "Cheat Engine" or "T-Search") but see my above response. One can verify the legitimacy of clients somehow. |
#28
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Re: Beat the UIGEA from the bottom up
[ QUOTE ]
Use an SHA checksum or whatever to check the executable is legit.. but a decent system should not be scared of revealing source code, and should do so whenever possible. If errors are found, sweet [img]/images/graemlins/smile.gif[/img] fix it! dave. [/ QUOTE ] So who's going to check these hashes? Edit: also checking clients is going to be a waste of time, since they're not going to be receiving any exploitable data in a well-designed (and non-rigged) system. Checking servers is what I'm talking about. |
#29
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Re: Beat the UIGEA from the bottom up
[ QUOTE ]
So who's going to check these hashes? [/ QUOTE ] Any homegame client interfacing with another? [ QUOTE ] Checking servers is what I'm talking about. [/ QUOTE ] IIRC this is a p2p system, each client is also a server. Am I missing something here? Also note I am here purely in the hypothetical, shooting out ideas - gambling is for some reason not a crime where I live [img]/images/graemlins/smile.gif[/img] |
#30
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Re: Beat the UIGEA from the bottom up
[ QUOTE ]
[ QUOTE ] So, how many PC games have you decompiled and fixed so as to beat your buddies? [/ QUOTE ] Is commonplace [img]/images/graemlins/frown.gif[/img] usually used for spanking unknowns rather than buddies, however. [ QUOTE ] The server program and clients are not going out to you as source code [/ QUOTE ] They probably should. (EDIT: The only good reason to conceal source code is that it contains vulnerabilities) Use an SHA checksum or whatever to check the executable is legit.. but a decent system should not be scared of revealing source code, and should do so whenever possible. If errors are found, sweet [img]/images/graemlins/smile.gif[/img] fix it! dave. [/ QUOTE ] I do not think it is an issue of the source code, but security of its application and IMO the need for robust security on the centeral server, hence the need for such a server. Once you add in real money to the issue, you have additional issues of security, provention of minors participation, IP blocking of jurisdicitions, and the desire of some to address problem gamblers; you may agree as I do that some form of centeral server power is needed to be sucessful. No Tuff don't have it recorded yet. I sing even worse than I play poker! [img]/images/graemlins/blush.gif[/img] D$D |
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