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Re: AHK Script for Full Tilt SnG\'s
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[ QUOTE ] last problem with shaky tables fixed [img]/images/graemlins/smile.gif[/img] one last problem. when i bust out of an sng, it auto closes for me fine, but it doesnt move all the tables behind it UP one slot as i thought u had said it would. i like to keep the tables in order of blinds, so if the new table just comes in wherever the table that i just busted on was (playing continuously) then i get very confused. any thoughts on this? [/ QUOTE ] d-jarl Style does that in my way when I play on 3 screens (if I bust from number 1, I move number 5 to number 1 and number 9 to number 5). Your way shouldn't be any problem to fix, I will look at it today and I will post some code which you could replace d-jarl Style with so every table moves up one step. [/ QUOTE ] Open "Functions.ahk" in like Notepad and replace the function "RearrangeTables(rearrangeTablesEmptySlot)" to look like the code below. If you then have d-jarl Style checked it will move up all tables below when one table closes. <font class="small">Code:</font><hr /><pre>RearrangeTables(rearrangeTablesEmptySlot) { rearrangeTablesTablesToRearrange := 24 - rearrangeTablesEmptySlot rearrangeTablesNextSlot := rearrangeTablesEmptySlot + 1 Loop, %rearrangeTablesTablesToRearrange% { rearrangeTablesTableToMove := GetTableInSlot(rearrangeTablesNextSlot) if rearrangeTablesTableToMove { MoveTable(rearrangeTablesTableToMove,GetxPos(rearr angeTablesEmptySlot),GetyPos(rearrangeTablesEmptyS lot)) Swap(rearrangeTablesTableToMove) rearrangeTablesEmptySlot++ rearrangeTablesNextSlot++ } else { rearrangeTablesNextSlot++ } } return } </pre><hr /> |
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