|
#1
|
|||
|
|||
Long Game Tweak:
Once upon a Pogglesworth, there was a night 0 kill. The night 0 kill gradually fell into disuse, because inevitably, the same 1 or 2 people would always die that night and never get an opportunity to play the game.
However, the night 0 kill meant that day 1 discussion could be at least a bit meaningful, as the village tried to figure out what the dead person meant about the thinking processes of the wolves. I am thinking of running a game soon that turns the night 0 kill into a levelling exercise: specifically, give the wolves a night 0 kill, and give the villagers a 1 time night 0 angel protect, to be voted on by PM. Yes? No? Good/Bad? Interesting? |
#2
|
|||
|
|||
Re: Long Game Tweak:
trying it could be cool
what about the event of a tie for angel vote? Would angel discussion be allowed in the signup thread? In the game thread prior to d1? A few issues, but it sounds like it'd be fun. [img]/images/graemlins/smile.gif[/img] |
#3
|
|||
|
|||
Re: Long Game Tweak:
Interesting. It's not a great idea, but it's not a bad idea. It's not a powerful mechanic, and shouldn't affect gameplay too much, but it's interesting.
|
#4
|
|||
|
|||
Re: Long Game Tweak:
One protect might not be enough IMO. Slightly adjust the game's overall balance and allow 5 (randomly determined) villagers to protect one person each on n0.
That would make your pregame a nice level-fest. |
#5
|
|||
|
|||
Re: Long Game Tweak:
[ QUOTE ]
One protect might not be enough IMO. Slightly adjust the game's overall balance and allow 5 (randomly determined) villagers to protect one person each on n0. That would make your pregame a nice level-fest. [/ QUOTE ] This is more interesting. |
#6
|
|||
|
|||
Re: Long Game Tweak:
[ QUOTE ]
[ QUOTE ] One protect might not be enough IMO. Slightly adjust the game's overall balance and allow 5 (randomly determined) villagers to protect one person each on n0. That would make your pregame a nice level-fest. [/ QUOTE ] This is more interesting. [/ QUOTE ] So five people protect themselves? Or each other? |
#7
|
|||
|
|||
Re: Long Game Tweak:
They shouldn't know who protects, and protect themselves is bad..., and I just realized OH's idea is bad.
Because villagers can roleclaim based on the protection thing. But, obviously, having the 2nd and 3rd most people voted for also be protected (using VR's idea) = hmm... good. |
|
|