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#11
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One trick you might want to try which doesn't rely on OCR is to generate a unique hash from the pixels that make up the name. You can then use the hash (eg: "3AC5F27AFF1", etc) instead of the player's name and PT/GT+ should still work. Juk [img]/images/graemlins/smile.gif[/img] [/ QUOTE ] Excellent idea! In fact, I am already using a RIPEMD160 hash. [img]/images/graemlins/wink.gif[/img] I guess I never really considered using the hash as the name. I personally still wanted actual names in the HH/PT. With the hash and persistent storage (after the initial one-time name entry) it becomes a simple dictionary lookup. Conceivably we could even have an online database. (Use of graphic mods complicates this idea though.) Perhaps I will make it a configurable option. Those that just want GT+ stats with the least hassle can use the hash, those that want actual names can use the name entry/lookup. |
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