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Old 07-13-2006, 09:34 AM
ChrisV ChrisV is offline
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Join Date: Jul 2004
Location: Adelaide, Australia
Posts: 5,104
Default Re: Two possibly interesting WW metagame plays

[ QUOTE ]
well, i'm a fan of fake seering (obviously) and feel it can help out the village

btw, confusion is bad for ANYONE that it confuses

if a villager fake seers, then that confuses the wolves as well...that's different than confusion that only confuses the village, as wolves already know who the non-wolves are

[/ QUOTE ]

The wolves are only confused by a fake seer if the seer doesn't name a wolf as one of the villagers they "saw", as happened yesterday. If this happens, the only result is to confuse the village and to narrow down the possible night kill choices for the wolves.

Also, the seer is probably forced to waste a view on you since once a player becomes known for always fake seering as a villager, eventually they will try it as a wolf. If dmk had kept his mouth shut in the game yesterday, there's a reasonable probability I would have suspected you of this and lynched you.

Alternatively, you may force the real seer to come out prematurely.

In short, fake seering is only ever good if there's a high probability that you can get the wolves to eat you. For this to be true you must be pretty sure that two people are villagers, which suggests that your best play might instead be to use that knowledge to figure out who the wolves are and kill them. Fake seering is therefore best used either in a larger game where knowing who two villagers are doesn't help that much, or in a situation where the village is looking like lynching someone you are SURE is a villager.

Nich, if you keep doing it in every turbo, I will definitely start lynching you for it.
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