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View Poll Results: NL
0 -20K hands 42 46.67%
20K - 30K 21 23.33%
30K - 40K 8 8.89%
40K - 50K 7 7.78%
50K - 100K 7 7.78%
100K+ 5 5.56%
Voters: 90. You may not vote on this poll

 
 
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Old 02-23-2007, 04:32 AM
LuckayLuck LuckayLuck is offline
Senior Member
 
Join Date: Aug 2005
Location: Luckysville
Posts: 12,178
Default 9 Player Turbos Imbalanced?

So I just had a thought...
I feel like 9 player turbos are imbalanced in favor of village. By 9 player turbo, we're talking:

2 Wolf
1 Seer (w/n0 peek)
6 Village

Proposition: in a 9 player game, the seer should never get a n0 peek. (It may actually be imbalanced in favor of village even without the n0 peek, but it should at least be slightly better for wolves then)


Lynch Village d1
Eat Villager n1

D2:
Seer [comes out with 2 villagers]
Confirmed villager x2
Wolf x2
Village x2

Let's suppose village lynches village.

N2: Wolves eat seer.

D3: MUST LYNCH
Confirmed Villager x2
Wolf x2
Villager



basically, if the wolves don't eat the seer n1, and don't eat one of the people the seer peeked n0 or n1, the village is guaranteed a confirmed villager in final 3 and probably lynches a wolf before then anyways.

Yaddayadda variance seer could be eaten n1, , wolves could eat a peeked villager. Or, other way, seer could peek a wolf. Or both. zomg.

Anyways, down with the n0 peek in 9 player games!
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