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View Poll Results: NL | |||
0 -20K hands | 42 | 46.67% | |
20K - 30K | 21 | 23.33% | |
30K - 40K | 8 | 8.89% | |
40K - 50K | 7 | 7.78% | |
50K - 100K | 7 | 7.78% | |
100K+ | 5 | 5.56% | |
Voters: 90. You may not vote on this poll |
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#1
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9 Player Turbos Imbalanced?
So I just had a thought...
I feel like 9 player turbos are imbalanced in favor of village. By 9 player turbo, we're talking: 2 Wolf 1 Seer (w/n0 peek) 6 Village Proposition: in a 9 player game, the seer should never get a n0 peek. (It may actually be imbalanced in favor of village even without the n0 peek, but it should at least be slightly better for wolves then) Lynch Village d1 Eat Villager n1 D2: Seer [comes out with 2 villagers] Confirmed villager x2 Wolf x2 Village x2 Let's suppose village lynches village. N2: Wolves eat seer. D3: MUST LYNCH Confirmed Villager x2 Wolf x2 Villager basically, if the wolves don't eat the seer n1, and don't eat one of the people the seer peeked n0 or n1, the village is guaranteed a confirmed villager in final 3 and probably lynches a wolf before then anyways. Yaddayadda variance seer could be eaten n1, , wolves could eat a peeked villager. Or, other way, seer could peek a wolf. Or both. zomg. Anyways, down with the n0 peek in 9 player games! |
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