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Old 04-14-2007, 11:03 PM
sighing sighing is offline
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Join Date: May 2006
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Default LOTR: Return of the King (GAME THREAD)

LOTR: Return of the King

Starts Monday, April 16.

Changes: Two villagers removed. One wolf removed. One wolf power added. Gandalf lost N0 peek.

Good:

Gandalf: Seer, with no Night 0 peek.
Aragon: Angel, cannot protect Frodo, Sam, or Gollum. 50% protection on Gandalf, Eowyn, and himself.

Frodo: Masons with Sam. Ring-Bearer.
Sam: Masons with Frodo. If Frodo dies, Sam becomes the Ring-Bearer. If both are dead, the One Ring is lost.

Merry: Masons with Eowyn.
Eowyn: Masons with Merry. If her vote is on the Witch-King at nightfall, then the Witch-King dies. If Eowyn is role-blocked at night, then this power is neutralized the following day.

Pippin: Bound to the service of Denethor. Vote counts 0. Each night, names a player he believes to be Denethor. If he's correct, his vote counts 2 from then on. He is not told whether or not he's correct. If Denethor dies, Pippin's vote also becomes 2. This power is still active even if the One Ring is lost.

King Theoden: No powers, but dies if roleblocked by the Witch-King, or if both Merry and Eowyn are dead. Does know his identity. If the One Ring is unmade, he becomes a normal villager.

Ring-Bearer: The Ring-Bearer gets a peek each night, starting with Night 1. If the Bearer is killed at night, that night's peek is wasted. If the One Ring is lost, all village power roles lose their powers, including masonries.

Ring Un-making: If the One Ring is still in possession of the village (and not Gollum) at the end of Night 7, then Sauron dies, Frodo and Sam lose their seer powers, and all Evils lose their powers (including Godfather status for future peeks).


Evil

Sauron: At the start of each night, gets the names of two random, living, non-Evil players who are not the current Ring-Bearer.

Denethor: Godfather. Peeks as "Villager". True role revealed upon death.

Witch-King: Roleblocker.

Oliphant Rider: At nightfall, the total votes against him are reduced by 2. However, if all living villagers vote to lynch the Rider, he is overcome and is lynched regardless of the total (and nobody else is lynched that day).

Mouth of Sauron: 24-hour masons with Sauron. Identity revealed at the start of the game. Cannot be killed by any means while Sauron is alive. Must vote every day or will lose invulnerability permanently, and that vote must be placed at least one hour before nightfall and cannot be changed after that time. However, if he votes for a Good player who is lynched, he may use a Roleblock that night. Finally, may post one unrestricted "Night" post each night.

Nazgul: No powers


Independent

Gollum: Knows the identity of both Frodo and Sam. At the end of Night 7, if Gollum and the Ring-Bearer are both alive, Gollum steals the ring, wins and leaves the game, while Frodo and Sam lose their masonry and seer powers (however, other village powers are not affected). If the Ring is lost at any other time, or if Gollum dies, Gollum loses and leaves the game.


Notes

There are no plot based-events other than Night 7.

As an example, assume that Sam, Sauron, and Gollum are alive night 7. If the evils kill Sam, the Ring is lost and the village loses powers. If the evils kill Gollum, the Ring is unmade, Sauron dies, and the evils lose powers. If the evils kill neither, then Gollum wins, Sam loses his seer ability, and nothing else happens.

The Mouth of Sauron role was chosen randomly.

25 players: 18 village, 6 evil, 1 independent

---

It is still NIGHT. Nobody may post in this thread until I announce day.

Except the Mouth of Sauron, who can do what he wants.
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